Game will start with a Father and Raven.
Cult Game will start with a Father and a persian
How it works:
7 levels of cult. converted players start at level 7.
- father (special)
- sun runner (investigative)
- persian (support)
- lion (killer)
- soldier (killer)
- bridegroom (support)
- raven (offensive)
the levels are not unique. there can even be multiple “fathers”
cult has “ritual power,” a shared pool used for various action and aquired through rital. at the start of a day, if the ritual pool is negative (because cult overused abilities), then a cult member will be revealed to the court (lowest level, if tie then most recently initiated)
no limit to number of living cult members.
when using the ritual ability, you will appear to observer or others who see movement as if you visted thhem. ordeal does involve visiting target (even if self)
Father - cult special
Passive: invigorated - immune to death and occupation when 2 or fewer members of the cult alive
Passive: Saturn’s blessing: the first time a Father class is executed by the prince or court, they wont be (force pardoned if court, execute fails to go through if prince).
Day ability: Helping Hand (infinite uses) - target cult member will promote 1 level at the start of the coming night (able to use new level’s abilities)
Day ability: Initiate (2 ritual power) - convert target player to the cult at the start of the following night (even if they are imprisoned). refund 1 ritual power if they are immune to conversion.
Night ability: sacrifice (inf uses): kill target cult member. the cult will gain 5 ritual power.
Night ability: Ordeal: Target cult member promotes 1-3 levels. 1 level is free, 2 levels costs 1 ritual power, 3 levels costs 2 ritual power
Sun runner - Cult investigative
Passive: Sol’s blessing: You will Appear as good to investigators (compatibility as if blue dragon for maid)
Passive: Mithraic ascension: If a Father dies and there are none left, you will become a father (if multiple Sun runner’s, all will become Father)
Day ability: Cave-Knower (1 ritual power): cult will know who the prince imprisons tonight, and be able to see the conversation between them and the prince
Day aility: Illuminate (2 ritual power): reveal target player’s class to the entire cult
Night ability: Ordeal: Target cult member, yourself or a lower level, promotes 1-3 levels. 1 level is free, 2 levels costs 1 ritual power, 3 levels costs 2 ritual power
Night ability: Ritual (inf uses): cult gains 1 ritual power
Persian - Cult Support
Passive: Luna’s blessing: players converted while there is at least 1 luna will be immune to death the night of conversion
Day ability: Conceal (3 ritual power): if prince attempts to imprison target player tonight, he will fail to imprison anyone.
Day ability: Engulf in darkness (1 ritual power): target cult member is immune to death and occupation tonight
Night ability: Ordeal: Target cult member, yourself or a lower level, promotes 1-3 levels. 1 level is free, 2 levels costs 1 ritual power, 3 levels costs 2 ritual power
Night ability: Moonlight (1 ritual power): Cult will appear good to paladin tonight.
Lion - Cult Killer
Passive: Jupiter’s blessing: Votes for you to become king count double
Day ability: Skin (1 ritual power): target player will bleed
Night ability: Crush (3 ritual power): kill target player.
Night ability: flail (1 ritual power): prevent target player from being healed tonight
Soldier - cult killer
Passive: Mar’s Blessing: immune to occuption
Day ability: Infilitrate guard (1 ritual power): the king will be unable to use night abilities tonight.
Night ability: Crush (3 ritual power): kill target player.
Night ability: guard (2 ritual power): stand guard outside target’s door and select a class. any player of that class who visits them will be killed and occupied. other players will be occupied.
Bridegroom - cult support
Passive: venus’s blessing: if another member of the court will die at night (except to the prince), you will die instead and the cult will gain 2 ritual power.
Day ability: Wedding (4 ritual power): determine what faction the king belongs to. Psycho king will appear as neutral king.
Night ability: Feast (inf uses): cult gains 1 ritual power
Night ability: Re-enact (inf uses): if you are executed for treason tomorrow, you will appear as target class.
Raven - cult offensive
Passive: Mercury’s blessing - if exactly 2 non cult players visit you at night, they will be redirected to visit eachother.
Day ability: Crow (2 ritual power) - target player will be unable to speak the rest of the day
Day ability: Panic (1 ritual power) - cause target player to believe they are bleeding.
Night ability: Obstrcution (1 ritual power) - target player will receive no feedback for their abilities tonight, instead seeing " you were obstructed by the Raven. Caw-kaw!"
Paladin - blue dragon investigative
Passive: when converted by the cult, the cult will lose an additional two ritual power
Day ability: vow of silence (2 use) - must be used first 20 seconds of the day. you will be unable to speak the rest of the day. The following night, you will be immune to death.
Night ability: Test faith (inf uses) - choose two players. determine if one or both are members to cult (of only one, you will not know which)
Night ability: Smite (2 uses) - if the cult triest to convert you or target player, they will fail and not be refunded any ritual power.