The diplomat(unique)
Neutral social
Passives:
Rented guard:Same as resolve and holy blessing,give one death immunity when attacked.
Royal:Can’t become the king.(he’s from another kingdom)
Day ability:
Diplomat twin:Two charges.Neut can finally twin as noble ay
Private meeting:Usable when d4,Two charges.Chat with king in night time.
Night ability:
Telescope:Unlimited charges.Knows the target’s target and what notification he got that night.(include conversation,attacking.)
Lethal pills:Usable when n3,Two charges.Drugs a player,he will get a false notification of attacked and healed,will die tomorrow night.(can be healed and delay)(bypass knight and death immune)
Goal:The FIRST King’s faction must win
The infiltrator(unique)
Neutral offensive
Passives:
Intelligent:The first attack to the spy will get occupied and spy will get notified(if two attacked him then will occupy those two that night.)(bypass occupy immune)
Infiltration mission:Can’t become king.(why when you infiltrating at a different kingdom and you wants to become king?)
Day ability:
Ballot mixing:Two charges.Same as pretender.
Private meeting:Usable in d4,two charges.Same as diplomat.
Night ability:
Hypnosis:Makes Target player get the opposite result using their ability and their ability won’t work.
For example:
Drunk(Redirect success)will become (Redirect failed).
Investigative result will get framed.
Attacking will get death immune result.
If chronomancer delayed a person but he did not die and chrono got hypnosis,chrono will think his target player did die but can’t use time transfer on time.
Prince,mystic,princess/duchess immune.
Lethal stabs:Usable at n3,Two charges.Stab a person and bypass death immune.
Goal:The FIRST King’s faction must lose.
P.S. there can be only one diplomat or spy in one game.