Doing a survey to see which Court Wizard people prefer. Results may impact which one is decided upon.
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Court Wizard 1 (Type Empower Based)
Day Ability - Siphon (2 uses) – Gain protection the next two nights based on the target’s class type. Can’t target same player twice. You will not know what you get.
Offensive / Special – CW will be occupation immune
Killer / Support – CW will be death immune
Social / Investigative – CW will be conversion immuneDay Ability - Mimic (2 uses) - Your next empower will give additional effects based on said target’s class type in addition to its normal effects. You will not know what you get.
Offensive / Special – Empower target will be occupation immune
Killer / Support – Empower target will be death immune
Social / Investigative – Empower target will be conversion immuneNight Ability - Empower (unlimited uses) – Give a target a boost tonight based on the target’s class type. Will give additional feedback if it actually helps the player.
Killer – Target will be death immune
Offensive – Target’s abilities bypass occupation immunity. (Honestly need something different)
Support – Target will be guaranteed to visit their intended target (Bypasses occupation, visit prevention, etc.)
Social – Target will be conversion immune
Investigative – Target’s abilities will return correct results regardless of counter abilities (frame, etc)
Special - NothingNight Ability - Tornado (2 uses) - Swap players. Bypasses redirection immunity.
Court Wizard 2 (Teleport Based)
Day Ability - Magical Barrier (4 uses) - Make a player conversion immune tonight
Night Ability - Teleport (unlimited uses) - Force anyone attacking your first target to attack the second instead. Notifies you if it redirects an attack.
Night Ability - Tornado (2 uses) - Swap players. Bypasses redirection immunity.
Court Wizard 3 (Generic Empower Based)
Day Ability - Magical Barrier (4 uses) - Make a player conversion immune tonight
Night Ability - Empower (unlimited uses) - Guarantee your target’s ability is successful and accurate. (Bypasses occupation, visit prevention, frame, etc.) Notifies you if it bypasses anything.
Night Ability - Tornado (2 uses) - Swap players. Bypasses redirection immunity.
Court Wizard 4 (Magical Barrier Based)
Day Ability - Ice Ward (2 uses) - Encase another player in a shroud of ice, preventing all others from visiting them tonight.
Night Ability - Magical Barrier (unlimited uses) - Prevents negative effects tonight and during the day tomorrow. Makes target conversion immune tonight. Notifies you if it blocks anything tonight or tomorrow.
Night Ability - Tornado (3 uses) - Swap players. Bypasses redirection immunity.