As we all know Cult games are dreadfully slow. Usually, cult strategy is: recruit, turtle, kill every 2-3 nights because their killing capability compared to Unseen is incredibly shabby. I’m sure we’re all familiar here with overly long Cult games…
Something I’ve also noticed in Cult games is that it’s usually especially slow for Physician, too. Whom is otherwise fairly busy in Unseen matchups because of the poison.
So, I’m suggesting Cult Leader or Ritualist get a new additional daytime ability:
Pestilence
Inflicts a disease that causes bleeding on the target. The disease spreads to whomever the target visits or to whomever visits them (up to three) and causes death in two nights if not Healed.
Uses: Two
Curable by: Physician & Alchemist (both are immune as well)
As an aside, this would actually make Alchemist REALLY desireable by Blue Dragon in Cult matches as well rather than the usual “lol neuts get out”.