Gameplay
-
Works similar to other misc/forum matches such as Sulit’s recent VLDR.
-
Fifteen players are selected as Participants, one is selected as the Mastermind.
-
Participants have two differing wincons. They either become a Blackened and survive the Class Trial, or they survive the Final Trial and expose the Mastermind. Throughout the game you can search around the school for clues that can lead to the Mastermind or accessories that can help you in your murder plot. However, some participants as in WildCards or Traitors, may have alternate wincons.
-
The Mastermind’s wincon is to survive the Final Trial and remain unexposed or for an N amount of Class Trials to select an incorrect player who is not the Mastermind as the Blackened. The Mastermind also has several benefits and tools the Participants lack, but they cannot become the Blackened. The N is unknown even for the Mastermind.
-
Failing a class trial won’t end the game for the Spotless students, but failing a hidden pre-determined amount will. This amount is decided before the game begins and will not be revealed to anyone.
-
This is how the game phases work.
Phases
Daily Life begins.
v
A person finds the body, can be the Blackened who found it.
v
Game transitions into Deadly Life.
v
Twenty-four hours pass.
v
Class Trial begins.
v
48 hours pass or the entire class agrees on a blackened.
v
Next chapter begins with Daily Life.
There are five normal chapters where this happen. The sixth is a Final Trial.
-
Each player begins with a limited number of movement points, to cross a grey hallway in the map it costs one MP. Such as if you wish to go to the West Commons to the Garbage Disposal Room it would cost you 2 MP. 20% of your MP is replenished per hour you spend in your Dorm.
-
Players can go to their own dorm, the bathrooms, or the cafeteria for free if they have 0 MP.
-
Each player begins with a limited number of Action Points, to use an action it costs one AP. Such as if you wish to go to search for a book in the Library it would cost 1 AP. 20% of your AP is replenished per hour you spend in your dorm.
Murders
-
Killing a player is decided by a mixture of RNG and stats. If a kill fails then the would-be victim is not notified. To attempt a murder it costs 40% of your total AP.
-
When a murder happens, the murder weapon will be bloodied. In addition if the kill was done in via a melee range then the killer will be splattered in blood. This will require them to change clothes, wash themselves, or use something like a blanket to prevent blood from splattering on them. Bloodied items can only be disposed of the room the murder happened or a room that had one tile adjacent to it.
-
Murders can only happen during the Daily Life Phase.
-
Accessories to murder can only be dropped in the room or the one adjacent to where the murder happened, however they can be incinerated in the Garbage Disposal Room.
-
Up to two players can be murdered in a single chapter. In the case both players are murdered by the same person or the first Blackened is murdered, then the Blackened to be found will always be the double murderer or the player who murdered the first Blackened.
-
It is possible for the Blackened to also be the victim in the case of suicide.
-
In the case of two different Blackeneds for two victims the Blackened to be found will be the killer of the victim whose body was first discovered, and the killer of the other victim will just become a normal participant.
-
It is possible for two Blackeneds to kill the same victim in rare occasions, this will be announced at the start of the class trial and to get it right the survivors must get both Blackeneds executed.
School Map
- Be advised that much like in the first game, there is a single hidden passageway that connects two rooms together
Rolecards
-
Each player gets one with their character name, talent, gender, stats, and four abilities which can be passives or actives. Additionally, some players may have additional wincons.
-
Claiming and fakeclaiming are both allowed. Fakeclaiming is encouraged regardless if you wish to become a Blackened or not as claiming early may help the Blackened avoid being caught by your talent.
Item Slots
-
Each player by default begins with one private item slots and five public item slots.
-
Anyone can check another player’s public slot, but the private slot will remain hidden regardless. However you can check only up to two times per Daily+Deadly Life Phase and one additional time per Class Trial Phase.
-
However, during Deadly Life the private slot will temporary turn into a public slot.
Motives
Periodically the Mastermind will be able to add customized motives to the game, at the maximum of one motive per chapter. These motives can include alternative wincons, changing game mechanics, and whatnot. There will be a special announcement for each motive when they are issued.
Stats
- Melee Attack Kill Chance- 50%+(Attacker STR-Defender STR)/2+Weapon ATK-Defender LUK/8
- Projectile Attack Kill Chance- 50%+(Attacker AGI-Defender AGI)/2+Weapon ATK-Defender LUK/8
- Poison Attack Kill Chance- 100% unless an antidote is found. Time To Kill = (Initial Time)*(1+Victim’s CON/50)
- Electrocution, Drowning, and Burn Kill Chance- 100%-(Victim’s CON/2+Victim’s LUK/5)
- Searching will always net results regardless of AGI/INT.
- Maximum AP = 40+CON/4
- Vote Weight = 80+INT/2
Players
- Insanity - Yasunari Kurokawa
- DatBird - Yoshihiro Sakurai
-
PKR- Tomoyo Shiraki - Murdered CH1 - Wazza - Haru Iwata
- Marshal - Yuki Hashimoto
- an_gorta_pratai - Yuichi Date
-
CRichard- Ryoko Nishihara- Murdered CH1 - Amelia - Midori Kobayashi
-
Trochilidae- Jiro Yamaoka- Murdered CH2 - Icibalus - Hideyoshi Kajiwari
-
DeceitfulConservative- Sho Takagiri - Escaped CH2 -
Katze- Ichika Nakamura - Escaped CH1 -
Italy- Shinobu Ito - Executed CH2 -
Centuries- Benjiro Koga - Escaped CH1 -
ATNoName- Ryunnosuke Seto - Executed CH1 - Apprentice - Maru Iwata