Death Road to Canada[RP/Game] Canned

fuck
So close

Partial credit pls

The party hasā€¦ 35 total damage. just short of clearing the wave.

they clear almost all of the zombies, but one lively one takes a chunk out of each of them

Magnus is hurt (2/3)

Dr. medic is hurt (2/3)

Steven is hurt (2/3)

Arcadia is hurt (3/4)


Rolling loot, weapons, and then generating survivor reward

The party enters the cabin.

In there they find:
5 food
3 ammo

They also find:

1x

Rusty Machete

5 damage
4-7 Durability
3 fitness required to use

Nail Board

4 damage
4-7 Durability
3 fitness required to use

(btw there was a 1/20 chance for a chainsaw and yā€™all rolled a 19 on the first roll)


They also hear a high-pitched voice coming from the bathroom.

In the bathroom they find Little Timmy. They rescue him and bring him outside
(reward choices being generated)

The Group brings Little Timmy to safety

Grateful for being saved, Little Timmy offers the group a few things he could do for them

  • Teach them Tag(Group fitness training)
  • Give them candy bars(+4 food)
  • Give them drawings(+1 party morale)
  • CALL LITTLE TIMMY A NERD

0 voters

Choice will resolve upon majority(3 votes for an option)

ā€”-

Cards & Stats

Magnus

[Perk] - Fighter: This person has always been a real fighter.

  • Start with a Hatchet
  • Gain 1 point in strength
  • Gain 1 point in shooting

[Trait] - ** Paranoid: A combination of high perception and extreme pessimism lets someone brace for the worst!

  • May identify traits in new recruits
  • Always on the lookout for danger
  • Can be a real grumpus** :
Stat Level
Morale 3
Strength 3
fitness 2
Shooting 3
Medical 2
Mechanical 2
Personality 1
Health 2/3

Arcadia

[Perk] - ||Explorer| Some people have a really good sense of direction when driving!

  • One extra location choice during ABL events|

[Trait] - Resilient Type Really tough! The muscle! Not a long term planner.

  • Takes one more hit than normal
  • Bad wits[Lower personality]
Stat Level
Morale 4
Strength 2
fitness 2
Shooting 2
Medical 2
Mechanical 2
Personality 1
Health 3/4

[quote=ā€œMarshal, post:1, topic:79129, full:trueā€]

Steven Calloway

[Perk] - *Gungineer: Good with anything mechanical, and guns are mechanical.

  • Start with a Crowbar
  • Gain 1 point in shooting
  • Gain 1 point in mechanical

[Trait] - Charming From perception of others, a good attitude, and pure charisma, thereā€™s something about this person that opens doors!

  • Charms way into free stuff or out of bad situations
  • Canā€™t charm way out of everything

Former mobster who got incarcerated (luckily) due to a technicality
He figured that lifeā€™s hand wasnā€™t going to be forgiving for much longer, abandoning the business soon after
Since then heā€™s made a living as a mechanic, but every so often his past life comes back packing heat

Stat Level
Morale 3
Strength 2
fitness 2
Shooting 3
Medical 2
Mechanical 3
Personality 2
Health 2/3

Dr. Medic

[Perk] - Car Nut: Being a car enthusiast is practically a superpower now!

  • Start with a nicer car
  • Gain 1 point in mechanical|

[Trait] - Nurturing: Always thinking of others! Somehow not zombie food yet.

  • 2 points medical!
  • Great attitude!
  • May be an act
Stat Level
Morale 3
Strength 2
fitness 2
Shooting 2
Medical 4
Mechanical 3
Personality 2
Health 2/3
Items & weapons
Items
Item Number
Food 27
Gas 89
Medicinel 5
Ammo 14
Weapons

Crowbar

3 Damage
10-12 Durability
2 Fitness required to use!
can pry things open if Needed

Hatchet

3 Damage
10-12 Durability
2 Fitness required to use!

Rusty Machete

5 damage
4-7 Durability
3 fitness required to use

Nail Board

4 damage
4-7 Durability
3 fitness required to use

Infinite of:

Stick

2 damage
2-4 durability
1 fitness requires to use

Donā€™t expect next events to be created for 24 hours so feel free to discuss and do whatever right now.

You can also have your best healer(Dr. Medic at this point) heal you. For Dr. Medic, 2 medicine will be used for each health healed.

@Geyde
@Emilia
@Magnus
@Boss110

What a coincidence, everyone have 2 fitness

1 Like

I think healing Geyde and Magnus is the best choice

The value

1 Like

Magnus for sure in case of physical based events
I donā€™t think I need to be healed yet

@Marshal
Weā€™re picking fitness

Something /Heal Magnus something

Yeah that seemed like the clear choice.

-2 meds


Night was peaceful, yadda yadda yadda.

-8 food etc

rolling event 1 now.

You thought night was peacefulā€¦

KONO DIO DA

Everthing Breaks Down

The car comes to a stop. we are gonna need a mechanic to solve this one. Additionally, Dr. Medic has an emotional crisis. I guess giving so much energy supporting the group is taxing.

  • Dr. Medic Fixes the Car
  • Steven consoles Dr. Medic
  • Steven Fixes the Car
  • Dr. Medic eats through his feelings(-3 food)

0 voters

Choice will resolve upon majority(3 votes for an option)

ā€”-

Cards & Stats

Magnus

[Perk] - Fighter: This person has always been a real fighter.

  • Start with a Hatchet
  • Gain 1 point in strength
  • Gain 1 point in shooting

[Trait] - ** Paranoid: A combination of high perception and extreme pessimism lets someone brace for the worst!

  • May identify traits in new recruits
  • Always on the lookout for danger
  • Can be a real grumpus** :
Stat Level
Morale 3
Strength 3
fitness 3
Shooting 3
Medical 2
Mechanical 2
Personality 1
Health 3/3

Arcadia

[Perk] - ||Explorer| Some people have a really good sense of direction when driving!

  • One extra location choice during ABL events|

[Trait] - Resilient Type Really tough! The muscle! Not a long term planner.

  • Takes one more hit than normal
  • Bad wits[Lower personality]
Stat Level
Morale 4
Strength 2
fitness 3
Shooting 2
Medical 2
Mechanical 2
Personality 1
Health 3/4

[quote=ā€œMarshal, post:1, topic:79129, full:trueā€]

Steven Calloway

[Perk] - *Gungineer: Good with anything mechanical, and guns are mechanical.

  • Start with a Crowbar
  • Gain 1 point in shooting
  • Gain 1 point in mechanical

[Trait] - Charming From perception of others, a good attitude, and pure charisma, thereā€™s something about this person that opens doors!

  • Charms way into free stuff or out of bad situations
  • Canā€™t charm way out of everything

Former mobster who got incarcerated (luckily) due to a technicality
He figured that lifeā€™s hand wasnā€™t going to be forgiving for much longer, abandoning the business soon after
Since then heā€™s made a living as a mechanic, but every so often his past life comes back packing heat

Stat Level
Morale 3
Strength 2
fitness 3
Shooting 3
Medical 2
Mechanical 3
Personality 2
Health 2/3

Dr. Medic

[Perk] - Car Nut: Being a car enthusiast is practically a superpower now!

  • Start with a nicer car
  • Gain 1 point in mechanical|

[Trait] - Nurturing: Always thinking of others! Somehow not zombie food yet.

  • 2 points medical!
  • Great attitude!
  • May be an act
Stat Level
Morale 3
Strength 2
fitness 3
Shooting 2
Medical 4
Mechanical 3
Personality 2
Health 2/3
Items & weapons
Items
Item Number
Food 19
Gas 89
Medicinel 3
Ammo 14
Weapons

Crowbar

3 Damage
10-12 Durability
2 Fitness required to use!
can pry things open if Needed

Hatchet

3 Damage
10-12 Durability
2 Fitness required to use!

Rusty Machete

5 damage
4-7 Durability
3 fitness required to use

Nail Board

4 damage
4-7 Durability
3 fitness required to use

Infinite of:

Stick

2 damage
2-4 durability
1 fitness requires to use

There will be another day event, this one is just to resolve the car-timer and nuturing-timer

Canā€™t we just call him nerd?

Whoā€™s steven

Geyde

Eevee is not in this game and he care about my feelings more than you guys
Or maybe not

Anyway, Geyde should fix the car
Now please give me some times to myself, I will definitely not walk into a bear trap and this is definitely not a warning

1 Like