Witch - Neutral Offensive
Passive 1: Hex barrier - Occupy immune and Jinx immune
Passive 2: Spell Sense - You will know if an effect you caused was resisted or removed for any reason and you will know what that reason was.
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Day ability 1: Jinx - Choose to targets. The first target is poisoned and will die at the end of next night unless he visits the other player by the end of the night. They know who they must visit to live.(Unlimited. 1 day cooldown)
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Night ability 1: Seal fate - Occupy the target. (2 uses)
Night ability 2: Non-Interference - Prevent anyone from visiting the jinxed player. (3 uses)
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Goal: Kill 4 people with Jinx
Note: For the purposes of Jinx the Jinxed player just needs to successfully use an ability on the other target during the night. This means that jail and Psychic link will prevent the Jinx death. The poison can be healed and resisted like any other similar status. You may Jinx the king. If the Jinxed player can’t visit then sucks to be them. You cannot try and force someone to visit the king with jinx.