The Spider
Neutral Killer
Passive (Sticky Webs) - Immune to Death at Night. Immune to Occupation and Redirection.
Passive (Cocoon) - Immune to Nightshade/Bleeding. Can NOT die from Knight’s “Defend” or Hunter’s “Bear Companion”.Day Ability (Venomous Fang) - Bite someone , injecting deadly venom into them. They will die in 2 days if not healed.(Infinite Uses)
Day Ability (More Webs) - Cover someone with sticky webs. They will be Occupied tonight.(Infinite Uses ~ Doesn’t Bypass Night Immunity - Will not tell you that it succeeded.)Night Ability (Fang) - Bite someone , killing them.(Infinite Uses)
Night Ability (Ultra Fang) - Bite someone , killing them.(2 Uses ~ Bypasses Night Immunity)
Goal: Defeat the members of the main factions.
The Shoemaker
Blue Dragon Support
Day Ability (Workforce) - Prevents all visits to you tonight.(2 Uses)
Night Ability (Helping Hand) - If the target uses a limited ability tonight , they will not lose any charges of it.(Infinite Uses)
Night Ability (New Shoes) - Give the target player an extra charge of all their limited abilities. If they use a limited charge ability, they will not lose a charge of that ability.(3 Uses ~ Works on Day Abilities - The First Part only - and Night Abilities)
Goal: Defeat The Unseen/The Cult and any Neutrals that seek you harm.Converts into:
The Cobble
Unseen Offensive
Day Ability (Workforce) - Prevents all visits to you tonight.(2 Uses)
Night Ability (Dirty Shoes) - Make target player’s shoes dirty , preventing them from using their abilities tonight.(Infinite Uses - Not Occupation , just Prevents them from using their ability)
Night Ability (Old Shoes) - Remove a charge from all of the target’s limited charge abilities tonight.(3 Uses)
Goal: Defeat The Blue Dragon and any Neutrals that seek you harm.
The Purifier
Neutral Killer
Passive (Hired Killer) - Immune to Death at Night.
Day Ability (Zeal) - Make a player Death Immune tonight.(2 Uses)
Night Ability (Distraction) - Occupy a player. They will be marked with “Purified Soul”.(Infinite Uses - Does NOT bypass Occupy Immunity and The Target won’t be notified that they have been marked.)
Night Ability (Burn The Mark) - Kill all players marked with **Purified Soul".(Infinite Uses - Does NOT count as visiting.)
Goal: Defeat The Unseen/The Cult and any Neutrals that seek you harm.
The Gumshoe
Blue Dragon Investigative
Day Ability (Royal Informant) - Target a player. You will be notified if that player left their room the next day.(Infinite Uses - Can NOT target the same player twice in a row.)
Night Ability (In-Depth Investigation) - Select three players. You will be notified if they’re in the same faction or they’re from different factions.(Infinite Uses - Can NOT target The King or Yourself.)
Night Ability (Link to the Crime) - Select a dead player. Select up to 2 living players to see if they had anything to do about that dead player’s Murder.(3 Uses - Can NOT target King , Yourself of any other dead players , besides the dead player.)
Goal: Defeat The Unseen/The Cult and any Neutrals that seek you harm.Converts into:
The Detective
Unseen Investigative
Day Ability (Burn Documents) - Make all Unseen members look not suspicious tonight.(2 Uses)
Night Ability (Help from Outside) - Select two players. You will be notified if one/both of them are Neutral(s).(Infinite Uses - Can NOT target The King , Yourself or any other Unseen Member)
Night Ability (Share Findings) - Frame a player. They won’t be able to vote the next day.(1 Use - Can NOT target The King.)
Goal: Defeat The Blue Dragon and any Neutrals that seek you harm.
The Blob Monster
Neutral Special
Passive (The Blob) - The 2 players next to you are part of The Blob.
Passive (Magic Goo) - You are Immune to Death at Night , Immune to Occupation and Immune to Redirection.Day Ability (Blockade) - Prevents visits to a player that is part of The Blob tonight.(3 Uses)
Day Ability (Evolve) - Make another player a part of The Blob.(1 Use - Can NOT use this if there are already 2 members that are part of The Blob.)Night Ability (Curiosity) - See all the feedback from abilities used on a player that is part of The Blob.(Infinite Uses - Will see feedback from abilities even if they are prevented by Blockade.)
Night Ability (Last Stand) - Protect a player that is part of The Blob from death.(1 Use - Kills the attacker & bypasses his Death Immunity and you will die as well.)
Goal: A player/Both Players that are part of The Blob survive/win.
The Painter
Blue Dragon Investigative
Passive (Dedicated) - Immune to Occupation and Redirection.
Day Ability (Show Paintings) - Targeted player will be occupied tonight.(4 Uses - Bypasses Occupy Immunity - May Not Target The King)
Night Ability (Creativity) - Target a player to see if they have any passives.(Infinite Uses - Does NOT see the gained Occupy Immunity.)
Night Ability (Eye for The Canvas) - Get a clue to a player’s class.(2 Uses - May NOT target The King - See Clues For more information.)
Goal: Defeat The Unseen/The Cult and any Neutrals that seek you harm.Converts into:
The Artist
Unseen Investigative
Passive (Treachery) - Immune to Occupation and Redirection.
Day Ability (Fake Paintings) - Targeted player will be occupied tonight.(2 Uses - Does NOT Bypass Occupy Immunity.)
Night Ability (Paint The Present) - Discover a player’s class if they are Neutral. Discover a player’s class type if they are part of The Blue Dragon.(Infinite Uses - May Not Target The King)
Night Ability (Forgery) - Select a player. The Target’s Logs will be deleted upon death and replaced with your fake Logs.(2 Uses)
Goal: Defeat The Blue Dragon and any Neutrals that seek you harm.
Clues (For The Painter)
Your Target Likes To Gather Information. They could be: an Observer ,a Painter , a Paladin , a Princess , a Sheriff , an Artist a Duchess , a Marshal , a Nightwatch or a Seeker.
Your Target Lives By A Sacred Code. They could be: a Hunter , a Knight , an Enforcer or a Poacher.
Your Target Possesses Royal Blood. They could be: a Drunk , a Noble , a Prince , a Princess , an Alcoholic , an Aristocrat or a Duchess.
Your Target Messes With Other People’s Night Action or Night Target. Your Target May Also Have Passive That Makes Them Immune At Night To Being Tempered With Their Night Action. They could be: a Painter , a Butler , a Court Wizard , a Drunk , an Artist , an Alcoholic , a Sage , a Servant , an Invoker or a Ritualist.
Your Target Talks In A Way That Shouldn’t Be Possible. They Could be: a Mystic , an Illusionist , an Apostle , a Fool or a Scorned.
Your Target Has A Grudge Against Someone.They Could be: a Paladin , a Sheriff , a Marshal , a Mastermind , a Fool , a Mercenary , a Sellsword , a Scorned , a Sorcerer or a Inquisitor.
Your Target Has The Power To Manipulate Whispers.They Could be: a Mystic , a Noble , a Mystic , an Aristocrat , an Illusionist , an Apostle or a Possessor.
Your Target Has The Power To Manipulate Voting.They Could be: a Noble , an Aristocrat , an Apostle or a Reaper.
Your Target Has Their Own Goal. They Could be: a Mastermind , a Cult Leader , an Alchemist , a Fool , an Inquisitor , a Mercenary , a Psycho King , a Possessor , a Reaper , a Sellsword , a Scorned or a Sorcerer.
Your Target Is Immune To Bleeding/Nightshade.They Could be: a Physician , a Herbalist , an Alchemist or a Sorcerer.
Your Target Is A Magic User. They Could be: a Court Wizard , a Mystic , a Paladin , an Illusionist , a Sage , Sorcerer , an Apostle , a Cult Leader , an Invoker , a Ritualist or a Seeker.
Your Target Likes To Take Matter Into His Own Hands. They Could be: a Knight , a Prince , an Assassin , an Enforcer or an Inquisitor.
If you Use Eye for The Canvas 2 times on the same person , you will get different results.
Notes
The Purifier is a Neutral Killing class BUT another Neutral Killer will spawn.