I will be throwing out a few suggestions, but this first one is something I had implemented in my “Some Ideas” megathread a month or so ago, and it is also in the class cards for SFoL18. I believe that the Court Wizard is already a strong role with a solid set of uses and a high skill ceiling, so my first suggestion keeps it relatively the same as it already is.
The Court Wizard
Blue Dragon Support
Empower Spell (Day) - Your night abilities will be stronger tonight. (2 uses)
Magical Barrier (Night) - Protect a player from negative effects and conversion tonight. Does not prevent attacks. If empowered, prevents all others from visiting your target’s room. (Infinite uses)
Tornado (Night) - Swap two players’ positions, causing all players targeting one of them to target the other. If empowered, bypasses redirection immunity. (3 uses)
Defeat the Unseen or Cult, and any neutrals that seek to do you harm.
Converts into The Sage.
The Sage
Unseen Offensive
Dark Rune (Day) - If your target uses a day ability today, they will target themself (1 use)
Shock (Day) - If your target uses a night ability tonight, they will target themself - (1 use)
Tornado (Night) - Swap two players’ positions, causing all players targeting one of them to target the other. (Infinite uses)
Wall of Fire (Night) - Prevent all visits except that of The Assassin from affecting your target. (2 Uses)
Your objective is to Eliminate the Blue Dragon and any Neutrals who stand against you
Astute readers may notice that my added day ability is similar in origin to RawkHawk’s, and I would also be more than happy to see his implemented in lieu of this if we’re sticking to minor changes. We have very similar views on the Court Wizard’s current place in the game, and although I prefer the high skill ceiling of Tornado to his Magical Doorway I can definitely see where he is coming from. Deflections definitely have less potential to screw with your team than swaps, and I can see how that will be an appealing change to the masses of more casual Throne of Lies players. Given that, the best result may come from mashing together our two ideas, leading to the following:
The Court Wizard
Blue Dragon Support
Empower Spell (Day) - Your night abilities will be stronger tonight. (2 uses)
Magical Barrier (Night) - Protect a player from negative effects and conversion tonight. Does not prevent attacks. If empowered, prevents all others from visiting your target’s room. (Infinite uses)
Tornado (Night) - All visits to a single target will be redirected to another target of choice. Can’t target self or King. If empowered, bypasses redirection immunity. (2 uses)
Defeat the Unseen or Cult, and any neutrals that seek to do you harm.
Converts into The Sage.
The Sage
Unseen Offensive
Dark Rune (Day) - If your target uses a day ability today, they will target themself (1 use)
Shock (Day) - If your target uses a night ability tonight, they will target themself - (1 use)
Tornado (Night) - All visits to a single target will be redirected to another target of choice. Can’t target self or King. (Infinite uses)
Wall of Fire (Night) - Prevent all visits except that of The Assassin from affecting your target. (2 Uses)
Your objective is to Eliminate the Blue Dragon and any Neutrals who stand against you