The Minion (converted from The Butler)
Anarchy Offensive
Passive (Shady Fellow) - Immune to Occupation and Redirection.
Day Ability (Deadly Poison) - The next player you occupy will die.(1 Use - Will NOT work if the target is Occupy Immune)
Night Ability (Low Rank) - Occupy a player.(Infinite Uses)
Goal: Defeat The Blue Dragon and any Neutrals that seek you harm.The Minion (converted from The Drunk)
Anarchy Offensive
Passive (Shady Fellow) - Immune to Occupation and Redirection.
Day Ability (Annoyance) - Make a player target you with their day abilities.(2 Uses)
Night Ability (For The Rebellion) - Anyone targeting your target will target you instead.(2 Uses)
Night Ability (Strong Will) - Decide who your target targets tonight.(Infinite Uses)
Goal: Defeat The Blue Dragon and any Neutrals that seek you harm.
The Spellcaster (converted from The Court Wizard)
Anarchy Social
Passive (Magic Book) - Your votes will be reversed.(If you Execute someone , it will appear as you Pardoned that person. If you Pardon someone , it will appear as you Executed that person)
Day Ability (Third Dimension) - For the next 20 seconds , your target will only be able to speak to you.(2 Uses - This applies to whispers too. Only you will be able to hear your target)
Day Ability (Reveal) - All Pardon/Execute votes will not count today.(1 Use - You choose which vote doesn’t count)Night Ability (Eavesdrop) - Listen to The Prince for the night.(3 Uses)
Night Ability (Secret Note) - Send a secret message to a player. They will not know who sent it.(Infinite Uses - Your whispers to that player will be hidden.)
Goal: Defeat The Blue Dragon and any Neutrals that seek you harm.
The Executioner (converted from The Hunter)
Anarchy Support
Passive (Revengeful) - Immune to Occupation and Redirection.
Day Ability (Ability Thief) - Copy one of a player’s night abilities.(Infinite Uses - Can NOT Target the Same Player Twice)
Night Ability (Ability Stolen) - Ability information.
Night Ability (Peacemaker) - Guard The King. If they are The Anarchist King , your identity will be revealed to them. If they are The Good King and they use Swear Fealty , you will kill them.(2 Uses)
Goal: Defeat The Blue Dragon and any Neutrals that seek you harm.
The Outlaw (converted from The Knight)
Anarchy Killer
Day Ability (Pressure) - Disable a player’s day abilities.(1 Use)
Night Ability (Shootout) - If anyone visits you tonight , they will die.(2 Uses)
Night Ability (Sacrifice) - Protect a player from death. If you get attacked , they die instead of you.(Infinite Uses - Does NOT Bypass Night Immunity and Healing)
Goal: Defeat The Blue Dragon and any Neutrals that seek you harm.
The Seer (converted from The Mystic]
Anarchy Investigative
Passive (Spirit Shield) - Immune to Death once. Your attacker will not know that you are immune.
Day Ability (Third Eye) - Learn a player’s faction.(3 Uses)
Day Ability (Telepathy) - Send a message to all the living Anarchy members. Send a different message to all the living players.(2 Uses - Anarchy members will be able to see both of your messages)Night Ability (Adapt) - You will appear as not suspicious tonight.(2 Uses)
Night Ability (Mental Connection) - Allow another player to talk to you tonight.(Infinite Uses - Your target will be framed)
Goal: Defeat The Blue Dragon and any Neutrals that seek you harm.
The Exiled (converted from The Noble)
Anarchy Social
Passive (Royal Blood) - During the election for a new King , votes for you count twice.
Day Ability (Royal Ties) - If the King uses Decide Fate , they can NOT Use their night abilities.(Infinite Uses)
Day Ability (Double Vote) - Your decision during trial will be counted as two votes.(3 Uses)Night Ability (Rumors) - Get a player’s abilities’ feedback.(Infinite Uses)
Night Ability (Mind Twist) - Make a player receive incorrect feedback from their abilities and receive the correct feedback from their abilities.(2 Uses)
Goal: Defeat The Blue Dragon and any Neutrals that seek you harm.
The Watchdog (converted from The Observer)
Anarchy Killer
Passive (Sharing is Caring) - All living Anarchy members will get your abilities’ feedback.
Passive (Companion) - Your Nightshade can not be healed.Night Ability (Track Down) - If your target visits you tonight , they will be poisoned.(3 Uses - They will be notified the next day.)
Night Ability (Follow) - Follow a player to see who visits them and who they visit.(Infinite Uses)
Goal: Defeat The Blue Dragon and any Neutrals that seek you harm.
The Sawbones (converted from The Physician)
Anarchy Support
Passive (Remedy Studies) - Immune to Nightshade and Bleeding.
Passive (Unearth) - Privately identifies what classes killed a player.Day Ability (Examine) - See if a player is a Support class.(2 Uses)
Night Ability (Standby) - Prevent visits against yourself tonight.(3 Uses)
Night Ability (Ressurect) - “Revive” a dead player , decided who they target the next night. Their corpse can only be used once.(Infinite Uses)
Goal: Defeat The Blue Dragon and any Neutrals that seek you harm.
The Queen (converted from The Princess)
Anarchy Investigative
Passive (Royal Blood) - During the election for a new King , votes for you will count twice.
Day Ability (Stealth Slap) - Prevent a player from voting anyone today.(2 Uses - Will not Notify the target)
Night Ability (Clue) - Get a clue to a player’s class.(Infinite Uses - 1st Clue : Your target’s class type. | 2nd Clue : Your target’s faction.)
Night Ability (Privacy) - You will appear as not suspicious tonight.(2 Uses)
Goal: Defeat The Blue Dragon and any Neutrals that seek you harm.
The Ignored (converted from The Scorned/The Fool)
Anarchy Social
Passive (Resolve) - Immune to Occupation and Redirection. Immune to Death at Night.
Passive (Anti-Social) - You must use an ability every day and every night in order to live.Day Ability (Trollbox) - Make it look like a player says something. They will not see the message.(Infinite Uses)
Day Ability (Little Bird) - “Occupy” a player. You will get their abilities’ feedback.(2 Uses)Night Ability (Frame) - Make a player appear suspicious to investigative abilities.(Infinite Uses)
Night Ability (Binary Code) - Get a player’s log.(2 Uses)
Goal: Defeat The Blue Dragon and any Neutrals that seek you harm.
New Blue Dragon Classes
The Diplomat (Guaranteed in Anarchy games)
Blue Dragon Investigative
Passive (Royal Blood) - During the election for a new King , votes for you will count twice.
Day Ability (Bribery) - Bribe a player , making them abstain from voting if someone is on trial.(2 Uses - Can NOT Target The King)
Night Ability (Confession) - Target a player. If they accuse someone of treason tomorrow , you will learn their faction the next night.(Infinite Uses)
Night Ability (Loyalty) - You will become Immune to Conversion tonight.(1 Use)
Goal: Defeat The Anarchy and any Neutrals that seek you harm.Converts into:
The Ambassador
Anarchy Social
Passive (Royal Blood) - During the election for a new King , votes for you will count twice.
Day Ability (Bribery) - Bribe a player , making them abstain from voting if someone is on trial.(2 Uses - Can NOT Target The King)
Night Ability (Spy) - You will see the content of all whispers tomorrow.(2 Uses)
Night Ability (Blackmail) - Your target will be unable to hear The Court tomorrow.(3 Uses)
Goal: Defeat The Blue Dragon and any Neutrals that seek you harm.
The Crier
Blue Dragon Social
Day Ability (Secret Message) - Send a secret message to a player. They will not know who sent it. It will be sent at the end of the night.(Infinite Uses - Your whispers to that player will be hidden.)
Goal: Defeat The Anarchy/The Cult/The Unseen and any Neutrals that seek you harm.Converts into:
The Mailman
Anarchy Social
Day Ability (Secret Message) - Send a secret message to a player. They will not know who sent it. It will be sent at the end of the night.(Infinite Uses - Your whispers to that player will be hidden.)
Night Ability (Contact) - Check a player. If they are an Anarchy member , your identity will be revealed to them.(Infinite Uses - Can NOT Target The King)
Goal: Defeat The Blue Dragon and any Neutrals that seek you harm.
The Peasant
Blue Dragon Investigative
Night Ability (Beg) - Beg at a player’s room. If nobody visits that player BUT you , you will gain an extra charge of Scouting The Castle.(Infinite Uses)
Night Ability (Scouting The Castle) - Learn if The Anarchy/The Cult/The Unseen successfully use atleast one ability. You will become Immune to Death.(0 Uses)
Goal: Defeat The Anarchy/The Cult/The Unseen and any Neutrals that seek you harm.Converts into:
The Farmer
Anarchy Investigative
Passive (Profit) - If you get investigated , you will commit suicide. (This doesn’t include The King’s Allies! ability.)
Day Ability (Fluffy Companion) - Send a sheep to follow a player. If they don’t visit anyone or they attack someone , the sheep will die.(2 Uses - Does NOT Count as visiting. Can only have 1 sheep out at a time)
Night Ability (Ring The Bell!) - Sound the bell , commanding any animal to come back to you.(Infinite Uses)
Night Ability (Fox Companion) - Send a fox to see if the player visits a member of The Anarchy.(Infinite Uses - Disabled if you have used Fluffy Companion the day before.)
Goal: Defeat The Blue Dragon and any Neutrals that seek you harm.
Anarchy Leaders
The Lone Wolf
Anarchy Special
Passive (Trained) - Immune to Death at night.
Passive (Brutal Force) - If someone attempts to Occupy/Redirect you , they will die.
Passive (Patient) - The Anarchy’s limit increases to 3 members. After 2 nights , the last Recruit’s target will commit suicide. Your Recruit’s cooldown will be gone.(Replacing Brutal Force when Influencer is used. This affect wears off after 2 nights. Member limit without this passive : 2 members)Day Ability (Last Stand) - Your attacks will bypass Immunity/Healing tonight.(1 Use - You will only be able to use Headshot! tonight)
Day Ability (Influencer) - You will become Occupy/Redirection Immune tonight. Your Brutal Force passive will be replaced with a new passive.(2 Uses)Night Ability (Headshot!) - Kill a player.(Infinite Uses)
Night Ability (Recruit) - Recruit a player to join The Anarchy. You will not know if the ability succeeded. Your identity to your target will not be revealed if it succeeded.(Infinite Uses | [1 Day Cooldown] | You will still be able to use this ability even if you succeeded but it will have no effect.)
Goal: Defeat The Blue Dragon and any Neutrals that seek you harm.
Member Count when The Lone Wolf is The Leader : 2 members.
Unique Mechanic when The Lone Wolf is The Leader : The Anarchy’s members will not know the identity of each other.
The Empress
Anarchy Special
Passive (Royal Blood) - During the election for a new King , votes for you will count twice.
Passive (High Standards) - Immune to Death at night. All Investigative abilities against you will be prevented.Day Ability (Seek Help) - Get a players’ night abilities’ feedback tonight.(2 Uses)
Night Ability (Recruit) - Recruit a player to join The Anarchy. You will know if this ability succeeded. Your identity will not be revealed to the target if it succeeded BUT their identity will be revealed to you if it succeeded.(Infinite Uses | [1 Day Cooldown] )
Night Ability (Careless) - Get a player’s exact role.(2 Uses)
Goal: Defeat The Blue Dragon and any Neutrals that seek you harm.The Empress’ Right Hand (starting Anarchy member when The Empress is The Leader)
Anarchy Special
Passive (Dedication) - If The Empress dies or becomes The Anarchist Queen , you will become The Empress. You will know who The Empress is.
Passive (Seeking The Throne) - If there is another Anarchy member with Royal Blood , their 1st night ability will be switched with your first night ability. Whoever kills the other Anarchy member that has Royal Blood or when the other member that has Royal Blood dies will become The Empress.Day Ability (Shadow Cloak) - Your abilities and The Empress’s abilities will not count as visiting tonight.(1 Use)
Night Ability (Attack) - Kill a player.(Infinite Uses)
Night Ability (Royal Connection) - If your target has Royal Blood , you will kill them.(3 Uses - Replaces Attack when The Empress dies)
Night Ability (For The Anarchy!) - Protect The Empress from being Attacked/Reaped/Occupied/Redirected. You will kill those who attack/reap/occupy/redirect The Empress.(2 Uses - Does NOT Bypass Healing BUT Bypasses Night Immunity)
Goal: Defeat The Blue Dragon and any Neutrals that seek you harm.
Member Count when The Empress is The Leader : 3 members.
Unique Mechanic when The Empress is The Leader : The Empress will know who The Anarchy members are but they will not know who The Empress is.
Unique Mechanic when The Empress dies and The Empress’s Right Hand and an Anarchy member with Royal Blood is alive : The Empress’ Right Hand and The Anarchy member with Royal Blood will need to find each other. The one that finds the other first will become The Empress.
The Hitman
Anarchy Special
Passive (Kevlar Armor) - Death Immune once. If you are attacked , you will kill your attacker.
Day Ability (Focus) - You will become Occupy & Redirection Immune tonight. (2 Uses)
Day Ability (Mission Failed) - Select a player. Upon your death , they will become the new Hitman.(2 Use - Can not convert The Prince or Neutrals. You will see if your target can be converted. Once selected , you can not change the player until they die UNLESS they are Conversion Immune.)Night Ability (Headshot!) - Kill a player. (Infinite Uses)
Night Ability (Killer Senses) - Kill a player that accused you of treason. Bypasses Healing/Death Immunity. You will appear not suspicious to Investigative abilities.(2 Uses)
Goal: Defeat The Blue Dragon and any Neutrals that seek you harm.
Member Count when The Hitman is The Leader : 1 member.
Unique Mechanic when The Hitman is The Leader : The Hitman will attack players without getting information from their faction.