[Class Suggestion] The Scientist/The Researcher , The Chief/The Imposter & The Mason/The Builder

The Scientist :shield:

Blue Dragon Support

Day Ability (Advance) - Target a player. The target has now Enhanced Abilities.(0 Uses - Not Usable until D3 ~ See Enhanced Abilities for more information.)
Day Ability (Backfire) - Target a player. The Target has now Low Power Abilities.(O Uses - Not Usable Until D3 ~ See Low Power Abilities for more information.)

Night Ability (Research) - Gain an extra charge of Advance & Backfire.(3 Uses)
Night Ability (Advanced Research) - Target a player and learn their exact class.(1 Use - Does NOT count as visiting)
Goal: Defeat The Unseen/The Cult and any Neutrals that seek you harm.

Converts Into:

The Researcher :shield:

Unseen Support

Passive (Mad Scientist) - Immune to Occupation and Redirection.

Day Ability (Develop) - Target a player. The target has now Low Power Abilities.(0 Uses - See Low Power Abilities for more information.)
Day Ability (Help from Science) - Target a player. The Target has now Enhanced Abilities.(0 Uses - See Enhanced Abilities for more information.)

Night Ability (Research) - Gain an extra charge of Develop and Help From Science.(3 Uses)
Night Ability (Assist) - Assist The Assassin. If The Assassin’s target dies , their logs will be deleted/replaced with your own. If The Assassin’s target doesn’t die , The Target will be poisoned.(2 Uses)
Goal: Defeat The Blue Dragon and any Neutrals that seek you harm.

The Chief

Blue Dragon Killer

Passive (Veteran Status) - Immune to Occupatian and Redirection.

Day Ability (Watchful Eye) - Select a player. You will be notified if The Target has left their room/they were visited by someone else.(Infinite Uses - Counts as visiting - Can NOT target The King)

Night Ability (Friend of The Blue Dragon) - Target a player and see if they visited your Watchful Eye’s Target. If they did , you will learn they class type.(5 Uses - Can NOT target The King)
Night Ability (Revenge) - Unleash your fury on a player , killing them , bypassing healing and Death Immunity.(0 Uses - You will get an extra charge of Revenge if Watchful Eye’s Target dies.)
Goal: Defeat The Unseen/The Cult and any Neutrals that seek you harm.

Converts Into:

The Imposter

Unseen Investigative

Passive (Veteran Status) - Immune to Occupation and Redirection.

Day Ability (Secret Talk) - You will listen to The Prince tonight. All whispers between Unseen members will be hidden for the rest of the day.(2 Uses)

Night Ability (Honesty) - Reveal a player’s class.The Unseen will know the target’s class even if you die.(3 Uses - Can NOT target The King))
Night Ability (Distraction) - All players visiting The Unseen will get redirected to you and you will appear not suspicious to investigative classes.(1 Use)
Goal: Defeat The Blue Dragon and any Neutrals that seek you harm.

The Mason :shield:

Blue Dragon Support

Day Ability (Time To Build!) - Prevents visits against you tonight.(3 Uses - Not Usable until D3)

Night Ability (Redecorate) - Trap a player inside their room. They will be Occupied(Does NOT Bypass Night Immunity) and nobody will be able to visit them.(4 Uses - Can NOT Target King)
Night Ability (Surprise!) - Scare a player , making them target themselves with their Night Abilities.(Infinite Uses - Does NOT Bypass Redirection Immunity)
Goal: Defeat The Unseen/The Cult and any Neutrals that seek you harm.

Converts Into:

The Builder :shield:

Unseen Support

Passive (Nothing To See Here!) - Investigative abilities against you will be prevented but you will get their feedback.

Day Ability (Confusion) - Drug a player , making them appear to be “Poisoned”.(2 Uses)

Night Ability (Restoration) - Make an Unseen member appear not suspicious tonight.(3 Uses)
Night Ability (Feel The Power!) - Empower The Unseen.(1 Use - The Assassin will become Occupy and Redirection Immune , The Mastermind will not have a cooldown for their next conversion and The Builder will prevent visits against The Unseen and learn the role of those who visit The Unseen)
Goal: Defeat The Blue Dragon and any Neutrals that seek you harm.

Enhanced Abilities(The Scientist/The Researcher) and Low Power Abilities(The Scientist/The Researcher) Informations

The Most Important thing is that The Target will not be notified if they’re under the effects of The Scientist’s Advance/Backfire or The Researcher’s Develop/Help From Science

Enhanced Abilities represent the first effect gained and Low Power Abilties represent the second effect gained.

The Butler - (Wine Expert) Your Serve Wine ability now Bypasses Occupy Immunity the first time it’s used on a person. | (Low Quality Wine) Your Concentrated Wine no longer bypass Occupation Immunity. |

The Court Wizard - (Magic Book) When using Tornado , both players will become Conversion Immune. | (Magic Trainee) Can no longer use Clear Mind. |

The Drunk - (Annoyance) You will become Death Immune when using Debauchery to force a player to target you. | (Sober) You will lose all charges of Happy Hour. |

The Hunter - (Deadly Bite) Wolf Companion will instantly kill a target instead of making them bleed. | (Innocence) Your Bear Companion will no longer kill attackers but it will bleed attackers. |

The Knight - (Iron Armor) Gain an extra charge of Armored. | (Guilt) If you kill/attack a member of The Blue Dragon , you will take your own life. |

The Mystic - (Clarity) Gain an extra charge of all your abilities. | (Apprentice) Can No Longer use Conduit. |

The Noble - (Careful) You can now see attacks and conversions. when using Gossip | (Naive) - You can no longer vote but you can still use Noble Twin and Political Pressure. |

The Observer - (From The Shadows) You will learn your exact target’s role when using Window Peek | (Confused) You will receive incorrect feedback when using your abilities. |

The Paladin - (Zeal) You will become Immune to Occupation and Redirection. | (Learning) You can no longer use Smite. |

The Physician - (Experienced) If you successfully heal a player , you will grant them Nightshade/Bleeding Immunity and you will identify their attacker. | (No Experience) You can no longer use Self-Care or heal Nightshade/Bleeding |

The Prince - (The Guardian) You no longer have a Jail limit. You will not lose all Executes if you Executed a member The Blue Dragon(Only works for the first Blue Dragon Executed). | (Guilt) If you Execute a member of The Blue Dragon , you will take your own life. |

The Princess - (Hidden Investigator) Will-o-Wisp will show who your target attacked. | (Cowardly) - You can only use your abilities every other night. |

The Sheriff - (Undercover) You will appear as Not Convertable to the The Mastermind and your abilities’ feedaback can NOT be tempered with. | (First Day) You can no longer use Surveillance. |

The Alcoholic - (More Wine!) You will appear as not suspicious to Investigative classes that you redirect using Debauchery. | (Asleep) Your Debauchery’s second target will be yourself. You will not be Death Immune. |

The Assassin - (Concentrated) If Assassinate’s target doesn’t die , the target will be Nightshaded(Will not lose a charge of Nightshade) | (Unskilled Killer) You can no longer use 2-For-1. |

The Aristocrat - (Royalty) Your Noble Twin counts as 3 votes and your Political Pressure counts as 2 votes. | (Corrupt) You will lose an extra charge of every ability. |

The Duchess - (Investigator) You can no longer be Redirected/Occupied. | (Laziness) You will receive incorrect feedback from your abilities and you can no longer use Dark Wisp. |

The Enforcer - (Code of The Unseen) If you get Occupied/Redirected , you will kill the person who Occupied/Redirected you. | (Friend of The Blue Dragon) You will no longer be able to use Frenzy. |

The Herbalist - (Dead Speaks) The First Person you Defile will have their logs deleted. | (Not a traitor) You can no longer use Drug and you will lose a charge of Defile.

The Illusionist - (Third Dimension) Mind Warp can no longer be protected by The Court Wizard. | (Seer) Your Mind Warp will become a limited ability.(3 Uses) |

The Marshal - (Announcement) Your findings will be shown to The Unseen. | (Sheriff at Heart) You will get The Sheriff’s abilties.

The Mastermind - (Convincing) You will no longer have a Convert cooldown. | (Paranoia) You will no longer be able to talk to your Unseen members at night.

The Nightwatch - (Attention) When using Follow , you will learn the name and the classes of those who visit The Unseen. | (Apprentice) You will lose all charges of Watch Carefully. |

The Poacher - (Deadly Traps) If a trap is triggered , the one who triggered the trap will start bleeding. | (Peaceful) You will lose an extra charge of every ability. |

The Sage - (Hidden) If you swap The Assassin using Tornado , he will appear not suspicious to Investigative classes. | (Obvious) If you get investigated by an Investigative class , you will commit suicide. |

The Servant - (Calm) If you use Concentrated Wine you will learn the name of those who visit you and get their feedback. | (Stressed) You will say at the end of the day “I’m Unseen!”. |

The Apostle - (Eye of Mithras) All whispers between Cult members will be hidden from the public. | (Hidden) You will not be able to whisper and you will lose a charge of your day Abilities. |

The Cult Leader - (Help From Mithras) Your Brainwash will no longer have a day ability. | (Scared) You can no longer use Rupture. |

The Invoker - (Puppet Master) Chains of Corax bypasses Redirection Immunity. | (Not A Cultist) You will lose a charge of every ability. |

The Ritualist - (True Cultist) Brotherhood now makes all Cult members appear not suspicious tonight. | (Misdirection) If you target a Cult member member using an ability , you will commit suicide. |

The Seeker - (Master) You will gain an extra charge of every ability. | (Surprise) If you get found by The Paladin , you will die. |

The Alchemist - (Chemistry) You will be Immune at Night forever. | (Not A Killer) You will lose all charges of Emerald Potion. |

The Fool - (Master Deceiver) You will appear suspicious when using Hide and you will become immune when using Deceive. | (Malfunction) Trollbox’s target will be able to see your messages. You will now need to survive. |

The Inquisitor - (United in Prayer) If you get attacked by The Sorcerer , you will still keep your Holy Blessing passive. | (Heretic) You will lose all of your passives. |

The Mercenary - (Helper) You will not prevent Investigative classes from visiting your target. | (Guilt) If your target gets accused of treason and executed during the day , you will no longer be able to use your abilities. |

The Psycho King - (Killer Instinct) Your Fatal Guards Bypass Night Immunity and Healing. | (Slowness) You will lose your Deadly Tenacity Passive. |

The Possessor - (Magic Killer) Your visits will be hidden from The Observer. | (Innocence) You can no longer use Possess. |

The Reaper - (The Horseman of Death) If you use Gather Darkness and successfully Reap a player , all visitors to your target will be Reaped as well. | (Decreasing Power) All day abilities cost +1 Soul. |

The Scorned - (Trusted) When you use Frame on someone , they will appear Death Immune to attacking players. | (Silenced) You can no longer use Trollbox. |

The Sellsword - (Armor) You will become Immune to Death at Night. | (Questionable) If you occupy a player that is Immune to Occupation , they will learn your name and your class. |

The Sorcerer - (Undetected) Your visits will be hidden from The Observer and you will appear as a “Non-Magic” user to the The Inquisitor. | (Sorcery!) You will no longer be able to use Circle of Death. |

The King - (Unsure) Order Execution will not lose a charge if the target is healed. | (Loyal Subjects) You will lose 2 charges of Guards! |

1 Like

forum :b:roke

Don’t you mean learn target players class type?

This took me 3 hours to make LUL