[Class Suggestions] Groundskeeper, Lurker and Paranoid

Bringing back this old gem :wink:

The Groundskeeper (BD Killer)

Passive 1: Awareness
Immune to Occupy

Night Ability 1: On Watch (2 uses)
Kill anyone who trespasses on your land. Bypasses immunity

Night Ability 2: Sweep the Castle (1 use)
You will leave your room, unable to be killed (Death immune for the night)

Day Ability: Invitation (1 use)
Redirect somebody to visit you tonight


The Lurker (Unseen Offensive)

Passive 1: Awareness
Immune to Occupy

Night Ability 1: Home Conversion (1 use)
Invite the Mastermind to your room tonight to attempt to convert somebody visiting your room

Day Ability 1: Invitation (2 uses)
Redirect somebody to visit you tonight


The Paranoid (Neutral Killer)

Passive 1: Isolated
Immune to Occupy + Death + Convert

Passive 2: Freak Accident
You attack somebody at random if you do not use any day or night ability

Night Ability 1: Paranoia (3 uses)
Kill anyone who enters your room. Bypasses immunity

Night Ability 2: Disguised Strike (3 uses)
You will attack somebody under the guise of another. (Will show somebody else other than you visiting your victim)

Day Ability 1: Meat Shield (3 uses)
Redirect somebody to your room tonight and will be killed instead of you if you are attacked

salve plex