Hmm, I was going to base it off the current CW lore, but I wasn’t feeling it. What I’m trying for here is a Court Wizard who’s still suspicious as all hell, still causes chaos for the BD.
Night Abilities
Induce Visions: Your target will see a confirmation of their ability as if nobody could inhibit them. If occupied, redirected, or prevented, they will not receive a message. They still attempt to perform the action.
Tornado: (3 uses) unchanged
Notifications:
Induce Visions: target was given a vision of their actions.
Sage:
Tornado: unchanged
Induce Doubt (3 uses): Your target receives a message of being prevented from visiting their target. If occupied or redirected, they will not receive a message.
Notification:
Induce Doubt: target was given false visions of their actions.
Induce Visions from the target’s perspective: No notice that you were the target. This bypasses everything (occupied, redirected, merc guard, jail, frame/hide) to show you the message you’d get. This does not give immunity, so if occupied or prevented, your target will not be healed, attacked, occupied, etc.
Induce Doubt simply does the same effect, but the message will always be prevented from visiting.
EDIT: cleaned up wording. I jumped between lots of ideas on the ability…