Spiritualist (Neutral Wildcard)
Only appears when a Possessor is present in a game, and is in every game that has a Possessor
Win Condition: Kill the Possessor
-Spiritualist then dies upon the death of the Possessor
-Immune to conversion
Passive Ability
Spirit Veil (Passive)
-Immune to Possession for the first 5 nights.
-
If Possession is attempted, receive a message - “Your veil has prevented a malicious spirit from entering your body.”
-
This allows the Spiritualist to know that the Possessor is still in the same body he was the night before.
Day Ability 1
Spirit Shackle (2 charges)
-Shackle the spirit of target player and their 2 neighbors. If the Possessor is among these targets, he is unable to acquire a new body the following night.
- “Neighbors” are based on adjacent number position. Ex) If you Spirit Shackle player #4; players #3 and #5 are also affected.
- Does not move to next available neighbor if adjacent is dead
- Possessor recieves a message at night and Possess is greyed out/unable to be used - “You have been shackled to your vessel for the night.”
Night Ability 1
Séance (Infinite charges)
-Perform a séance on target player. If the target player or their 2 neighbors become possessed that night, you receive a message.
- "You sense the presence of a malicious spirit around [player].”
- Affected players also receive the message
- Can also help the Spiritualist confirm themselves
- “Neighbors” is the same mechanic as stated above
Night Ability 2
Willing Vessel (1 charge)
-Lower your veil and attempt to draw the Possessor out of target player and into yourself. If successful, sacrifice yourself to eradicate the Possessor. Spirit Veil is removed upon use.
- Bypasses Possessor night immunity
- The player that is currently being “possessed” returns to their body the following day.
- If it fails, the only way to win is to get the Possessor lynched or executed by the Prince
- You become vulnerable to Possession earlier than normal if used within the first 5 nights
Lore
The Spiritualist has been chasing after the Possessor for their entire lives They care not for factions or choosing sides… they only care to stop the Possessor. The Spiritualist will sacrifice their life for him to never kill again.
Other Class Modifications
With this class being directly connected to the Possessor, we feel that he needs some buffs since there will be another person against him. Rook and I do not know the exact way to “balance” this perfectly, and if this is an idea that the Devs like, then we will think farther on balance issues. But for now this is what we have.
The Possessor would be able to be occupied, but immune to death of all kinds at night. He would gain a day time ability, and his night ability would have a 1 day cool down.
Possessor
Passive
(New) cannot die at night from anything
- so basically the ONLY way to kill him, would be to hang him, or Spiritualist use Willing Vessel
Day Ability 1
(New) Spiritual Decoy (2 charges)
-Place a fragment of yourself into target player the following night. The target player will appear as being possessed if affected by a Spiritualist’s Séance. Lasts for 1 night.
- If the targeted player falls within the 3 affected players of Séance that night, it will return a false positive to the Spiritualist and all affected players.
Night Ability
Possess has a 1 day cool down now
- this makes the Possessor have to stay in his host body for at least a day and really decide when and what body to jump to next. Modifying wills and talking in chat so his gameplay becomes more than jumping and killing new bodies every night.
Comments
Social deduction games have had neutral killing roles, but if you add an opposition to the Possessor you open up a story line of a dynamic battle of cat and mouse between the Spiritualist trying to hunt down the Possessor, and the Possessor jumping from body to body (or laying low in one host). All this is going on while the Blue Dragon and “Evil” factions are going at each other.
The addition of the Spiritualist can help to balance the power of a neutral killer like the Possessor, and could open up possibility of making him stronger or weaker/ the Spiritualist stronger/ weaker.
We feel that the new possessor is a great rework, but can cause confusion on when the true Possessor is actually dead. This is our solution having a class in the game that can actively look for the possessor and help shed light into the body jumping that the Possessor does.
Players that “get their body back” from a successful Willing Vessel will return to their body as usual that morning. Their “revival” could openly signify that the possessor has been slain. BUT if night 5 has passed and the possessor can kill the Spiritualist… that opens up a whole other level of deception.
Concept came from me and my friend that play the game every night between 8:00 - 12:00 CST
We both would love to hear the communities feedback on this Class!
Alkander & Rook