Death Road to Canada[RP/Game] Canned

:game_die: 2

okay then

@discobot roll 1d5

:game_die: 1

Oh shit.

@discobot roll 1d15

:game_die: 6

[quote=ā€œMarshal, post:86, topic:79127, full:trueā€]
Event:

Something Else has happened!

*Magnus looks under his seat and sees an Fresh roll of paper towels. The party has to decide what to do with it.

  • Shoot the paper towels
  • Call the Paper Towels a nerd
  • Light the paper towels on fire
  • Trade away the paper towels

0 voters

Event will resolve upon majority(3 votes for an option)

—-

Cards & Stats

Magnus

[Perk] - Fighter: This person has always been a real fighter.

  • Start with a Hatchet
  • Gain 1 point in strength
  • Gain 1 point in shooting

[Trait] - ** Paranoid: A combination of high perception and extreme pessimism lets someone brace for the worst!

  • May identify traits in new recruits
  • Always on the lookout for danger
  • Can be a real grumpus** :
Stat Level
Morale 3
Strength 3
fitness 2
Shooting 3
Medical 2
Mechanical 2
Personality 1
Health 3/3

Arcadia

[Perk] - ||Explorer| Some people have a really good sense of direction when driving!

  • One extra location choice during ABL events|

[Trait] - Resilient Type Really tough! The muscle! Not a long term planner.

  • Takes one more hit than normal
  • Bad wits[Lower personality]
Stat Level
Morale 4
Strength 2
fitness 2
Shooting 2
Medical 2
Mechanical 2
Personality 1
Health 4/4

[quote=ā€œMarshal, post:1, topic:79129, full:trueā€]

Steven Calloway

[Perk] - *Gungineer: Good with anything mechanical, and guns are mechanical.

  • Start with a Crowbar
  • Gain 1 point in shooting
  • Gain 1 point in mechanical

[Trait] - Charming From perception of others, a good attitude, and pure charisma, there’s something about this person that opens doors!

  • Charms way into free stuff or out of bad situations
  • Can’t charm way out of everything

Former mobster who got incarcerated (luckily) due to a technicality
He figured that life’s hand wasn’t going to be forgiving for much longer, abandoning the business soon after
Since then he’s made a living as a mechanic, but every so often his past life comes back packing heat

Stat Level
Morale 3
Strength 2
fitness 2
Shooting 3
Medical 2
Mechanical 3
Personality 2
Health 3/3

Dr. Medic

[Perk] - Car Nut: Being a car enthusiast is practically a superpower now!

  • Start with a nicer car
  • Gain 1 point in mechanical|

[Trait] - Nurturing: Always thinking of others! Somehow not zombie food yet.

  • 2 points medical!
  • Great attitude!
  • May be an act
Stat Level
Morale 3
Strength 2
fitness 2
Shooting 2
Medical 4
Mechanical 3
Personality 2
Health 3/3
Items & weapons
Items
Item Number
Food 22
Gas 97
Medicinel 5
Ammo 11
Weapons

Crowbar

3 Damage
10-12 Durability
2 Fitness required to use!
can pry things open if Needed

Hatchet

3 Damage
10-12 Durability
2 Fitness required to use!

Infinite amount:

Stick

2 damage
2-4 durability
1 fitness requires to use

*Mod note
While this is based off of a DRTC event, the outcomes have been decided by me. Don’t use the wiki, use common sense.

You have 24 hours to make a choice

@Emilia
@Geyde
@Boss110
@Magnus

Lighting it on fire is idiotic
We’re in a fucking car

1 Like

Shooting it is also idiotic
We’re in a fucking car

1 Like

Two choices will result in the dead of… Paper towels. One will make it gone while the other will do nothing

you are able to step out of said car

I can’t garuntee that you will still be safe, however

If we call it a nerd, we’ll need to do that two more times before getting value
In this case it can’t backfire

I thought we weren’t allowed to choose something not in the options :^)

1 Like

If we shoot towels

+shooting
Sorta useful?

We don’t even have guns though so lul

If we set them on fire
NO POINT

If we call them a nerd
potential benefit in the future

Trading away paper towels
IG they are super valuable…but no

Logically speaking we get like two food at most

@Marshal
How necessary are paper towels to daily life

How?

https://deathroadtocanada.fandom.com/wiki/Cool_It!

The Omniscient Force does not dabble in the worth of such worldly things

aka you don’t know.

do the dumbest thing because marshal expects us not to do it and therefore puts reward for it

He’s copying these off of the wiki