I made this because I was bored and I don’t expect this to be implemented into the game😛
For this rework im making BD classes into a cult class similar to theirs.
- Psychic - Constructor
Constructor-Cult Social
Night Ability 1-Misdirection: Make a player appear to be a member of the cult. (2 Uses)
Night Ability 2-Safety: Make a cult member appear non suspicious to investigative classes tonight. (2 Uses)
- Observer - Seer
Seer-Cult Investigative
Night Ability 1: Camp Out: See what classes visit the target player, but not who visits them. (2 Uses)
Day Ability 1: Private Eye: See the next person to use a day Ability.(2 Uses)
- Hunter - Snatched
Snatcher-Cult Offensive
Night Ability 1: False Trap: Anyone that visits you will be tricked into thinking they are bleeding when they really aren’t. (2 Uses)
Night Ability 2: Caught off Guard: Protect the CL. Anyone that visits him will be caught off guard. (Occupied)
(1 use)
- Court Wizard - Blood Wizard
Blood Wizard- Cult Offensive
Night Ability 1-Blood Splat: Leave a puddle of blood at someone’s door, making them vomit.(Occupying)
Anyone that visits them will be redirected to a random target(Except the cult) and the redirected person will not be notified. (3-4 Uses?)
Day Ability 1: Blood Projectile: Cast a glob of Blood and throw it at a player. They will pass out and will not be able to talk during the day and cannot vote during trials. They will be the only notified person. (1 use)
- Butler-Minion
Minion-Cult Offensive
Day Ability 1: False Nightshade: Poison the king with a fake nightshade that is harmless(Can be helpful to distract physicians)(1 use)
Night Ability 1. Blood Wine: Offer someone blood wine. Once they drink the blood wine they will be occupied for two nights because of health issues. (2 Uses)
- Noble-Corrupted Noble
Corrupted Noble-Cult Social
Passive: Royal Blood
Night Ability 1: Crier(We all know)
(Unlimited)
Night Ability 2: Hush: Choose a player. Any votes against anyone will not show to anyone except themselves.
(3 Uses)
7. Princess-Gazer
Gazer-Cult Investigative
Passive: Royal Blood
Night Ability 1: Gaze: Choose 2 players. You will be notified if they have the same class type or if the don’t.
(2 Uses)
Night Ability 2: Fake wisp: Choose a player. 2 people of the court will get a message saying that they visited the Princess.(1 use)
Drunk-Drugged
Drugged-Cult Offensive
Night Ability 1: False Debauchery: Choose 2 players. The first player will get a notification that their target was changed to the second player.(3 Uses)
Night Ability 2: Party: Party with a player, getting them so drunk that they can’t accuse anyone of treason tomorrow.(1 use)
Physician-Blood Doctor
Blood Doctor-Cult Support
Night Ability 1: Heal: Heal a member of the Cult making them night immune. (Cures poison) (2 Uses)
Night Ability 2: Autopsy: Reveals the killer of the body you examine to the entire cult. (Unlimited)
Priest-Apostle(Rework)
Apostle-Cult Support
Passive: Dark words: Can talk to dead cult members.
Day Ability 1. Bind Soul: Bind a member of the cults soul(Night immunity)(1 use)
Night Ability 1: Cleansing: Protect all the cult members from negative effects tonight. (3 Uses)
Knight-Provoker
Provoker-Cult Support
Night Ability 1: Protect: Protect any member of the cult, sacrificing yourself to save their life.(Kills Attacker) (2 Uses)
Night Ability 2: Bloodbath: Empower the cult leader, piercing night immunity and killing anyone who visits the attacked player.(2 Uses)
Mercenary-Backstabber
Cult- Support
Night Ability 1. Protect the Cult leader, preventing others from visiting.(2 Uses)
Night Ability 2. Sacrificial Ritual: Collect the blood from Any cult member that was killed for treason. It will give the cult leader one more use of eradicate.
(1 use)
Paladin will be the same, also he is inconvertible.
Apostle, Ritualist, Invoker, and Seeker are scratched.
(Not the new apostle)
Cult leader will be the same, and at most 4 cult members.