[Faction Suggestion] The Brotherhood w/Classes

Please read:

I know, it’s going to be a whole while before we get a new evil team to play with but, I came up with this little idea a while ago and it’s taken me almost a small while to write something up for it and I wanted to show my current efforts.


The Brotherhood

The Blue Dragon thought they were safe? The Unseen and The Cult were just the beginning. Late one night, the guards left the gate unlocked and enter The Brotherhood. A pacifist crime syndicate with the goal to recruit as many as they can to control the court and defeat the Blue Dragon and any Neutrals who would oppose them, rather than mercilessly killing at night. With their brilliant tactics and strategies, they are a tough crew to crack.

The Infiltrator (Brotherhood Special)
Passives: Immune to Death
Corrupt Officials
Thanks to your connections with officials, you will be hidden from The Constable’s Stake Out Ability.
Night Ability: Bribe
You will recruit a member of the court into The Brotherhood. They will start as Initiate until you recruit a new member. - Infinite uses - No Cooldown
Day Ability: Spies
Your spy will reveal to you who the Prince will jail tonight. - 2 uses


The Associate (Brotherhood Special)
Passives: Immune to Death once
Corrupt Officials
Thanks to your connections with officials, you will be hidden from The Constable’s Stake Out Ability for 2 days.
Night Ability: Abduct:
If there is no Bribe tonight, you will Abduct your own target to be recruited. Anyone visiting will be Occupied and you will have a Cooldown on Bribe and/or Abduct the next night. - Infinite uses (1 night cooldown)


The Initiate (Brotherhood Investigative)
Day Ability: Voice of Reason
You will send a message to everyone as a Psychic. - 2 uses
Night Ability: Espionage
You will hide in your targets room tonight. You will avoid death tonight and will receive information about their class type and who they targeted. You can still be checked by Warrant. - 2 uses


The Disciple (Brotherhood Support)
Night Ability: Confusion Powder
Blow a powder into your targets face tonight. They will be given a false Night result tonight. - 1 use
Night Ability 2: Plant
You will stash items belonging to The Brotherhood into your targets room tonight. They will appear as The Brotherhood to The Constable. - infinite uses + Can only have 2 Plants active and Plant becomes inactive when Constable checks


The Brother (Brotherhood Offensive)
Day Ability: Foreshadow
You will know the next person to use their day ability - 3 uses
Night Ability: Sabotage
You will sabotage your target’s night abilities tonight, occupying them - infinite uses
Night Ability 2: Break the Rules
You will break the Brotherhood Code and murder your target tonight. If Successful, you will become The Broken.- 1 use throughout the Brotherhood


The Broken (Brotherhood Killer)
Passive: Cast Out - You will no longer meet with other Brotherhood members and without their help, you will die if you visit another Killer class. (You are not occupied and you will still kill your target if they are not immune)
Night Ability: Beat Up
You will fight your target tonight. If they aren’t being visited, you will be able to kill them. - 2 uses


The Constable (Blue Dragon Investigative)
Passives: Unique + Immune to Recruitment
Passive: Shield of Honor - You are immune to The Brother’s attack.
Night Ability 1: Stake Out
Watch your targets room tonight to see if they have been recruited into The Brotherhood. If they were, everybody will be informed of their treason. You will also monitor their room for Brotherhood activity. You will prevent a recruitment. If they are the target of Espionage, Plant or Sabotage, they will be revealed to you. - infinite uses
Day Ability 1: Warrant
You will put a warrant on another player’s head. You will be told if they are the target of any Brotherhood ability. - infinite uses


The Butcher (Neutral Killer)
Passive: Unique + Immune to Recruitment
Night Ability 1: Cleave
You will kill your target tonight and will remove any Journal they may have written in. You and anyone else who visited will also be covered in blood and any investigative will see this in any of their results. - infinite uses
Day Ability 1: Clean
You will clean yourself up of the blood of your victims. - 2 uses
Day Ability 2: Wipe
You will wipe blood on your target, this will be seen in any investigative results. - 2 uses (must be covered in blood)

5 Likes

I really like the ranking system within the evil faction, but dislike the idea of a faction that can’t kill at all. It’ll lead to incredibly slow games, and be quite boring.

3 Likes

While I agree, some would find it quite boring, but it’s supposed to be something different from the average ‘go out and kill everyone at night’ kinda game.

This might also be decent for a game of FoL and I’d be interested to get the hosts of FoL’s opinions.

1 Like

I really like this.
Despite how pacifist it is.
I think I’d like to see something similar (Buffed though) in FoL.
As this certainly seems interesting.
The ranking is great and the fact it doesn’t just add another faction of night killing to the game, it’s a good idea.

3 passives

What is this, Revenant?

I edited that part

1 Like

-Added new Classes - Deputy. Revamped Prince but for The Brotherhood only. Heir, Stalker and Butcher.

tmw Stalker can’t kill everyone

ew

also “You will also grant the dead King a win regardless of alignment.”

ew

also what the heckle freckle is the carving supposed to achieve?

also why does the weakest neutral killer need to become easily detectable after killing once

this is a whole lot of ew

1 Like

the constable is a public sheriff which is ew ew EWWWW!

you’ve nerfed the prince for absolutely no reason whatsoever

the recruits are super weak too, considering the faction can’t kill

I should add reasons for the changes I did.

I wanted The Constable to be seen as a kind of “Hey, I found an evil, I need to scream at the top of my lunges.” -more of a reflection of London law officials in the 1800-1900’s (The ones with the whistle)

As for the Deputy/Prince change. I wanted to remove one of BD’s night killers, and I figured nerfing Prince would give a bit more of an edge to The Brotherhood.

The Brotherhood MUST rely on voting and essentially can only kill via the Votes, that’s what I wanted to centre the Faction around.

Also, I’m not finished with the Recruits, I should have added that.
I wanted to throw in some deception but never got around to adding more abilities to them.

Kind of like a death note… I dunno, it just seemed like a decent idea in my head. Something different at least.

all it does is confirm there’s a butcher without even needing a physician

Better? :wink: I had a backup in mind.

still no reason for the blood considering this is weaker than both of the other NKs

I did add an ability to clean himself up :stuck_out_tongue: as long as he’s clean, he can’t be found… so wouldn’t you wanna chill until late game?

so you’re weaker than both other NKs and have a Day Ability to temporarily make you slightly less weaker

it’s still weak

:thinking: You got me thinking…

1 Like

NEVER STOP. KEEP GOING.

(Yes this a sentence forum)

Brotherhood has been revamped