[Class Suggestion] The Silencer - NK

ow the edge
credit to @Tormental for the convict, slasher, and strangler ideas in camp cadaver :open_mouth:

Silencer (Neutral Killing)

Passive 1:
The Penny Stays- Attempts to kill or occupy you will fail. It will show as a success to the player.

Passive 2:
Marking- Anybody who occupies you or investigates you will be marked for death. The player will not be aware of this. Marking a player thrice or more makes them immune to this form of death.

Day Ability 1:
Shush
Silence a player. They cannot talk unless put on trial , and if they talk before then , kill them in the day. If someone dies by this method, you can’t use this ability again.
(3 uses)

Night Ability 1:
Silent Night Kill a player. Mark all those that visit them.
(Infinite Uses)

Night Ability 2:
Sleep Tight
Kill all marked players.
(Infinite Uses)

Goal: Same as Poss/Reaper

I feel like his secondary ability should be 1 use but to balence it you should know who you mark.

very good idea, and probably fairer than mine , but it does make alot of the silencers set redundant once you use it.