General Cult Changes
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There is now no limit on how many cult members there can be. This might seem overpowered, however I reworked the cult’s conversion mechanic, nerfed their killing, and encouraged sacrificing members. This change is optional though if it would make the cult too strong.
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Vessel would replace the current cult leader(CL is a generic and unoriginal name).
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The current benefits for sacrificing a cult member should be removed(Current: Gives the CL one charge of eradicate and each cultist one charge of their main ability). Instead, the cult should receive a different effect depending on which class is sacrificed.
- What should the cult member limit be with these changes?
- Unlimited
- 4
- Other(Post below)
0 voters
Positive Effects
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Brotherhood(Acolyte)
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Blood Ward(Acolyte)
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Clear Mind(Court Wizard)
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Crimson Blood(Apostle)
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Crimson Charge(Acolyte)
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Crimson Wrath(Invoker)
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Defend(Knight)
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Empower(Court Wizard)
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Enrage(Invoker)
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Frenzy(Enforcer)
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Guards!(King)
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Healing(Physician and Alchemist)
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Inoculate(physician)
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Protection(Enforcer)
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Scout(sheriff)
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Shield(Mercenary)
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Crimson Shield(Acolyte)
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Smite(paladin)
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Stand Guard(Mercenary)
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Wrath of Mithras(Cult Leader)
Negative Effects
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Bewilder
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Blood Barrier
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Circle of Death
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Crimson Curse
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Crimson Ward
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Deprive
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Distract
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Frame
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Icy Touch
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Mental Blur
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Mind Warp
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Occupation
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Redirection
Vessel
Cult Special
Class type: Special
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Passive 1: Wrath of Mithras- If you are killed by poison then you will prevent anyone from targeting the cult tonight.
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Night ability 1: Initiate(Uses: Unlimited) - Reveal your target’s immunities. If they are not conversion immune then you will mark them for conversion. Select yourself to convert all marked players into the cult.
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Night ability 2: Rupture(Uses: 3) - kill your target. If they are immune to death then you will cause them to bleed. They will die in one night. Can be healed. Bleeding bypasses death immunity.
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Day ability 1: Nightshade (Uses: 2)- Poison target player. They will die in 2 nights. Can be healed. Bypasses night immunity.
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Day Ability 2: Offering(Uses: Unlimited) - Poison target faction member. They will die tonight. Can be healed. Bypasses night immunity
Ritualist
Cult Killing
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Passive 1: Crimson Charge- If you are killed by poison then you will give the cult one use of each limited ability.
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Passive 2: Corax’s armor - Immune to death at night once.
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Night ability 1: Crimson Ward(Uses: 3) - Prevent anyone but the cult from targeting target player.
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Night ability 2: Blood Barrier (Uses: 2)- Cause everyone visiting target player to bleed. They will die the next night. Can be healed. Bypasses night immunity.
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Day Ability 1: Deprive(Uses: 2) - If your target has any limited use abilities then remove one use of each. You will be told how many uses you remove.
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Day ability 2: Crimson Curse(Uses: 1)- Your target may not receive any positive effects tonight. If they have a persisting positive effect(ex: merc’s shield) then you will cancel it.
Invoker
Cult Offensive
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Passive 1: Fanatic- Immune to redirection and occupation at night
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Passive 2: Crimson Wrath- If you are killed by poison then you will guarantee that the cult is successful in their actions.
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Night ability 1: Strength of Mithras(Uses: 3) - Occupy your target
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Night ability 2: Strings of Corax(Uses: 2)- Redirect your first target to your second.
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Day ability 1: Bewilder(Uses: 2)- Disable your target’s day abilities. They will not be notified until they attempt to use an ability. Still consumes a use(or souls).
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Day Ability 2: Enrage(Uses: 1) - Your abilities will bypass immunities tonight.
Seeker
Cult Investigative
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Passive 1: Corax’s sight- If you are killed by poison then the cult may not receive incorrect feedback tonight.
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Crimson Eyes- You may not receive incorrect feedback.
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Night ability 1: Identify(Uses: 3) - Determine your target’s faction and class type.
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Night ability 2: Gaze(Uses: 1)- Reveal who your target visits and who visits them.
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Day ability 1: Expose(Uses: 2)- Reveal the next player to use a day ability
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Day Ability 2: Foreshadow(Uses: 1) - Determine the next player to be affected by a day a ability.
Acolyte
Cult Support
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Passive 1: Crimson Shield - If you are killed by poison then the cult will be immune to death tonight.
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Night ability 1: Tornado(Uses: 3) - Same as CW’s
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Night ability 2: Brotherhood(Uses: 2)- Prevent anyone from targeting target cultist.
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Day ability 1: Corax’s Guidance(Uses: 2)- Choose a cultist and a cult class. They will become that class at the beginning of the night. Will only consume a use at the end of the day. If you change the Vessel’s class then the oldest cultist will become the new Vessel.
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Day Ability 2: Blood Ward(Uses: 1) - Cause the cult to become secretly immune to all negative effects tonight.
Apostle
Notes
Cult Social
Version A
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Passive 1: Crimson Chant - Members of the cult may speak to each other in a separate chat during the day.
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Passive 2: Crimson Blood - During the election for the next king, votes for you will count twice. If you are killed by poison then each cultist will gain this passive.
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Night ability 1: Mind Warp(Uses: 3) - Cause your target to receive incorrect feedback from their abilities. Receive all of their night feedback(* > Night Ability 2: Eavesdrop(Uses: 2) - Receive the content of all public whispers tomorrow.
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Day ability 1: Voice of Corax(Uses: 1) - Cause your target’s messages, whispers, and accusations of treason to become anonymous for the rest of the day They will appear as “Telepathy” to the court.
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Day ability 2: Mental Blur(Uses: 2) - Erase your target’s chat history. You will gain a copy of it
Version B
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Passive 1: Crimson Chant - Members of the cult may speak to each other in a separate chat during the day.
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Passive 2: Crimson Blood - During the election for the next king, votes for you will count twice. If you are killed by poison then each cultist will gain this passive.
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Night ability 1: Mind Warp(Uses: 3) - Cause your target to receive incorrect feedback from their abilities. Receive all of their night feedback.
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Night Ability 2: Eavesdrop(Uses: 2) - Receive the content of all public whispers tomorrow.
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Day ability 1: Voice of Corax(Uses: 1) - Your next message will be anonymous. You will appear as telepathy to the court
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Day ability 2: Political Pressure(Uses: 2) - Force your first target to accuse your second target of treason. Prevent your first target from accusing and voting further for the rest of the day.
Changelog
Version 1.1
- Created a changelog
*Split apostle into 2 versions: One that requires my Noble and Mystic reworks to be added first and one that doesn’t
Version 1.2
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Swapped the uses of Crimson Curse and Deprive
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Deprive now tells you how many uses you remove
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Swapped the sacrifice effects of Ritualist and Acolyte
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Fixed formatting on apostle