BD - cowboy(unique)
BD killer
If that match have cowboy,then it will have no hunter in that match.
Passive:
Huntsman:ignore knight guards and occupy when attacking.(keep on class changes)
**Badge:**The first time cowboy got attacked will have death immune,then lose this perk.Also,lose the perk after converted.
Day ability:
Shoot! - only enable at D5,one use.The player can shoot anyone in the court expect king.if cowboy use this ability,the whole voting section will get canceled and only a animation of arrow shooting will happen.(Can’t use this ability when voted up a person)
If he shot a bd fellow,tomorrow will have no voting session and cowboy will commit suicide that night.
Night ability:
Revolver:enables in n3,can be used three times.Shoot a player,not only can kill them.if target has death immune,will cause target player to bleed.
If healer was on target player that day,target player won’t bleed and show two notification for the healer
(You healed the target)
(Target was bleeding,so you healed him)It can also shoot king,can let that chronomancer delay and send it to unseen/cult.
Totally not buffing chrono.
Also there is a ability call Cowboy’s instinct
Same as hunter’s mark but can use on n1lol
CONVERT TO
Unseen - Gunner
Unseen offensive
Passive:
Huntsman:ignore knight guards and occupy when attacking.(keep on class changes)
Day ability:
Distraction:two use,silence target player for twenty second.
Aim:Aim one player.
When assassin attacked (aimed)target. It will bypass imprison,occupy,redirect and knight guard.
Night ability:
Headshot:One use,can attack a player,and bypass death immune.
Beer pressure:Unlimited use,Make player who target a fellow unseen redirect to shooter’s target.
Oml I come up with two ideas one day… lol