starts with a contract like the mercenary does.
Sleuth
neutral investigative
Passive: Poor
After your contract dies, you will have three days to find a new one. If you don’t find one in time, you will commit suicide. If your second target dies, you will kill yourself.
Day ability: offer contract
(infinite uses) Offer your target a contract. Not usable if you already have one.
Night ability: Interrogate
(4 uses) Reveal to yourself and your contract who your target visits and what their class type is.
Night ability: Snoop
( 2 uses) Look around your target’s room for clues. Their class will eb revealed to you and your contract.
Goal: Win with your first contract, or your second if the first dies.
Converts to the detective.
The detective has the same abilities (excluding offer contract and poor), but the information isn’t revealed to anyone else.