Does Inquistor really need night immunity?

I feel like it is kinda unfair for sorcerer to have it’s hunter be unkillable.

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Maybe it might be better to make it like priest? 1 charge of night immuntiy then if inquistor gets attacked again he dies.

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I may have to second that, I kinda get the concept that it’s to make BD not auto out anything they find immune. But it also seriously sucks for cult in a game when the sorc falls early. You’ve then got a basically confirmed unconvertable unkillable non-evil, that can kill 2-3 of you (2 if he killed the sorc himself).

maybe the most important part, when the sorc falls, the inquisitor should lose immunity. Maybe re-name his night immunity to “On a mission” “The inquisitor cannot be killed at night as long as the sorcerer is alive”

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I may have to second that, I kinda get the concept that it’s to make BD not auto out anything they find immune. But it also seriously sucks for cult in a game when the sorc falls early. You’ve then got a basically confirmed unconvertable unkillable non-evil, that can kill 2-3 of you (2 if he killed the sorc himself).
maybe the most important part, when the sorc falls, the inquisitor should lose immunity. Maybe re-name his night immunity to “On a mission” “The inquisitor cannot be killed at night as long as the sorcerer is alive”

this isnt really that relevent to inquisitor. after the sorcerer is dead they won and shouldnt care if they die afterwords. the problem is that sorcerer has no way to deal with an inquisitor. they cant kill them, get cult to lynch them without outing themselves. nothing. nothing can counter this claim other then an evil prince.

Yeah, it’s too strong imo.

Every game is basically: Inquis declares himself. BD has no reason to kill him. He can’t be converted
He eventually kills Sorc and wins.

The old Priest ability would feel better. He should want to stay hidden from the Sorceror imo, but instead he just steps out and declares “Hey, there is a sorc, so let me kill them.” And… there is no counter play to it. Scum can’t kill him, you can’t vote him up because even if he’s “Neutral” he’s really on the BD’s side because he’s hunting a qausi-scum that’s killing them all and wants them to lose.

Easy fix:

Sorcerer:
Day ability Dark Ritual(1 use):
Your target loses Night Immunity for the next night if they are not trying to visit you.

Fixed.

True, but the real issue is, BD knows not to bother executing them, and they still have all their investigating and magic users/cult killing powers. They should at the very least lose all that, and become like a won scorned. IE a scorned loses his trollbox after he wins and can no longer frame his second target.

It would be fine if inquisitor was not immune to sorcerer

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No, that would be too easy. 1 kill per night can leave Inquisitor dead N1… that is not supposed to happen.
I refined my idea and:
Dark Ritual(1 use), Day: Your target will die tonight if they do not visit you. This pierces Night Immunity. You cannot attack tonight.

is a way better idea. Its usage has serious drawbacks but an obvious Inquisitor will die(unless you were also obvious, or Inquisitor guesses right)

That could also work.

It would keep Inq from openly claiming and they’d try to lie a bit since they knew a Inq claim would likely mean they’re dead.

Sure… if the Sorc happens to hit them, which is pretty unlikely.

You’re more likely to lose a Prince N1 than an Inq since there are probably 2-3 kills flying around that can hit them. Being only able to be hit by ONE person in the game is a pretty good defense, especially since he can more or less do it himself.

The Dark Ritual idea could also work. In the end the Sorc needs a way to fight back and there needs to be something to disincentivise just calling out “I’m Inq” immediately and loudly since you know it’s basically failsafe.

IMO the 2 tweaks I’d like to see, and I’m agreeing with most the feedback here.

  1. Inq is not immune to sorc. (or perhaps has a one time use protection from sorc for 1 day), or maybe the sorc can get a 1 or 2 time, bypass inqs immunity ability.
  2. After inq wins, he should not be able to continue to use his detection/killing abilities.

I’m fine with cat and mouse games, but it currently plays like a cat and cruise missile game

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Fully correct, but the Prince is part of BD and BD can win with them dead. The Inquisitor cannot win when dead before sorc dies. The ability I was suggesting pierces Night Immunity, one time, and is designed to stop exactly that… at claim.
Please do not forget that the Sorcerer is helping the bad ones, they don’t need them dead. This means that Inquisitor can be a bit more bd-sided.

Inquisitor can kill sorcerer night one. Sorcerer at the moment cannot

Or ever.

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What did I propose? Oh, right, a high-risk ability that allows Sorcerer to kill the Inquisitor.
I am well aware that there IS a problem.
And yes Inquisitor can kill sorcerer Night One but attempting that umm… has its own drawbacks for the Inquisitor: They can only attack thrice(maybe you could argue that it should be only twice if you think that Inquisitor is still too strong with that…).

I like your suggestion! It definitely adds something to the class

Night immunity is too much. They can literally just say “I’m inquisitor” day 1 and everyone will leave them alone. Evils can’t kill them and their win condition is basically a certainty if they don’t bleed to death or get hung. Inquisitor claim is so good that I’ve seen reapers and possessors claim it and be left undoubted until day 6-7.

Neutrals cannot have 0 risk and be only beneficial for BD at the same time. Inquisitor would be balanced without the night immunity, they wouldn’t have a free ride to victory every game if they had to actually avoid being outed and potentially killed.

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Players will eventually learn to hang Inquisitor claims because of this, or ask the Prince to execute them just like Scorneds.