The Banished
@JammySplodge: Okay team we need to design a new faction for no reason let’s go
@ThePlex already had another one saved
The Forgotten (Banished Special)
(Starts with this)
Immune to Occupy
Passive: Remember me? - Nobody recognises you, you will be hidden from Warden unless he checks you again, he may recognise you.
Night Ability 1 - Banishment (Special - 1 Night Cooldown - Max 4 Banished)
Force somebody into Banishment and they will join the Banished as an Outsider. You can choose which class they should choose to become but they will have the choice which you’ll be informed of after they choose it.
Night Ability 2 - Apprenticeship (Infinite uses)
Choose which member of the Banished will kill tonight, their special ability will take effect with the Kill. If this isn’t used, then The Disturbed will be given the Apprenticeship or The Insane will be allowed to kill without Apprenticeship effect.
The Disturbed (Banished Wildcard)
(Starts with this)
Passive: Right Hand - If The Forgotten is found, you will gain command and take his place
Night Ability 1: Craze (Infinite uses - 1 night cooldown)
Draw strange symbols on the wall inside your targets room tonight. If they are checked by Warden tonight and the next night, he will be told they are Banished. (lasts for 1 night)
Apprenticeship effect: Draw symbols that will draw your target to suicide after 1 night.
(Effect: Visit and death on two seperate nights + Exhume shows suicide)
Night Ability 2: Horror (Infinite uses - 1 night cooldown)
Scare away anybody trying to visit your room with a fear inducing relic. They’ll be told something prevented them from visiting their target.
The Outsider (Banished Special)
Passive: Nobody - As long as you are an Outsider, you remain to be seen as Blue Dragon but you must take New Life as soon as it’s Night Phrase. If you do not choose, you will be made whatever The Forgotten wanted you to become
Night Ability: New Life (Special 15 Second Popup Window - Happens Instantly Upon Selecting)
Choose which Banished Class you want to become. The Forgotten wanted you to become but you can choose whichever you want. There can’t be more than 1 of any Banished Class.
#The Haunted (Banished Offensive)
Night Ability 1: Nightmare (Infinite uses)
Hide a haunted relic under your targets bed tonight. They will be Occupied from fear from their Nightmare.
Apprenticeship effect: Hide a powerful relic under your targets bed tonight. They will die from shock from their Nightmares.
(Effect: Occupied+Killed)
Day Ability 1: Spook (3 uses)
Prevent your target from voting for the rest of the day.
The Shaman (Banished Support)
Night Ability 1: VooDoo (Special - Infinite)
If you used Dollmaster, control your target’s doll, forcing them to visit somebody at random. They will not be told they were controlled.
Apprenticeship effect: Stab your target’s VooDoo doll, killing them.
(Effect: Doesn’t visit)
Day Ability 1: Dollmaster (Infinite uses)
Create a VooDoo doll of your target
The Stalker (Banished Investigative)
Night Ability 1: Stalk (Infinite uses)
Follow your target tonight to learn of their Class.
Apprenticeship effect: Sneak up on your target tonight, where you will kill them and steal their journal.
(Effect: Journal is hidden)
Day Ability 1: Pickpocket (Special)
If your target had a day ability, you will steal it and it will become yours until you die. Targeting Prince will be treated as if he had no Day Ability.
Day Ability 2: Stolen (Special)
If you Pickpocketed a Day Ability, this will be replaced with it with the default number of uses.
The Begger (Banished Social)
Night Ability 1: Irritation (Infinite uses)
You will knock at your targets door tonight and beg for money all night. Keeping them awake and unable to attend the first half of court due to oversleeping. (FoL: You’ll be asked to not respond for the first half of the Day Phase)
Apprenticeship effect: Break into your targets room. You will kill him and take their place at court. If you take the place of a Royal, you will be able to step up as King.
(Effect: Hide their Class, only you’ll know what it was. If Royal, you get Royal Blood.)
Day Ability 1: Plead (3 uses)
Beg your target for money, distracting them to be unable to perform a trial vote. (Pardon/Guilty won’t be counted from them)
The Insane (Banished Killer)
Passive: Natural Killer - You take priority over killing unless The Forgotten has chosen his killer but will not be given the Apprenticeship effect.
Passive: Psychotic - If you are jailed, you will attack the Prince. The Prince will not die unless The Forgotten uses Apprenticeship while you’re jailed. If not, then the Prince will be told he was attacked but won’t die.
Night Ability 1: Unleash (Infinite uses)
Attack your target in their room tonight. They will die unless they are immune to death.
Apprenticeship effect: Attack your target and anybody visiting. You will bypass death immunity and healing on your main target, anybody visiting will die unless immune to death or being healed.
(Effect: Bypass Immunity/Healing + Potential to kill multiple)
Day Ability 1: Asylum (2 use)
Your target will lose their mind and attack the Prince if they’re jailed. The Prince won’t die.
The Widow (Banished Support)
Passive: Mourning - Due to the death of your husband, you spend even nights at his grave, making you immune to death but unable to perform Midnight Rendevouz.
Night Ability 1: Midnight Rendevouz (Infinite uses)
You will visit your target tonight in an intimate embrace. They will be Occupied tonight and with the door locked, nobody will be able to visit.
Apprenticeship effect: You will visit your target tonight in an intimate embrace, during which, you will murder him in his sleep. With the door locked, nobody will be able to visit.
(Effect: Kill a person while keeping people from visits)
Day Ability 1: Toxic Lipstick (2 uses)
With your toxic lipstick, sneak a kiss onto your target today, the toxic will cause their lips to swell and they will be unable to speak for the rest of the day.
(FoL alt: If they’re jailed or Psychic linked, they can’t reply to them.)
The Phantom (Banished Investigative)
Night Ability: Scrutinize (Infinite uses)
Creep around your targets room tonight to find out what class type they are. It will be revealed to you at the beginning of the day.
Apprenticeship effect: Hide in your targets room. If they used an ability, the person that they originally targeted will show up as visiting them as well as yourself. You will also see who they visited.
(Effect: Adds a visit to your visit to help cover your tracks)
Day Ability: Survey (3 uses)
Check to see if a player has any sort of Immunity. If so, you’ll be told one of their types of immunity.
The Tinkerer (Banished Support)
Night Ability 1: Synergy (Infinite uses)
Perform an experiment with different types of poisons and expose your target to it. Due to inexperience in science, your concoction will give your target a message that they were healed and will be randomly told about Night shade poison during the day.
Apprenticeship effect: Perform an experiment by combing Nightshade with a Crimson Potion. The concoction will kill your target and if inspected, it will suggest Alchemist killed them.
(Effect: When exhumed, it will say Alchemist killed them)
Day Ability 1: Potion Mixer (3 uses)
Slip a mixture of different potions into your targets wine. Your target will be told they were poisoned by Night shade and then told they were healed the next day.
The Cultivator (Banished Support)
Passive: Pretty Aroma - Thanks to the smell of flowers on you after tending the gardens on odd days, you will be undetected by Warden on odd nights.
Night Ability 1: Dirt Trail (Infinite uses)
Leave a trail from one target’s room to another and Observers will see your first target visiting your second but you will be undetected.
Apprenticeship effect: If your Target is visiting somebody, you will kill them at their targets room. You will not be seen visiting your target but instead be seen visiting their target.
(When you kill them, your visit will be to their target)
Day Ability 1: Snakeroot (4 uses)
You will slip Snakeroot into your targets wine. They will be unable to perform the Night Ability they used the previous night.
The Broker (Banished Social)
[details=Needs Rework for FoL]Passive: Snake Tongue - As long as you are alive, Banished are able to see whispers to The Broker.
Night Ability 1: Deal Breaker (Infinite uses)
You will visit your target tonight in an attempt to buy his silence. Your target will be unable to speak until he is on trial.
Apprenticeship effect: You will murder your target tonight and silence him completely. He will be unable to communicate with the Priest at night.
(Effect: Can’t talk to Priest when dead)
Day Ability 1: Trade Seats (2 uses)
You will swap positions with somebody in court. Anybody that targets you during the day will instead target who you swapped with. This includes Prince target.
[/details]
The Begger King (Banished Special)
Passive: Rags To Riches - If you die, anybody but Royal Blood can step up the next day.
Night Ability 1: Restrain! (2 uses)
Send the guards to keep somebody in their room tonight, Occupying them.
Night Ability 2: Guards! (2 uses)
Send the guards to protect somebody tonight.
Day Ability 1: Common Finger (3 uses - no cooldown)
Your vote for today counts as 2 votes
Day Ability 2: Decide Fate (1 use)
You may change the result of a trial
Faction Counter
The Warden (BlueDragon Investigative)
Passive: Immune to Conversion
Night Ability 1: Inquisitive (Infinite uses)
Research your target tonight and learn something about them. You will be told if they are Banished, Convertible or Immune to Conversion.
Day Ability 1: Scribble (3 uses)
You will pass a note with a your written message to your target. They will know it came from The Warden.
Day Ability 2: Testimony (1 use - only available upon finding at least 1 Convertible using Inquisitive)
Your target will be granted conversion immunity and will become the new Warden if you die.