Death Road to Canada[RP/Game] Canned

:game_die: 2

okay then

@discobot roll 1d5

:game_die: 1

Oh shit.

@discobot roll 1d15

:game_die: 6

[quote=ā€œMarshal, post:86, topic:79127, full:trueā€]
Event:

Something Else has happened!

*Magnus looks under his seat and sees an Fresh roll of paper towels. The party has to decide what to do with it.

  • Shoot the paper towels
  • Call the Paper Towels a nerd
  • Light the paper towels on fire
  • Trade away the paper towels

0 voters

Event will resolve upon majority(3 votes for an option)

ā€”-

Cards & Stats

Magnus

[Perk] - Fighter: This person has always been a real fighter.

  • Start with a Hatchet
  • Gain 1 point in strength
  • Gain 1 point in shooting

[Trait] - ** Paranoid: A combination of high perception and extreme pessimism lets someone brace for the worst!

  • May identify traits in new recruits
  • Always on the lookout for danger
  • Can be a real grumpus** :
Stat Level
Morale 3
Strength 3
fitness 2
Shooting 3
Medical 2
Mechanical 2
Personality 1
Health 3/3

Arcadia

[Perk] - ||Explorer| Some people have a really good sense of direction when driving!

  • One extra location choice during ABL events|

[Trait] - Resilient Type Really tough! The muscle! Not a long term planner.

  • Takes one more hit than normal
  • Bad wits[Lower personality]
Stat Level
Morale 4
Strength 2
fitness 2
Shooting 2
Medical 2
Mechanical 2
Personality 1
Health 4/4

[quote=ā€œMarshal, post:1, topic:79129, full:trueā€]

Steven Calloway

[Perk] - *Gungineer: Good with anything mechanical, and guns are mechanical.

  • Start with a Crowbar
  • Gain 1 point in shooting
  • Gain 1 point in mechanical

[Trait] - Charming From perception of others, a good attitude, and pure charisma, thereā€™s something about this person that opens doors!

  • Charms way into free stuff or out of bad situations
  • Canā€™t charm way out of everything

Former mobster who got incarcerated (luckily) due to a technicality
He figured that lifeā€™s hand wasnā€™t going to be forgiving for much longer, abandoning the business soon after
Since then heā€™s made a living as a mechanic, but every so often his past life comes back packing heat

Stat Level
Morale 3
Strength 2
fitness 2
Shooting 3
Medical 2
Mechanical 3
Personality 2
Health 3/3

Dr. Medic

[Perk] - Car Nut: Being a car enthusiast is practically a superpower now!

  • Start with a nicer car
  • Gain 1 point in mechanical|

[Trait] - Nurturing: Always thinking of others! Somehow not zombie food yet.

  • 2 points medical!
  • Great attitude!
  • May be an act
Stat Level
Morale 3
Strength 2
fitness 2
Shooting 2
Medical 4
Mechanical 3
Personality 2
Health 3/3
Items & weapons
Items
Item Number
Food 22
Gas 97
Medicinel 5
Ammo 11
Weapons

Crowbar

3 Damage
10-12 Durability
2 Fitness required to use!
can pry things open if Needed

Hatchet

3 Damage
10-12 Durability
2 Fitness required to use!

Infinite amount:

Stick

2 damage
2-4 durability
1 fitness requires to use

*Mod note
While this is based off of a DRTC event, the outcomes have been decided by me. Donā€™t use the wiki, use common sense.

You have 24 hours to make a choice

@Emilia
@Geyde
@Boss110
@Magnus

Lighting it on fire is idiotic
Weā€™re in a fucking car

1 Like

Shooting it is also idiotic
Weā€™re in a fucking car

1 Like

Two choices will result in the dead ofā€¦ Paper towels. One will make it gone while the other will do nothing

you are able to step out of said car

I canā€™t garuntee that you will still be safe, however

If we call it a nerd, weā€™ll need to do that two more times before getting value
In this case it canā€™t backfire

I thought we werenā€™t allowed to choose something not in the options :^)

1 Like

If we shoot towels

+shooting
Sorta useful?

We donā€™t even have guns though so lul

If we set them on fire
NO POINT

If we call them a nerd
potential benefit in the future

Trading away paper towels
IG they are super valuableā€¦but no

Logically speaking we get like two food at most

@Marshal
How necessary are paper towels to daily life

How?

https://deathroadtocanada.fandom.com/wiki/Cool_It!

The Omniscient Force does not dabble in the worth of such worldly things

aka you donā€™t know.

do the dumbest thing because marshal expects us not to do it and therefore puts reward for it

Heā€™s copying these off of the wiki