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[quote=āMarshal, post:86, topic:79127, full:trueā]
Event:
Something Else has happened!
*Magnus looks under his seat and sees an Fresh roll of paper towels. The party has to decide what to do with it.
- Shoot the paper towels
- Call the Paper Towels a nerd
- Light the paper towels on fire
- Trade away the paper towels
0 voters
Event will resolve upon majority(3 votes for an option)
ā-
Cards & Stats
Magnus
[Perk] - Fighter: This person has always been a real fighter.
- Start with a Hatchet
- Gain 1 point in strength
- Gain 1 point in shooting
[Trait] - ** Paranoid: A combination of high perception and extreme pessimism lets someone brace for the worst!
- May identify traits in new recruits
- Always on the lookout for danger
- Can be a real grumpus** :
Stat | Level | |
---|---|---|
Morale | 3 | |
Strength | 3 | |
fitness | 2 | |
Shooting | 3 | |
Medical | 2 | |
Mechanical | 2 | |
Personality | 1 | |
Health | 3/3 |
Arcadia
[Perk] - ||Explorer| Some people have a really good sense of direction when driving!
- One extra location choice during ABL events|
[Trait] - Resilient Type Really tough! The muscle! Not a long term planner.
- Takes one more hit than normal
- Bad wits[Lower personality]
Stat | Level | |
---|---|---|
Morale | 4 | |
Strength | 2 | |
fitness | 2 | |
Shooting | 2 | |
Medical | 2 | |
Mechanical | 2 | |
Personality | 1 | |
Health | 4/4 |
[quote=āMarshal, post:1, topic:79129, full:trueā]
Steven Calloway
[Perk] - *Gungineer: Good with anything mechanical, and guns are mechanical.
- Start with a Crowbar
- Gain 1 point in shooting
- Gain 1 point in mechanical
[Trait] - Charming From perception of others, a good attitude, and pure charisma, thereās something about this person that opens doors!
- Charms way into free stuff or out of bad situations
- Canāt charm way out of everything
Former mobster who got incarcerated (luckily) due to a technicality
He figured that lifeās hand wasnāt going to be forgiving for much longer, abandoning the business soon after
Since then heās made a living as a mechanic, but every so often his past life comes back packing heat
Stat | Level | |
---|---|---|
Morale | 3 | |
Strength | 2 | |
fitness | 2 | |
Shooting | 3 | |
Medical | 2 | |
Mechanical | 3 | |
Personality | 2 | |
Health | 3/3 |
Dr. Medic
[Perk] - Car Nut: Being a car enthusiast is practically a superpower now!
- Start with a nicer car
- Gain 1 point in mechanical|
[Trait] - Nurturing: Always thinking of others! Somehow not zombie food yet.
- 2 points medical!
- Great attitude!
- May be an act
Stat | Level | |
---|---|---|
Morale | 3 | |
Strength | 2 | |
fitness | 2 | |
Shooting | 2 | |
Medical | 4 | |
Mechanical | 3 | |
Personality | 2 | |
Health | 3/3 |
Items & weapons
Items
Item | Number |
---|---|
Food | 22 |
Gas | 97 |
Medicinel | 5 |
Ammo | 11 |
Weapons
Crowbar
3 Damage
10-12 Durability
2 Fitness required to use!
can pry things open if Needed
Hatchet
3 Damage
10-12 Durability
2 Fitness required to use!
Infinite amount:
Stick
2 damage
2-4 durability
1 fitness requires to use
*Mod note
While this is based off of a DRTC event, the outcomes have been decided by me. Donāt use the wiki, use common sense.
You have 24 hours to make a choice
Lighting it on fire is idiotic
Weāre in a fucking car
Shooting it is also idiotic
Weāre in a fucking car
Two choices will result in the dead ofā¦ Paper towels. One will make it gone while the other will do nothing
you are able to step out of said car
I canāt garuntee that you will still be safe, however
If we call it a nerd, weāll need to do that two more times before getting value
In this case it canāt backfire
I thought we werenāt allowed to choose something not in the options :^)
If we shoot towels
+shooting
Sorta useful?
We donāt even have guns though so lul
If we set them on fire
NO POINT
If we call them a nerd
potential benefit in the future
Trading away paper towels
IG they are super valuableā¦but no
Logically speaking we get like two food at most
How?
The Omniscient Force does not dabble in the worth of such worldly things
aka you donāt know.
do the dumbest thing because marshal expects us not to do it and therefore puts reward for it
Heās copying these off of the wiki