Please read:
I know, it’s going to be a whole while before we get a new evil team to play with but, I came up with this little idea a while ago and it’s taken me almost a small while to write something up for it and I wanted to show my current efforts.
The Brotherhood
The Blue Dragon thought they were safe? The Unseen and The Cult were just the beginning. Late one night, the guards left the gate unlocked and enter The Brotherhood. A pacifist crime syndicate with the goal to recruit as many as they can to control the court and defeat the Blue Dragon and any Neutrals who would oppose them, rather than mercilessly killing at night. With their brilliant tactics and strategies, they are a tough crew to crack.
The Infiltrator (Brotherhood Special)
Passives: Immune to Death
Corrupt Officials
Thanks to your connections with officials, you will be hidden from The Constable’s Stake Out Ability.
Night Ability: Bribe
You will recruit a member of the court into The Brotherhood. They will start as Initiate until you recruit a new member. - Infinite uses - No Cooldown
Day Ability: Spies
Your spy will reveal to you who the Prince will jail tonight. - 2 uses
The Associate (Brotherhood Special)
Passives: Immune to Death once
Corrupt Officials
Thanks to your connections with officials, you will be hidden from The Constable’s Stake Out Ability for 2 days.
Night Ability: Abduct:
If there is no Bribe tonight, you will Abduct your own target to be recruited. Anyone visiting will be Occupied and you will have a Cooldown on Bribe and/or Abduct the next night. - Infinite uses (1 night cooldown)
The Initiate (Brotherhood Investigative)
Day Ability: Voice of Reason
You will send a message to everyone as a Psychic. - 2 uses
Night Ability: Espionage
You will hide in your targets room tonight. You will avoid death tonight and will receive information about their class type and who they targeted. You can still be checked by Warrant. - 2 uses
The Disciple (Brotherhood Support)
Night Ability: Confusion Powder
Blow a powder into your targets face tonight. They will be given a false Night result tonight. - 1 use
Night Ability 2: Plant
You will stash items belonging to The Brotherhood into your targets room tonight. They will appear as The Brotherhood to The Constable. - infinite uses + Can only have 2 Plants active and Plant becomes inactive when Constable checks
The Brother (Brotherhood Offensive)
Day Ability: Foreshadow
You will know the next person to use their day ability - 3 uses
Night Ability: Sabotage
You will sabotage your target’s night abilities tonight, occupying them - infinite uses
Night Ability 2: Break the Rules
You will break the Brotherhood Code and murder your target tonight. If Successful, you will become The Broken.- 1 use throughout the Brotherhood
The Broken (Brotherhood Killer)
Passive: Cast Out - You will no longer meet with other Brotherhood members and without their help, you will die if you visit another Killer class. (You are not occupied and you will still kill your target if they are not immune)
Night Ability: Beat Up
You will fight your target tonight. If they aren’t being visited, you will be able to kill them. - 2 uses
The Constable (Blue Dragon Investigative)
Passives: Unique + Immune to Recruitment
Passive: Shield of Honor - You are immune to The Brother’s attack.
Night Ability 1: Stake Out
Watch your targets room tonight to see if they have been recruited into The Brotherhood. If they were, everybody will be informed of their treason. You will also monitor their room for Brotherhood activity. You will prevent a recruitment. If they are the target of Espionage, Plant or Sabotage, they will be revealed to you. - infinite uses
Day Ability 1: Warrant
You will put a warrant on another player’s head. You will be told if they are the target of any Brotherhood ability. - infinite uses
The Butcher (Neutral Killer)
Passive: Unique + Immune to Recruitment
Night Ability 1: Cleave
You will kill your target tonight and will remove any Journal they may have written in. You and anyone else who visited will also be covered in blood and any investigative will see this in any of their results. - infinite uses
Day Ability 1: Clean
You will clean yourself up of the blood of your victims. - 2 uses
Day Ability 2: Wipe
You will wipe blood on your target, this will be seen in any investigative results. - 2 uses (must be covered in blood)