Derps Grand Idea - Day Four (10/18)

But both CoM and Unseen have converters

yes

but i doubt conversion is in the game anyways

could’ve been assassin, or a convert for the unseen that rolled

out of all the unseen classes, you’d be assuming specifically the mastermind had rolled

1 Like

yeah there are like 100 unseen-convert-classes and like 2 converters.

the CoM have 5(?) non-converter classes so one of those prolly rolled

i guess shurian could technically be the marsheeker

but that’s a specific and fairly bastard scenario.

day ends in 10 minutes

squid wanna wagon andrej with me?

/vote andrej

Classes that can alter flips

12

The Mind Flayer :shield: :crossed_swords:

Neutral Killer
Insanity (Passive) - You are immune to death at night, occupation and redirection. You are immune to bleeding, and will be informed if attempted to be bled.
Mindstorm (Passive) - Once per night you may guess a player’s class. If you are correct you will empower Brain Destruction. You will additionally gain a one-night buff depending on the class type of the player in question. All players you correctly guess with this ability will have their votes targeting you negated silently for the next two days. This passive will be disabled if you guess incorrectly twice. Cannot Target the King.
Insight (Day) - Gain a clue to your target’s class type. You receive the same results as princess. [4 Uses]
Mind Read (Day) - You will see who your target visits tonight. [4 Uses]
Brain Destruction (Night) - Kill a player. You will be able to choose who they target tonight, bypassing redirection immunity. You may not redirect the King. [Infinite Uses]
Whispers of Insanity (Night) - Cause a player to commit suicide, destroying their logs and allowing you to determine what they flip as the next day. You will receive their real class and their logs. [1 Use, Cannot Target the King]
Possible Buffs Gained:

  • Killer: Gain an addition use of Whispers of Insanity.
  • Offensive: You will occupy everyone visiting you, bypassing occupy immunity.
  • Support: You will heal yourself tomorrow night, curing infection and bleed.
  • Social: You will be guaranteed to visit your target.
  • Investigative: All uses of Insight and Mind Read will be replenished. Your visits will be hidden from Investigators.
  • Special: You will appear as the class of your choice to investigators.

Goal: Destroy both the major factions and any neutrals who may stand in your way.

53
The Fool
(PKR can’t be the Fool since he wasn’t lynched, but I’m including every class that flips)

71

The True Fool

Neutral Social
Mask of Many Faces (Passive) - If you are executed by the court, you may appear as a class of your choice. You must submit this class to the host before you are executed. You may choose the class at any time and change it at will.
Trickery (Passive) - Immune to being occupied at night. Additionally, the night after your execution, all players who voted to execute you will be redirected to visit themselves.
Hide (Day) - You will be immune to death tonight. - 2 uses
Dayvig (Day) - Kill a player in plain daylight - Infinite uses
Costume Examination (Day) - Learn the faction of the player you Masquerade as at the end of the night, if you use it. This ability is affected by framing, unlike Masquerade. - 2 uses
Masquerade (Night) - Appear as the class, faction and type of your target to investigations tonight. Abilities that change the apparent class of your target will not affect Masquerade. Additionally, if you die tonight you will also appear as the class. You will not know the class of your target. - Infinite uses
Your objective is to be executed for treason.

(Once again, PKR can’t be this class because he didn’t get lynched)
127

Leo, Hal, Sid and Al

https://i.pinimg.com/originals/e7/23/d7/e723d7b5ef6d13422b8fb098dd9da7de.gif
Neutral Killer
Can’t Touch This (Passive) - Immune to death at night, occupation and target changing. You will know if someone tries to occupy you or change your target.
Mask of Many Faces (Day) - If you are executed by the court, you may appear as a class of your choice. You must submit this class to the host before you are executed. - Infinite Uses.
Disguise (Day) - Select up to three players. If they die tonight or are lynched today, they will appear as a class of your choice. - 2 uses
Assassinate (Night) - Kill a player. - Infinite uses
Assassinate (Night) - Select a player. If they would be tailored upon death tonight, poison them. This will cause all the other targets of your Disguise ability to believe they are poisoned as well. The poisoned target dies in 2 nights if not healed. If Efina was the target of Disguise and this ability on the same cycle, she will die bypassing all protections and healings she may have. - 2 uses.

Defeat all main facs and neuts who mean you harm

129

Wilfrid

https://ksr-ugc.imgix.net/assets/005/616/847/1d3fd88204890bb43efeec9bfe503f7c_original.png?ixlib=rb-1.1.0&w=680&fit=max&v=1459304381&auto=format&gif-q=50&lossless=true&s=099ff9a5d5c7c2b978fe9a88600f2a27
Neutral Offensive
I am what They want me to be (Passive) - If you are executed by the court, you may appear as a class of your choice. You must submit this class to the host before you are executed. You may choose the class at any time and change it at will.
Driven (Passive) - You are immune to occupation and target changing.
Hide (Day) - You will be death immune tonight. - 2 uses
Underneath Tunnels (Day) - Send a message up to 500 characters to a player. They aren’t informed that they can send one back by the host, but they are able to do so. - Infinite uses
Zealous Purpose (Night) - Block any players from visiting the Clay Foreigner or Beppe tonight. - Infinite uses
Rebound (Night) - If the Clay Foreigner or Beppe has been killed, attack their attacker bypassing immunities. If they have been lynched, attack their hammerer this night. - 1 use
When you become Wilfrid (or at the start of the game), three players will be marked. One of them is a Blue Dragon, other is a member of a scum faction and the third one is randomic who is renamed to “Clay Foreigner”. You must see your first two targets dead, and guarantee that the last one - your protectee - survives. You can choose to replace your protectee for Beepe after their Unvoluntary Cross passive activates.

(You get the drill by now)

161

The Herbalist

Unseen Offensive
Remedy Studies (Passive) - You are immune to bleeding.
Disembalm (Day): At the end of the night, learn what classes killed a player, or if they committed suicide. - 2 uses :crown:
Pseudocide (Night) - Target one of your fellow Unseen, healing them this night and causing them to appear as selected BD class to investigations. - 2 uses
Defile (Night) - If targeted player dies tonight, they will appear as a class of your choice. - 2 uses :crown:
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

182

The Scorned :fire:

Neutral Social
Utter Contempt (Passive) - Immune to occupation, target changing and visit prevention. Additionally, you are immune to death at night once. Targeting a player with a night ability will mark them for the following day. After achieving your win condition, your abilities will be disabled and you will suicide this night. This passive is retained upon class change.
Bait and Switch (Day) - Target player is occupied for this day. - 1 Use
Incriminate (Night) - Frame target player. - Infinite Uses
Disguise (Night) - Target player will appear as the chosen class if they are lynched tomorrow. - 2 Uses
Survive to see 2 marked players lynched.

(PKR wasn’t lynched, yada yada)

189

The Possessor :shield: :fire:

Neutral Killer
Driven (Passive) - You are immune to occupation and target changing.
Blackened Shield (Passive) - You are immune to death at night. In addition you are immune to bleeding and will be informed upon being bled.
Mind Control (Day) - Cancel target player’s vote for the rest of the day. Additionally, your second target requires one less vote for execution this day. - 2 uses :crown:
Puppet Strings (Night) - Control a player and force them to kill someone. Can be forced to target themselves. :crown:
Possess (Night) - Kill the target player. Their class will appear as one of your choice, and they will have information in their logbook of your choosing (or no logbook if nothing is specified). You will know what class they truly were, and what their logbook said. - 3 uses :crown:
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way.

(Unlikely unless he was teamed with this NK)

223

The Couturier

Town Social
New Suit (Passive) - On death shows up as a random Role from https://forum.imperium42.com/t/sfol-grand-idea-class-thread-v2/78691
Peasant (Passive) - This players believes they are a just a Vanilla Townie. Give them a fake rolecard!
Defeat the Mafia and all neutrals that mean you harm.

(He can’t be this class either… This is taking forever)

The Usher

Unseen Social
Disorder in the Court (Passive) – Whenever a player aligned with the Blue Dragon is lynched, you may use both night abilities on the following night.
Court Record (Day) – Learn the names of all living Blue Dragon classes. (1 use)
Steal Papers (Day) – Frame a player tonight. (2 uses)
Misguide (Night) – Make a player receive false feedback from their investigative abilities tonight.
Place Evidence (Night) – Select a player, then choose any class from this Grand Idea thread and write a fake logbook (if logbooks are enabled). If that player dies, they will appear as the class you selected with the fake logbook you wrote. You will learn the player’s true class and obtain access to their original logbook. (2 uses)
Your objective is to defeat the Blue Dragon, all factions aligned with them, and any neutrals that seek to do you harm.

406

https://i.ytimg.com/vi/UC3_DpDDs6U/maxresdefault.jpg

The Kindred

Neutral ???
The Eternal Hunters
Dual Nature (Passive) - You are the embodiement of two aspects. You can exchange between them at will, but only during day.

  • Aspect of the Lamb - Your class type is Support.
  • Aspect of the Wolf - Your class type is Offensive.

Guardians of Afterlife (Passive) - You can talk to the dead in a private chat.
Mark of the Kindred (Day) - Mark a target player. This ability will have different effects depending on your current aspect. If you are in the Aspect of the Lamb, the target will be given death immunity. If you are in the Aspect of the Wolf, the target can’t be protected in any way from attacks targetting them tonight. - Infinite Uses.
Dance of Arrows (Night) - Frame target player as if they were a role of your choice. If they die tonight, they will also flip as said role. - Infinite uses.
Lamb’s Respite (Night) - Only usable in the Aspect of the Lamb. Ressurect the target player, bringing them back to life regardless of their alignment. If this action does not proceeds somehow, it won’t lose uses. - 1 use.
Wolf’s Frenzy (Night) - Only usable in the Aspect of the Wolf. Attack a player who is not Marked. This ability will also occupy the player if they have claimed their class during that day. - 1 use.
Have a player marked last day lynched, then ressurect said player. Alternatively, have a player who died at the same cycle they received a mark killed, then ressurect said player.

Classes that can frame people as Neutrals

124

The Mindwarper

Unseen Social

MODERROR (Day) - Send a message to the Court through the host. It shouldn’t appear as you have sent a message, but as a common host message. - 3 uses.
Telepathy (Day) - Anonymously send a single 1000 character message through the host to the a player. It will appear as if a Mystic had sent them the message. Cannot target the king. - 2 uses
Drug Dealing (Night) - Replace a player’s feedback with one of your choice. - Infinite Uses.
ERRORMOD (Night) - Send a message to the Court through the host. It shouldn’t appear as you have sent a message, but as a common host message. - 3 uses.
Defeat BD and all neutrals who mean you harm

177

The Mad King (Unofficial Class) :shield: :fire:

Neutral Special
Trickery (Passive) - You are immune to occupation and redirection. Your abilities do not count as visits.
Madman’s Will (Passive) - If you are executed, the regret of killing a madman will weigh on everyone and the next day will be spent mourning, where the only possible vote will be no lynch. In addition, there will be no more king elections. Finally, your vote counts as two if there are more than 5 players alive except during a Grand Trial.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses :crown:
Deceive (Night) - Choose a class and whom target player visits and is visited by. Investigators visiting target player will receive results corresponding with your choices. Resolves after frames/tailors. - Infinite Uses
Make sure no more than 2 other non-BD are lynched during the course of the game or get yourself lynched.

The Usher

Unseen Social
Disorder in the Court (Passive) – Whenever a player aligned with the Blue Dragon is lynched, you may use both night abilities on the following night.
Court Record (Day) – Learn the names of all living Blue Dragon classes. (1 use)
Steal Papers (Day) – Frame a player tonight. (2 uses)
Misguide (Night) – Make a player receive false feedback from their investigative abilities tonight.
Place Evidence (Night) – Select a player, then choose any class from this Grand Idea thread and write a fake logbook (if logbooks are enabled). If that player dies, they will appear as the class you selected with the fake logbook you wrote. You will learn the player’s true class and obtain access to their original logbook. (2 uses)
Your objective is to defeat the Blue Dragon, all factions aligned with them, and any neutrals that seek to do you harm.

406

https://i.ytimg.com/vi/UC3_DpDDs6U/maxresdefault.jpg

The Kindred

Neutral ???
The Eternal Hunters
Dual Nature (Passive) - You are the embodiement of two aspects. You can exchange between them at will, but only during day.

  • Aspect of the Lamb - Your class type is Support.
  • Aspect of the Wolf - Your class type is Offensive.

Guardians of Afterlife (Passive) - You can talk to the dead in a private chat.
Mark of the Kindred (Day) - Mark a target player. This ability will have different effects depending on your current aspect. If you are in the Aspect of the Lamb, the target will be given death immunity. If you are in the Aspect of the Wolf, the target can’t be protected in any way from attacks targetting them tonight. - Infinite Uses.
Dance of Arrows (Night) - Frame target player as if they were a role of your choice. If they die tonight, they will also flip as said role. - Infinite uses.
Lamb’s Respite (Night) - Only usable in the Aspect of the Lamb. Ressurect the target player, bringing them back to life regardless of their alignment. If this action does not proceeds somehow, it won’t lose uses. - 1 use.
Wolf’s Frenzy (Night) - Only usable in the Aspect of the Wolf. Attack a player who is not Marked. This ability will also occupy the player if they have claimed their class during that day. - 1 use.
Have a player marked last day lynched, then ressurect said player. Alternatively, have a player who died at the same cycle they received a mark killed, then ressurect said player.

434

JakeTheWolfie

Unseen Social
UTR (Passive) - You appear to investigators as a member of the Blue Dragon.
Actually Anti-Town (Passive) - Every day you are not lynched, you gain an additional use of Who Do I Visit.
Scumclaim (Day) - Claim any evil-aligned class and use the :wolf: emoji in your posts from that point forward. You automatically use this ability if you are asked to claim your class.
Who Do I Visit (Night) - Choose one of the following modes and use them on a player as your night ability. Only the other members of the Unseen can make you use this ability and decide the target. If you are the only living member of the Unseen, you cannot perform any actions at night. You have to use each mode of this ability at least once until you reuse a mode. (1 use)

  • Learn a player’s class.
  • Learn a player’s visitors and who they visited.
  • Attack a player.
  • Occupy a player.
  • Redirect a player to another.
  • Frame a player.
  • Make a player receive incorrect results if they investigate a player.
    Defeat the Blue Dragon, all factions aligned with them, and any neutrals who seek to do you harm.

(Is it possible for incorrect results to have a Neutral result here?.. Maybe)

Rena Rouge

image
Miraculous Social
Secret Identity (Passive) - If you claim any form of your class in the main thread, all protective abilities will fail on you and your Enhanced Defense passive will fail. Also, once you use Mirage, you will revert back to Alya Césaire.
Enhanced Defense (Passive) - If you get attacked for the first time, it will be negated. This passive only works once even if you return to being Rena Rouge.
Cautious Melody (Day) - Select a player currently in your private chat. You will receive their feedback they got after the night phase. - Infinite Uses
Mirage (Night) - Send another player a message in the form of a typical feedback message. - 1 Use
Your objective is to eliminate all threats to the Town, Blue Dragon, and other uninformed majority classes.

498

Rena Rage

image
Unseen Social
Secret Identity (Passive) - If you claim any form of your class in the main thread, all protective abilities on you will fail and your Enhanced Defense passive will fail.
Enhanced Defense (Passive) - If you get attacked for the first time, it will be negated.
Cautious Melody (Day) - Select a player currently in your private chat. You will receive their feedback they got after the night phase. - Infinite Uses
Mirage (Night) - Send another player a message in the form of a typical feedback message. - 1 Use
Your objective is to defeat the Blue Dragon, Town, any other uninformed majority classes, and any neutrals that seek to do you harm.

What?! I’m still working on this! AAAAAAAA-

Here’s what I have so far and I probably can’t finish it because of the time limit hnggh

il read over this tonight

you have bought yourself time

take down andrej with me please and thank you

i’ll message geyde tonight

and see if PKR was wolfy in deadchat

1 Like

You do have a greencheck on you, so… yeah, I’ll back off on you too. I’m fine with this truce, especially since Andrej tried to shoot a greencheck even though what you said is wrong

/vote Andrej

1 Like

i’ll also see how much stuff-I-have-no-way-of-knowing-besides-deaddies i can muster

pkr’s was lackluster especially because only geyde could confirm it.

i asked for more but he didn’t gib

does everyone agree that we should NOT EXECUTE until KPN is wiped out completely and the entire PoE is jailed

1 Like

yeah sure.

that seems like a good enough plan

It’s all good, my dude :+1:

the fact that this day is almost over blindsided me.

wtf are scum doing?

obviously they weren’t in danger. because no wagon besides me had more than 1 vote for like… a whole day.

im just quite confused

i was going to make a joke about me being scum but i’m drawing blanks here