Why is this needed? Because the latest changes mean temporary occupy immunity is more important and having more consistent effects makes the class simpler in line with other changes being made
Based on:
https://forum.imperium42.com/t/class-suggestion-smith-forgeman-blue-dragon-unseen-support/74114
Court Wizard
Blue Dragon
Passive 1: Purity - Enchanting a player with nothing channeled will make the target conversion immune that night
Passive 2: Mana - Fire and Ice enchantments cannot be used on on any players that have already been aided by that enchantment. All enchantments will wear off if you die or are convertedDay Ability 1: Channel Ice - Enchant will make the target death immune (Unlimited)
Day Ability 2: Channel Fire - Enchant will make the target occupy and redirect immune (Unlimited)Night Ability 1: Enchant - Apply the channeled effect on target player until it gets triggered or you apply the same enchantment on someone else. If an enchantment is triggered you will know which one. (Unlimited)
Night Ability 2: Tornado - Redirect anyone targeting either of your targets to the other target (3 uses)
Sage
Unseen Support
Passive: Fog - Invigorating an Unseen player with nothing channeled will make them appear BD. Invigorating a non-Unseen Player with nothing channeled will frame themDay Ability 1: Channel Frost - Invigorate will make the target death immune (3 uses)
Day Ability 2: Channel Flame - Invigorate will make the target occupy and redirect immune (3 uses)Night Ability 1: Invigorate - Apply the channeled effect on target player tonight. You will know if it is triggered. (Unlimited)
Night Ability 2: Whirlwind - Redirect anyone targeting either of your targets to the other target (Unlimited)