Cult Reworks Plus 1 New Class (WORK IN PROGRESS

Cult Leader

The Cult Leader :sparkles:

Passive 1: Mithras Power: will appear to be BD, for the first 3 nights (note: only starting CL will have this)

The rest are the same

Ritualist

The Ritualist :shield:

Passive 1: Blood Immune: immune to bleeding

Day Ability 1: Cult Barrier: give the cult immunity to all bad affects at night, 2 use.
Day Ability 2: Summon Demons: this one is kind of hard to say so if you want to know what it does go check out my post called New Class Suggestion (Mithras a cult class!)

Night Ability 1: Teleportation: same

Night Ability 2: Brotherhood: exactly the same but now it will protect them from occupation and target change, 3 use

Seeker

The Seeker :mag_right:

Passive 1: Cult Blood: it is basically the same as Will of Mithras

Day Ability 1: Expose: same

Day Ability 2: Seek: discover a player’s class, 1 use

Night Ability 1: Gazer: same as gaze just name changed

Night Ability 2: Identify: same

Apostle

The Apostle :speech_balloon:

Passive 1: Cult Commune: can communicate to the dead cult members in a different chat box

Passive 2: Cult Diplomacy: you’re whispers can’t be seen

Day Ability 1: Cult Spy: same as maid spy except can only be used 4 times

Day Ability 2: Cult Orb: find out a player’s class type 1 use

Night Ability 1: Cult Snoop: same as snoop, 1 use

Night Ability 2: Cult prediction: same as crier

Just edited everything and added more info for everything and added apostle section

nice

CL doesn’t need immunity, due to being easily replaceable.

Ritualist doesn’t need to give cult immunity.

No Cult class has Royal Blood. They can only get it by starting with it.

1 Like

CL doesn’t need immunity, due to being easily replaceable.

It is immune for the first 3 nights because it’s annoying to die as it is also the starting one not all CLs

Ritualist doesn’t need to give cult immunity.

Yes it does imo, give me one good reason why it shouldn’t and I will change it

No Cult class has Royal Blood. They can only get it by starting with it.

True

The what happens to paladin smite, is it just ineffective for N1-3

We can make it go through immunity not a big problem

Edit: also i hate pally’s smite ability barely effective and annoying, I’d gladly replace it with anything else

Sure, it’s annoying to die night one. Mastermind is hard to replace, so needs immunity. Cult Leader is replaceable, so giving it immunity is an unfair advantage.

Why? Cult are meant to be easily replaced, and there is no reason why it should have it. Teleportation can already work if you’re clever enough.

@NightX

then give it immunity for 2 nights like i said getting killed by a reaper/poss on night 1 or 2 is annoying

hmm… you got a good point I will change it

It doesn’t matter. Sometimes you get killed night one. It’s important for the game that it works like this. It should not be changed.

9 out of my CL games I’m killed night 1 without a chance of playing even if it just has at night 1 immunity I would be happy

That’s pretty unlucky. It is still important. Sometimes you just die night one, and you have to deal with it.

Just go on to the next game.

True maybe I’m just being salty

Any Suggestions?

Should CL be immune for the first night?

  • Yes
  • No

0 voters

Okay votes are in and most people say CL shouldn’t have immunity for the first night