Firstly I’d like to preface this post by saying I quite like the King changes. I think the new King stimulates exchange of information and communication and can catch people off guard if checks are used smartly.
My real issue with the new patch is the Court Wizard.
Tornado is a great ability if used properly, but nowadays it is designed to make games random and take the fun out of them.
First issue. Players will fidget and use Tornado. It’s the same issue Noble had with decree, sometimes a player would randomly block a suspicious person on night one just because they simply had nothing else to do. Court Wizards are doing the same, and it hurts.
Second issue. Players that don’t pay attention. I’ve had people die on me because a Court Wizard redirected my heals. Now, you can claim “players shouldn’t be bad” but the game shouldn’t be giving opportunities for players to make bad plays. This game is known for having a good community and being very understanding towards new players, and this change could add toxicity to the community and nobody wants that.
Third issue. How are we supposed to protect an outed Blue Dragon now? Ice Ward was great for that. Now if a Blue Dragon is outed, the only way to protect is through a lucky Drunk debauching the Mastermind or if the Blue Dragon happens to have a Mercenary. Maybe I’m wrong, but I can’t think of another scenario where this is possible. So this change has made the Cult Leaders better and Masterminds even stronger, since you can’t really stop them from converting, can you? So in cases of Sheriffs being outed, they become such an easy convert target.
I understand these changes were made because Court Wizard was a boring class to play, but I feel they need to be reconsidered, for the sake of the game.