Thing is people don’t coordinate well, you can confirm each other visits, and then you could put yourself as confirmed and have the sheriff check another person that isn’t in the unseen.
How would that work exactly?
Alright, but what would be a good replacement?
Alright, I’ll make it a CL passive. What should the name be though?
Yeah it would work for gather darkness. I’ll change it though.
I made it like that since each cultist usually has 3 uses for the primary ability and 2 for the secondary. I would be fine with changing it to this:
Name Needed(3 use) - Disable your target’s passives until the end of the next night.
Yes it does. The reasoning is because prince is the strongest class in the game.
All of its other abilities are offensive though. Occupying 2 people wouldn’t work since it is dead.
Maybe this instead then:
Discovery - If you are found guilty of treason then the exact class of your accuser will be revealed to the court.
I didn’t have any other ideas for the second day ability which is why I used this.
I included a list of negative effects at the beginning of the thread. It doesn’t include killing.
Not really. The CL is just a mixture of the mastermind and assassin. And a lot of the individual abilities are weak. Also, there’s not really a good reason to sacrifice players.
Agreed, I’m going to making a separate thread for that.
Remove the notification that they were prevented, they think they succeed.
No no no that WILL SCREW YOU HAVING A CONFIRMED INNOCENT reveal only to the cult?.
Using public info logs, especially dead ones, is pretty suspicious and even if you do use that strategy you can be outed because the dead person might not be the only one who visited. Regardless, you’re just treating the symptom and not the problem which is 2/3 unseen members will always have to fake logs whereas cult does not immediately have to. The unseen were created as the new person faction for a reason: it’s pretty easy to find them.
I only really see unseen win if there’s a sellsword or evil king to help them achieve majority fast. Even sellsword has an easier time faking his class than the ‘’’’‘unseen’’’’’
Yes that is something that needs addressing, usually only the CL has to suicide if they’re being chain-occupied. Cult still has a big advantage due to the way their kills and converts work. Two kills per night not only reduces the process of elimination problem of finding evils but also discourages open claiming as it’s harder to protect 2 people per night rather than one.
Thing is, you don’t need to claim day one, you will make a better log over time
You do need to claim day 2 or you’re usually getting upped by the king. A smart king will ask for logs from observers/princesses so they can’t reverse engineer them later
not really, you are justifying that good kings are smart which is already a mistake.
If unseen need a buff buff the MM.
Pretty much all of my games by day 3 go “x ,y , and z” have no claims. If king doesn’t up them the investigators will check them
Which is why cult is favored because CL can claim like physician and then people have to figure out which one is lying when 3-4 are claimed. One of the hardest to prove claims especially if you don’t bleed. Easy mislynches and when the CL is found it’s not a big deal because new CL’s form.
I don’t know how you would buff the mastermind without making him just a cult leader
Foresight sees converted class type and sees who the persons visits? Main problem with MM is fake claiming I agree with that, we shouldn’t make it a CL instead we should go down the investigate route. We give it more investigate information to make a fake claim
If you remove his ‘princess’ check and add observer function then guess what? Now observers are suspect in unseen games. Maybe allowing them to change their investigation results from princesses (show as kill/off or soc/support) or have the ability to show up as occupation immune.
The problem is that the devs have admited that they LITERALLY cannot add more than 2 abilities due to spaghetti code, so one ability added means another ability removed for the mastermind.
uh it’s still a converted class type and now observer follow as well, does it mean observers are now suspected more? Yes? Does it now mean that it changed nothing? No. It makes observers less trustworthy while allowing MM’s to fake more investigatives options.
Buffing the MM’s investigative powers is the right way to go with buffing MM we don’t want to buff the conversion.
It certainly wouldn’t hurt if they buffed one of his abilities to give more information. It’s hard to call them a mastermind when they are just as clueless as BD most of the time
Exactly, foresight now should see who the person you checked visited as well as converison type.
This would fit nicely with sheriff scout change because it can tell them that logs using that player might be untrustworthy, and the mastermind would not be aware of the sheriff knowing that.
Anyway I will admit I’m a biased unseen hater even though their winrate is only a little lower than cult. It’s certainly not impossible to win with them, but it feels less like the unseen have less control over the game than cult. Less freedom of strategy.
How would that work with abilities which have more than 2 results(like princess’s flirt) though?
Then what should be the other passive?
How would you change the unseen then?
So is the each cult class giving the cult an unique effect upon being sacrificed part fine then?
So should I change rupture to a double kill?
Agreed. In the shadows should be permanent, Foresight should be replaced with Disguise(Uses: unlimited?) - Appear as chosen class to everyone visiting you tonight, and Dirty Work should be changed to this: Dirty Work(Uses: Unlimited) - Choose an unseen class. You will become that class at the beginning of the night. You may not choose an unique class that is currently alive. Also, instead of having a time-limit on the assassin becoming the next mastermind, Mastermind should have a second day ability: Shadow Swap(Uses: 1) - Swap classes with target unseen.
Look above.
I agree that MMs investigative abilities should be buffed, but it shouldn’t be given follow. Princesses are already easily suspected.
That would be too much. Instead, foresight should just determine your target’s exact class.
Can you create a separate thread for this? This thread is for the cult, not unseen.
We have been over this. 5 uses minimum. Otherwise you could preform every kill at the perfect moment and still fail to get majority.