Death City - (0/19 Players) - [8/8 Blood Moons] - Game Over - Geyde, Solic, and Apprentice won!

that isn’t even the worst of darth sidious
there was a

quadra masonry conversion variant

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Emperor Palpatine

Sith Master Duel Wielding Flipless-Soul-Transfering Leading Modified Empowered Infinite Death Immune Attack Empowering Defence Empowering Healing Tracking Day Immune Day-Mimic Target-Commuting Redirecting Day-Occupying Bleeding Night-Occupying Heal-Preventing Mass-Converting Triple Voter
Rule of Two (Special - Passive) - You may only have one Apprentice at a time; if you convert with a living Apprentice you will additionally strongman kill them.
Essence Transfer (Special - Passive) - If you die before Day 3 your current Apprentice will gain your Apprentice conversion ability and revert back to Darth Sidious. Only a GIF obviously hinting you to be Darth Sidious will be posted. You will lose this ability and permenant empowerments on abilities.
Master Infiltrator (Special - Passive) - You gain two extra votes.
Master of the Force (Special - Passive) - You gain all regular force abilities. Additionally, they are permenantly empowered. Empowerments are optional.
Sith Master Duel Wielding Lightsaber Duelist (Special - Passive) - You are a Sith Master Duel Wielding Lightsaber Duelist. You negate the first extra player attacking you in lightsaber duels.
Unlimited Power (Special - Passive) - All of your abilities are set to infinite usage. You are permenently immune to death at night.

Force Valor (Light Side of the Force - Day) - Gain 5% better attack in duels. - Infinite uses

  • Gain 10% instead.

Force Sense (Light Side of the Force - Day) - Gain 10% better defence in duels. - Infinite uses

  • Gain 15% instead.

Force Heal (Light Side of the Force - Night) - Heal a player. - Infinite uses

  • You are guaranteed to visit your target.

Force Light (Light Side of the Force - Night) - Learn who visits your target. - Infinite uses

  • Your visit is ninja.

Force Barrier (Both Sides of the Force - Day) - Gain immunity to abilities today. - Infinite uses

  • You are also death immune tonight.

Force Jump (Both Sides of the Force - Day) - Mimic day abilities used on your target. - Infinite uses

  • Become immune to day occupies for today. They will also receive effects used on you.

Force Wave (Both Sides of the Force - Night) - Prevent abilities on your target. - Infinite uses

  • You also drain anyone who visits your target’s limited abilities by one.

Force Persuasion (Both Sides of the Force - Night) - Redirect a player to another. - Infinite uses

  • You will learn who they intended to target.

Force Lighting (Dark Side of the Force - Day) - Occupy a player. - Infinite uses

  • The target’s attack odds drop by 5% today.

Force Crush (Dark Side of the Force - Day) - Bleed a player. - Infinite uses

  • The target’s defence odds drop by 5% today.

Force Choke (Dark Side of the Force - Night) - Occupy a player. - Infinite uses

  • You may select an additional target.

Force Drain (Dark Side of the Force - Night) - Prevent a player being healed tonight. - Infinite uses

  • Heal yourself tonight.

Recruit Apprentice (Special - Night) - Recruit a player as your new Apprentice. This ability only works on Jedi. This ability never has a cooldown. - Infinite uses
Execute Order 66 (Special - Night) - Convert all clonetroopers to members of the Empire. They will die at the end of the day and do not count towards gaining parity. They’ll also be aware of you and your Apprentice’s identity. A .gif of Order 66 will be posted in main thread at the start of the day. This ability is guaranteed to succeed. This ability only becomes active if you manage to survive to Day 4. - Infinite uses

Gain parity or defeat the Jedi, Clonetroopers, Rebels and anyone else who opposes you.

Defence Attack
+ 50% - 25%

Amelia has been elected! They were…

Flip

The Lying Darkness :shield: :crossed_swords:

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In Rokugan, name and history is everything. A samurai is defined by their family and clan. Their deeds only matter in the context of how they effect those ideals. The Lying Darkness strips all that away, leaving the samurai with nothing.
Neutral Killer
“Seven Thunders entered the Shadowlands. One returned.”
Named, not Tamed (Passive) - At the start of the game, it will be publicly informed that “Akodo is watching your every step, from all clans alike”.
Faceless (Passive) - You will appear as a member of the uninformed majority (random class of that faction from the GI thread) to investigative checks from the uninformed majority. You will appear as an informed minority lost wolf (random class of that faction from the GI thread with a lost wolf modifier) to investigative checks from the informed minority/informed minorities.
Shadow Corruption (Passive) - You know the effects of the Shadow Corruption, who is Shadow Corrupted and the degree of Shadow Corruption they possess at all times. The Shadow Corruption has three degrees. If someone already has the Shadow Corruption, they will gain a new degree every time an even day starts.
In the first degree, nothing happens. In the second degree, all abilities and passives they have will be disabled. In the third degree, they will die, their flip will be cleaned, and they will be prevented from joining the Dead Chat. You will be given their original rolecard, and any further rolecards they had throughout the game (if they were converted, for instance).
Aditionally, you are immune to the Shadow Corruption. Finally, if someone claims at least one of the following: flavor, class type, role type, ability/abilities; they will be Corrupted automatically.
The only people informed of being Corrupted are the ones who start the game Corrupted.
Dangerous Deal (Day) - Make an offer to a player. “Darkness wants to embrace you. If you accept, you will be [effect]. Be careful, though, that dealing with the Nothing is dangerous business. You have 24 hours to decide if you accept it or not. Do you accept?”
The following effects are disponible. Choose one to offer:
-Immune to attacks tonight
-Cleaned from all Bleeding
-Given an alignment peek
-Given a gun
-Aware from all feedback on you for the remainder of the day.
-Shown as a member of the uninformed majority to all checks tonight.
You will know whether they accepted, refused or did not answer to the request. If they accept, they will gain the benefit and one degree of the Shadow Corruption. If they refuse, they will not gain the benefit and the Shadow Corruption. If they don’t answer, they will not gain the benefit and will gain one degree of the Shadow Corruption.
If someone already has a degree of Corruption, you may give them more than one benefit in any subsequent Dangerous Deals. You can’t target anyone who is immune to the Corruption with this ability.
Direct Elimination (Night) - Select a player to kill. You can choose between one of the following effects: You can’t be seen by any trackers or watchers tonight, you will be bulletproof tonight, you can’t be roleblocked or redirected tonight, the target of the kill can’t be healed or protected tonight.
If they have claimed flavor, class type, role type, or ability/abilities, you can choose two effects instead of one.
Win Conditions: Only one of those need to be completed.
- All players are dead.
- All players but you are dead.
- All alive players possess the Shadow Corruption.
- All alive players but you possess the Shadow Corruption.
- Half of the game (rounded up) has claimed at least one of the following: flavor, class type, role type, ability/abilities.
When you win, everyone else loses, regardless if they have already completed their win condition. The game won’t end if you are still alive. You can win even if you are dead.

1 Like

I love how it gives him -25% attack because, you know, that just balances things out :slight_smile:

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This was the modifier to the opponent’s defense
So the formula was like (100 - (opponent’s defense + attacker’s attack))% chance

But it got more complicated because there were multiple people who could attack one person

Oooh, haha, then that’s even worse :slight_smile:

What if I’m not in the game?

3 Likes

This was the formula

Oh yeah
When you ITA’d there were automatic counter attacks

and a maximum of 4 people attacking one person
So 5 people could die in a single ITA being processed

wowee

tbh i kinda feel like the whole “gang up on this nerd with multiple ITA’s” is a at the very least fun idea
but

execution was horrible, apparently

I decided to scrap the setup because I thought it was missing something and wasn’t fun so it never got to run
Would’ve been hilarious though.

ok fair enough

speaking of setup design is my passion
i’m slowly but surely making infiltrating the airship
and i almost decided it was a good idea to include an antisocial inquisitor

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just realized i shouldn’t have said that
eh
it’s not like it was gonna get finished anyways

is this among us themed or stickman themed?

henry stick
if it was amogus i’d rip my eyeballs out

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so
i guess it’s time for A Hat in Time FM?