Compilation of minor suggestions

  1. Put a cap on the amount of trials that can take place in one day (4). This is because I have been in many games where ten trials take place and game takes forever from it. If you don’t want to, another option is for each trial that does not end in execution to subtract 10-15 seconds from the remaining day’s time.

  2. More easily claimable classes for evils. At this point, there are so few good/neutral roles that cannot be confirmed that they are often executed on the spot. Butler, alchemist, princess can all be confirmed easily. Right now, claim space is mostly two: Observer/knight, both of which are convert able, and both of which are often executed on the spot without any other evidence.

  3. Increase duration of distract (distract someone who is about to be voted) (silent first half of defense) (claims distracted) (did nothing but confirm there is a live assassin)

  4. Day ability for mastermind This is less about balance and more about mastermind being incredibly boring

  5. Change priest to bishop but change no mechanics of the priest; it makes more sense for a bishop to be in the royal court than a priest

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  1. No, we don’t need to do that. If people want to Vote For Class, then they’re giving Mastermind free converts. That and the King has Decide Fate, and BD have to hope they don’t get an Evil King deciding fate on a Prince claim.

  2. Classes* they’re not roles. This is a balance thing and will be worked on during Beta. Also, scum claim space is mostly fine in my opinion.

  3. Cult and Mastermind don’t need day abilities. Also, I’ve somewhat kept track of Cult/BD wins. I’ve had more Cult wins personally than I have BD. Same with Unseen.

  4. Distract is fine as it is.

  5. No. Black Wine is great, because it allows you to still use your abilities while not Occupying someone that might be Sheriff or another BD investigative class. Also, Classes. There are no roles here.

  6. Absolutely not, Alchemist blur is fine, Neutral confirming themselves is honestly their only way of survival, and you’d be screwing over an Alchemist if you remove his blur, plus, he only gets 2 anyway.

Cult needs a buff I agree. A few months back when Knight/Princess/Butler had day abilities evil literally had no claim space. Now it is slightly better, and with the introduction of Scourge (or whatever it’s called) we should see BD make harder decisions over lynching.

Evils can claim Physicican, Merc, Priest, Knight, Observer, Princess, CW/Butler if prepared with other evils. I agree this is not loads, but I think it is not TOO bad.

I’d like to see Psychic nerfed cuz atm she OP as heck with the insta-confirmation and investigative ability in one but other than that I think everything is pretty balanced.

In FoL we have Squire which adds a lot of balance to Unseen claims as he is immune and can’t prove himself, so he is a good claim for Immune evils. I’d like to see him added at some point to main game as he is simple yet helps evils significantly.

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May concern is not balance for this suggestion; it is game length. It needlessly adds time to the game.

That’s why I suggested it, the game is still in alpha. You can still suggest things for alpha games.

I have not kept track, because it is quite clear: cult rarely wins. I agree that unseen mostly win over BD, but this is because most games are not full (unseen can win extremely efficiently in 8 player); however, in 16 player, unseen wins last then desirably.

I disagree. Please show your reasoning as to why it is fine as it is. Right now, distract does nothing because it lasts 10 seconds and trials are longer than 10 seconds, not even counting the voting period.

All black wine does is make it harder for players to share information (sharing information generally helps blue dragon) and confirm the butler. By removing black wine, it could save the developers the work of adding more easy to claim roles.

Only takes one to confirm yourself. The main problem is that it is not practical, and it only serves to prove the alchemist, making it still harder for evil classes to claim.

May concern is not balance for this suggestion; it is game length. It needlessly adds time to the game.

…you want limited trials per day because you don’t like longer days. Mhm. Nope. That’s not a good enough reason to limit trials per day.

That’s why I suggested it, the game is still in alpha. You can still suggest things for alpha games.

Also, Boslof has stated multiple times in Discord that more Classes will be added after the release of the game, maybe even late Beta.

I have not kept track, because it is quite clear: cult rarely wins. I agree that unseen mostly win over BD, but this is because most games are not full (unseen can win extremely efficiently in 8 player); however, in 16 player, unseen wins last then desirably.

You’re ignorant to the fact of what I just said about myself keeping track. If you’re not keeping track then it’s obviously not clear to you. Don’t get sassy with me because I’m the Queen of Sass.

I disagree. Please show your reasoning as to why it is fine as it is. Right now, distract does nothing because it lasts 10 seconds and trials are longer than 10 seconds, not even counting the voting period.

Distract has many various uses. If somebody is being asked for their Class, you can distract them. After they’re voted straight away, they’re like “Oh I was distracted blah blah” and it makes them look sus. It can be used on somebody accusing a non-Unseen, to make them look sus.
10 seconds is enough to do the damage. Just because it’s not that great on Trial doesn’t mean it isn’t great elsewhere.

All black wine does is make it harder for players to share information (sharing information generally helps blue dragon) and confirm the butler. By removing black wine, it could save the developers the work of adding more easy to claim roles.

“Confirms the Butler” no, not at all. Servant can also use Black Wine. There is no such thing as being Confirmed as a Convertable class. Also…

By removing black wine, it could save the developers the work of adding more easy to claim roles.

What?

Only takes one to confirm yourself. The main problem is that it is not practical, and it only serves to prove the alchemist, making it still harder for evil classes to claim.

Not practical? You don’t even know what that means! BECAUSE IT IS PRACTICAL.

It’s practical in a sense that IT CONFIRMS THE ALCHEMIST WHO IS A NEUTRAL AND SHOULDN’T GET FUCKED OVER BY PEOPLE BEING PARANOID.

Your both right about a few different things. Distract sucks dick at the moment and should definately last longer or something cuz atm it just confirms a Assasin is alive.

actually, it is. each trial takes around a minute (correct me if i am wrong). I have been in games with about 8 trials in one day; that is 8 minutes needlessly tacked on!

I am trying to make sure that when roles are added, a decent number are hard-to-confirm blue dragon.

Rephrase: Cult wins so few of the times that I don’t even need to keep track to figure out that it is imbalanced.

From what I have seen, distract often edges players to consider the player more innocent, unless they were accused of being a neutral killer.

Rephrase: non-servant evil classes can’t claim butler and expect to live long because of black wine.

Instead of having to add an entire new class just for evil players o be able to claim, the developers can instead just remove black wine to make butler a scum claim.

The only practicality it serves is to confirm the alchemist. Otherwise, it has no purpose and is entirely random.

actually, it is. each trial takes around a minute (correct me if i am wrong). I have been in games with about 8 trials in one day; that is 8 minutes needlessly tacked on!

I honestly feel like you’re exaggerating here.

I am trying to make sure that when roles are added, a decent number are hard-to-confirm blue dragon.

The only real Class that’s easily confirmed is Psychic. All the others have decent enough counters to be Unseen and ‘confirmed’ BD. Exhume/Unearth - Butler/Servant - CW/Sage

Aside Psychic and maybe Princess, nothing is entirely easy to confirm.

Rephrase: Cult wins so few of the times that I don’t even need to keep track to figure out that it is imbalanced.

If you keep track, you’d know things rather than going by your unreliable claim of “I don’t even need to keep track” - I have kept track. Majority of my games, Cult have won. Reliable source: My well written stats.

From what I have seen, distract often edges players to consider the player more innocent, unless they were accused of being a neutral killer.

Distract is fine as it is. I don’t see there needing to be a change to it… it’s situational.

Rephrase: non-servant evil classes can’t claim butler and expect to live long because of black wine.

Actually, claiming Butler as Servant is your best tactic… it’s also common sense. If you claim anything else then you’re going to have a hard time convincing everyone you’re good.

Instead of having to add an entire new class just for evil players o be able to claim, the developers can instead just remove black wine to make butler a scum claim.

…If Butler and Servant can both Black wine, it’s already a scum claim… remove Black Wine from Butler and suddenly Butler claims becomes sus when it’s used…

The only practicality it serves is to confirm the alchemist. Otherwise, it has no purpose and is entirely random.

LEAVE THE FUCKING ALCHEMIST ALONE :alchemist:

@RopeStringFace Who are you even in Discord?

Derp

Legit tho don’t you think Distract should act more like reapers chill ability. I’ve never seen anything successful come from a use of Distract.