But that’s why hardcounters are boring. What if the class they hardcounter dies early on? Then they do nothing.
shrug The definition has a lot of gray areas.
Look at that suggestion. Note how while the Inquisitor and Sorcerer are after each other they are both doing other things in addition to that
They can leave the game with their win at no cost? I don’t see why this is a problem.
It’s boring. It isn’t uncommon for the sorc to be killed by the BD early on
Which is addressed by giving the class better tools to solidify a fake claim, which Mindshade does. If the Sorcerer had a similar ability, they wouldn’t get caught as easily.
So instead they are open to being killed by knights and hunters for the first 2 nights.
Pretty sure the Sorcerer’s sense passive lets them avoid both things?
This is not the Sorcerer
That’s who you were talking about, tho.
If we’re referring to whether Deathcaller dies to Knight/Hunter, that happens to the Possessor when jumping and costs a soul for the Reaper. If the Reaper loses a soul N1 and can’t get it back, they can die to a Hunter/Knight N2 as well.
The Reaper won’t die to it and the Possessor can avoid the issue. The Deathcaller is forced to leave himself open.
Very nice
I think that’s only because the current Sorc-Inq interaction is terrible, but the devs have said they are going to fix it.
YOLO STAB N1 FTW. Also hecc yes
Thanks!