the Spirit (Neutral Killer)
Passive Ability 1:
Energetic - Immune to everything on a night you attack.
Passive Ability 2:
Only one - Cannot become unique roles. You can still kill them though.
Day Ability 1:
Exhaust - Disable a players access to day abilites. (2 Uses)
Day Ability 2:
Seer - Determine a players class type. (3 Uses)
Night Ability 1:
Haunt - Kill a player and become them. Your original body dies with their role.
Goal:
Kill everyone who doesnt need to survive.
Lore:
TODO
Comments:
Some extra notes:
If you attack and are occupied. You still keep the night immunity. But don’t kill.