Overall tuned down the penalties for killing/executing a BD-aligned Senex along with reducing his one-use ability to a single night. There are still penalties for executing this class, albeit it’s not as bad as the previous iteration.
Solic had a pretty good point which convinced me to tone down the mislynch penalty. A poorly playing Senex would be downright catastrophic to BD by no fault of their own, so I readjusted so that BD doesn’t get screwed up just due to a neutral playing terribly, albeit the penalties are still there due to preventing people from just executing them due to neuts out.