The Mad Scientist
Madness Special
Passive (Immortal) - Immune to death at night and bleeding.
Day Ability (Book of Secrets) - Target a player , to become the next Mad Scientist when you died. (1 use) [Starter Mad Scientist]
Night Ability (Observe) - Determine a player is it a killer/offensive or not. (Infinite Uses)
Night Ability (Perform Operation) - Convert a non-Neutral Killer to Frankenstein. (Infinite Uses) [1 day cooldown]. When a player occupies you , that player is converted instead.
The Frankenstein
Madness Killer
Passive (Fail Experiment) - If your previous class is not a Killer/Offensive, you would die after 2 days.
Passive (Immune Body) - Immune to bleeding.
Passive (Fear of Replacement) - If there is another new Frankenstein, you will be grief and died.
Night Ability (Who Wants A Hug) - Targe a player, or a player that occupied you, that player is killed. (Infinite Uses)
Goal: Defeat The Blue Dragon