Blacksmith
Neutral
Support
Unique
Passive 1;
Bankruptcy - If the Thieve steals from you twice than you will die the next day
Passive 2;
Big business - you are death immune once, you are occupy and redirect immune
Day ability 1;
Extra guards - if the Thieve tries to visit you than they will be occupied [2 uses]”
Day ability 2;
Banned - Select a player, They will lose one of their abilities if they attempt to visit your target tonight with Open Shop [2 uses]_
Night ability 1;
Open Shop - Select a player, you will set up shop there. if anyone visits the shop than they will regain 1 use of all their abilities. Shop remains there for two days.
(You will be alerted when the shop is no longer available, showed with icon next to name of player) (If the player dies with the shop on them, then the shop will no longer be available) (No one will gain any abilities if the player who currently has the shop on them is imprisoned)[4 uses]Night ability 2;
Close watch - select a player, if the thieve has visited that player than you will know which night they did_[unlimited uses]_
Win Con - Survive until the end of the game
Thieve
offensive
Neutral
Unique
Passive 1;
thieve since birth - You are death immune once
Passive 2;
Natural thief - When someone attempts to occupy you, it will appear as you are immune
Day ability 1;
Special delivery -Select a player, at the end of the night they will gain an extra use of all their abilities. (NOTE, can not use this ability on the same person more than once, you also can’t use this on the person you just stole from) [0 uses]
Night ability 1;
Robbery - Select a player, you will steal one use of all their abilities. When you do than you will gain a use of your Special Delivery ability. (Will not be able to steal from the same person twice) (CAN NOT use this ability again unless you successfully use your day ability Special Delivery [unlimited uses]Night ability 2;
Close watch - select a player, find out where they visit tonight and if they are support**[unlimited uses]**_
Win Con - successfully steal from 4 people, if you steal from the Blacksmith twice than you will also win
Thieves replaced abilities:
Day ability 2;
Quite steps - you will not be detected by any of the Blacksmiths abilities. You will also not be detected by the observer [2 uses]
Day ability 2;
Quite steps - prevent anyone except you from visiting the Blacksmith tonight [2 uses]
Why i made this:
i would like some classes in the game that messes with your limited abilities. This can affect game play. You also have a decision on who you want to work with. Blacksmith or thieve, or even both. One major example is if youre playing as poss and you get another use of your jump. These classes right now arnt perfect and i would like feedback. As of right now there is no reason not to out as any of these classes but i would like to see what people think of them. Originally the Thieve had to steal from the Blacksmith twice but than it ran into the problem of what if the blacksmith dies early. Tell me if any typos too… thanks!