Objective: Kill everyone that does not need to survive as an objective.
Passive - Unstable
The Psychopath is forced to kill every night they aren’t prevented from doing so, for example being jailed by the Prince.
Passive - Uncontrollable
Immune to Death and Occupation.
Day Ability 1 - Coverup (2 uses)
Tonight, the Observer will not be able to detect you have left your room, and if the person you kill is Exhumed by a Physician, it will appear as though a randomly selected killer (though not an Assassin in a cult game and vice versa for Cult Leader) is the culprit.
Day Ability 2 - Threatening Letter (2 uses)
Leave a threatening letter in a target player’s room. They will be too scared to leave their room later that night, occupying them.
Night Ability - Murder (Infinite uses)
You are forced to kill a player, but you may still choose which player. If you do not select a player, one will be chosen randomly for you.