actually I should probably shut up
I’m moreso joking about how prevalent mechanics are in throne
Yes
Bye
I can’t believe Aemeria banned oranganblack5.
boom bye town
Ban him too
/in
i would not believe my eyes
if orang and black 5
what
lit up the world as i fell asleep
Cause they drive a solar car
Could drive away really far
You’d think me rude but my jaw hangs ajar
actually going to out
apologies for the jebait
/out
Clearly an alt account for … reasons Kappa.
To give an actual answer to your question, there are a few strategies that you can use, but most of them essentially boil down to trying to figure out if what someone is doing makes more sense if they’re a good guy or a bad guy.
examples
- A player might spend most of D2 aggressively pushing a single player, who turns out to be a good guy. This could make sense from a scum/bad guy perspective if they are trying to get a good guy out, or from a good guy perspective if they genuinely believe that that player is a bad guy. To figure out which, you might look at things like how the read developed (did it evolve naturally, or did they just start tunnelling randomly?), whether they seemed to genuinely believe it, whether they seemed to have TMI that that player was going to flip town (e.g. if they claimed to strongly think that player was a bad guy but they were also setting up for that player to turn out to be a good guy), and how that player responded to arguments in favor of that player being a good guy.
- A player might make a lot of long posts analyzing the game, and relatively fewer posts directly interacting with people. This could make sense from a town perspective of thinking that that’s the best way for them to solve the game, or from a scum perspective of wanting to look productive + wanting to avoid slipping up by interacting in real time. To figure out which, you might look at how the player generally plays the game as scum and as town (meta), whether the wallposts are genuinely advancing the game vs. just trying to look good, whether the thoughts make sense/have a lot of depth or whether the takes are shallower/easier to come up with, etc.
- A new player might spend the entire game saying that they have no idea who the good guys and bad guys are. This could make sense from the perspective of being town who is genuinely confused, or from the perspective of scum who doesn’t want to accidentally say something wrong and look bad. To figure out which, you could try to work with them to talk through whatever thoughts they do have, even if those thoughts are relatively “surface level,” to try to understand their perspective.
A couple good articles that I read when I first started out on signs that a player is a good guy or a bad guy are here and here, although I’d caution against being too reliant on those tells as many of them are fakeable to some extent.
/in
Don’t expect me to play on 100% though.
you assume that we’ll ever be able to rope oogway into the forums
they asked!
One day