Cult Ultimates (ToL)

okay then true. :slight_smile:

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Iā€™d call Frenzy support because it buffs an allyā€™s ability.

Iā€™d classify communication and voting abilities as social, so Drug and Defile wouldnā€™t be social. Defile would be either special (if by special we mean simply doesnā€™t fit under any of the other classifications) or support (since usually itā€™s used in conjunction with Assassinā€™s kill ability).

Drug I suppose is offensive in a loose sense of the term.

I think Herbalist should be support though. And I also think Foresight should tell you the current and not converted class type. Because it seems like it adds an unnecessary difficulty to fake-claiming Princess.

Also odd that for practical purposes, the only ā€œspecialā€ classes are Cult Leader and Mastermind. Why canā€™t we have more special classes?

Every other ability that tampers with results is considered social. What makes Herbalist different.

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What abilities are you referring to? EDIT: If you mean frames, I donā€™t consider them social abilities. The ā€œsocialnessā€ of fool and scorned refers to trollbox not frame.

Aristocrat has Frame, Apostle and Illusionist have Mind Warp, all these mess with results

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those arenā€™t what I would call social though. theyā€™re anti-investigative so if not special, theyā€™re offensive

All of those are the main abilityā€™s of those classes.

I think the REAL reason that Herbalist is offensive is because Drug used to redirect the target to a random player which is obviously offensive.

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All of those are the main abilityā€™s of those classes.

I wouldnā€™t say Mindwarp is necessarily the main ability. I think I see Telepathy and Spy used with at least equal impact on the game, both of which I think we can agree are social.

Good point about old Drug. I was not playing when it was like that. However come to think of it, offensive is a fair description of current Drug too. Since it is a negative effect on another player.

It isnā€™t a negative effect because it isnā€™t an effect. Drug does not effect the game state in any way.

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Bascially:

Offensive abilityā€™s mess with what actually happened

Social abilityā€™s mess with what you think happened

Offensive abilityā€™s mess with what actually happened

Iā€™d say this is too broad a definition since it would make Merc guard prevention ā€œoffensiveā€.

Social abilityā€™s mess with what you think happened

Canā€™t we agree that ā€œsocialā€ is first and foremost related to chat communication?

It isnā€™t a negative effect because it isnā€™t an effect. Drug does not effect the game state in any way.

That seems an arbitrary way to determine what an effect is. It certainly affects the target by giving them a fake notification.

You may say this reasoning would make frames offensive too, however frames do not target the affected person. EDIT:: Wait, thatā€™s wrong. I donā€™t even know anymore. lol. I just donā€™t think it feels right classifying a counter-investigative ability as offensive. But on second thought, maybe it does make sense. So Iā€™d consider frames offensive.

Oh and donā€™t even get me started about how social defile is

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I would even argue that Drug is even more social than frame and mind warp is. Because with Frame/Mind warp itā€™s replacing your results. However with Drug you could vary easily ignore it and move on without even realizing it was fake. Itā€™s only value is in how it makes the target react which is BY THE WAY THE DEFINITION OF SOCIAL.

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I havent read the topic yet but i believe Herb should be social

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I also believe Frenzy is a support ability

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Itā€™s only value is in how it makes the target react which is BY THE WAY THE DEFINITION OF SOCIAL.

Of all the various definitions of social, that isnā€™t one of them. Social means having to do with interaction between people. We have to limit this definition to communication (chat) otherwise we would end up labeling almost all abilities, even killer ones, as ā€œsocialā€.

What is a social person? One who talks with other people a lot. I would go so far to say that the colloquial definition of ā€œsocialā€ is almost synonymous with ā€œtalks to people a lotā€.

Defile is not social because it has nothing to do with communication between players. Itā€™s anti-investigative and in practice, a support to the Assassinā€™s kill. So I maintain that Defile is support.

Because with Frame/Mind warp itā€™s replacing your results. However with Drug you could vary easily ignore it and move on without even realizing it was fake.

This has nothing to do with whether the abilities are social or not. I can easily ignore some trollboxes without realizing they are fake. But that doesnā€™t make trollbox any less social.

What are we arguing about?
I want to!

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It doesnā€™t even interact with investigative abilityā€™s. An again itā€™s only value is in itā€™s effect on the chat. Just like with every other chat manipulation in the game itā€™s effect begins and ends with how people react to it unlike with for example: Debauchery which can have an effect on who lives, who dies, who gets healed ect.

No. It makes it MORE social. Which is exactly my point

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Weā€™re arguing about something that is extremely important to the welfare and well-being of all humanity and the world.

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