Treasure Hunter (Neutral) - A daring adventurer with a dark side.
Passive:
Dungeon Crawl - You are immune to the Prince’s execution. (Lore-wise: You’re a dungeon crawling adventurer! You escaped!)
^ This will of course tip off the Prince that you’re a Treasure Hunter when he sees you didn’t die the next day, but that’s probably better than being executed.
Day Ability:
Daylight Robbery - Select a player to ‘steal’ a use of their ability, if they have limited usage. Gives you 1 additional use of “Shared Bounty” night ability. (Unlimited use.)
^ In other words, if your target has limited uses, you will reduce their uses by 1 and add 1 use to your “Shared Bounty” night ability. If they have unlimited use of the ability, or have already used all of their uses up, you get nothing.
Night Ability 1:
Shared Bounty - Offer a treasure chest to another player. Target is offered a pop-up to open the chest. If they agree to open it, they will receive an additional use of any limited abilities they possess. (Single use, refresh it with Day Ability.)
^ May be necessary to restrict this from things such as Priest’s resurrection. Please note: This means that if you have 1 use of your ability left, and you open a Treasure Hunter’s chest, you then get an additional 1 use, giving you 2 with the one you already had.
Night Ability 2:
Pandora’s Box - Offer a trapped chest to another player. If they choose to open the chest, they will be killed. (2 uses. Does not refresh.)
Comments:
Is it the BEST suggestion ever made? No. However, I think it would be a pretty cool addition. Something that becomes a game changer and adds a touch of chaos to rounds. Essentially, you’ll be moving ability uses around, taking away from people you don’t like/trust, moving them to people you do like/trust, etc.