“The Reptilians” is a faction that can become very powerful but has a slow start. Reptilians are rewarded for being patient, but being too greedy could cost them the game. The converted reptilian classes are weak at first, but they can evolve to become more powerful, at the cost of skipping their night action.
“The Reptilians” is a set of 12 classes and 1 BD investigative that only appears in reptilian games.
Note: Reptilian games will only start with a matriarch and one random reptilian. If a reptilian successfully evolves, all their limited use abilities will be recharged.
Note 2: Reptilian’s poison is called “Venom” and has a different notification than Nightshade". The Biologist can only heal venom or eggs.
SPECIAL
The Matriarch
Reptilian, Unique, Special
Passive: Maternal Love
The matriarch cannot be occupied while attempting to hatch her eggs. If the starting matriarch dies within the first 3 nights, all eggs will hatch automatically.
Night Ability 1: Lay Egg
Lay an egg inside someone.They will not be notified about it. Can only have a maximum of 3 eggs at the same time. Unlimited uses.
(Players with eggs inside will appear as reptilians when faction checked. The egg will be destroyed if the target is healed. Laying an egg counts as an attack for Knight’s sacrifice and Hunter’s bear).
Night Ability 2: Hatch
Hatch all eggs, turning the players into Reptilians. If a player is conversion immune they will die instead. There can only be a maximum of 2 more reptilians at a time (3 reptilians total with the matriarch), if a player would be converted while having the maximum number of reptilians, said player dies instead. Unlimited uses. (This ability doesn’t count as a visit).
TIER 1
Tier 1 are all the classes that people start with right after being converted.
The Agama
Reptilians, Offensive. (Converts from offensive roles)
Passive Ability 1: Frilled
Immune to occupation.
Night Ability 1: Flare
Occupy a player. Unlimited uses.
Night Ability 2: Evolution
Evolve into “The Gila”
The Iguana
Reptilian, Killer. (Converts from killer roles)
Day ability 1: Venomous bite
Poison a target, they will die in 2 days unless healed. 1 use.
Night Ability 1: Delayed Venom
Select a player. If they accuse anyone of treason tomorrow they will become poisoned and die in two days unless healed. Unlimited uses.(They will be notified about this “A Gila/Iguana/Komodo has infected you with delayed venom! If you accuse anyone of treason today you will become poisoned.”)
Night Ability 2: Evolution
Evolve into “The Gila”
The Gecko
Reptilian, investigative (converts from investigative classes)
Passive: Camouflage
The first time someone tries to investigate you, they will be occupied.
Night ability 1: Lurk
Hide in a player’s room. You will know who visits them and who they visit. Unlimited uses.
Night ability 2: Evolve
Evolve into “The Chameleon”
The Saurian
Reptilian, social (converts from social classes)
Day ability 1: Mind control
Force a player to accuse another player of treason. 1 use.
Night ability 1: Advanced hearing
Select a player. You will be able to hear all whispers to and from them tomorrow. Unlimited uses.
Night ability 2: Evolve
Evolve into “The Chameleon”
The Turtle
Reptilian, support (converts from support classes)
Night ability 1: Roadblock
Select a target. Anyone who tries to visit that target will visit you instead. Doesn’t affect occupy immune players or other reptilians. Unlimited uses.
Night ability 2: Evolve
Evolve into “The Tortoise”
TIER 2
Tier 2 classes evolve from Tier 1 classes, they usually combine some abilities of two Tier 1 classes into a more powerful class.
The Gila
Reptilian, Killer. (Evolves from “The Iguana” or “The Agama”)
Passive Ability 1: Sheer Will
Immune to occupation.
Day ability 1: Venomous Bite
Poison a target, they will die in 2 days unless healed. 2 uses.
Night Ability 1: Tooth and Nail
Occupy a player. If they accuse anyone of treason tomorrow they will become poisoned and die in two days unless healed. Unlimited uses.
Night Ability 2
Evolve into “The Komodo”
The Chameleon
Reptilian, Investigative (evolves from “The Gecko” or “The Saurian”)
Passive: Camouflage
The first time someone tries to investigate you, they will be occupied.
Day ability 1: Mind control
Force a player to accuse another player of treason. 1 use.
Night ability 1: Stalk
Hide in a player’s room. You will know who visits them and who they visit. You will be able to hear all whispers to and from them tomorrow. Unlimited uses.
Night ability 2: Evolve
Evolve into “The Basilisk”
The Tortoise
Reptilian, support (Evolves from “The Turtle”)
Passive: Hardened shell
Immune to death once.
Day ability 1: Egg Guardian
The eggs laid by the matriarch cannot be destroyed tonight. 1 use.
Night ability 1: Roadblock
Select a target. Anyone who tries to visit that target will visit you instead. Doesn’t affect occupy immune players or other reptilians. Unlimited uses.
Night ability 2: Evolve
Evolve into “The Behemoth”
TIER 3
Tier 3 classes evolve from Tier 2 classes and they improve some of their class abilities and also add a second day ability.
The Komodo
Reptilian, Killer. (Evolves from “The Gila”)
Passive Ability 1: Sheer will
Immune to occupation.
Day ability 1: Lethal bite
Poison a target, they will die the next day. Cannot be healed. 1 use.
Day ability 2: Noxious Fumes
Select a player. Anyone trying to visit said player tonight will become poisoned and will die in one day unless healed. 2 uses.
Night Ability 1: Tooth and Nail
Occupy a player. If they accuse anyone of treason tomorrow they will become poisoned and die in two days unless healed. Unlimited uses. Infinite uses.
Night Ability 2: Evolution
Evolve into “The Matriarch”. Only usable if the Matriarch is dead. (If multiple reptilians use this ability, only the first one to use it will have effect.)
The Basilisk
Reptilian, Investigative (evolves from “The Chameleon”)
Passive: Camouflage
The first time someone tries to investigate you, they will be occupied.
Day ability 1: Mind control
Force a player to accuse another player of treason. 2 uses.
Day ability 2: Confusing Gaze
Confuses a target. No one will see the next three messages they send except themselves. (they will not know about this.) 3 uses. Can be used when someone is on trial.
Night ability 1: Stalk
Hide in a player’s room. You will know who visits them and who they visit. You will be able to hear all whispers to and from them tomorrow. Unlimited uses.
Night ability 2: Evolve
Evolve into “The Matriarch”. Only usable if the Matriarch is dead. (If multiple reptilians use this ability, only the first one to use it will have effect.)
The Behemoth
Reptilian, support (Evolves from “The Turtle”)
Passive: Hardened shell
Immune to death once.
Day ability 1: Egg Guardian
The eggs laid by yourself or the matriarch cannot be destroyed tonight. 2 uses.
Day ability 2: Lay Egg
Lay an egg inside a player. When the matriarch uses “Hatch” she will also hatch your eggs. This counts towards the max egg limit. 2 uses.
Night ability 1: Roadblock
Select a target. Anyone who tries to visit that target will visit you instead. Doesn’t affect occupy immune players or other reptilians. Unlimited uses.
Night ability 2: Evolve
Evolve into “The Matriarch”. Only usable if the Matriarch is dead. (If multiple reptilians use this ability, only the first one to use it will have effect.)
BD INVESTIGATIVE
This class replaces “The Sheriff” or “The Paladin” and can only appear in Reptilian games. Reptilian games will always have at least one Biologist.
The Biologist
Blue Dragon, Investigative (Only appears in Reptilian games)
Night ability 1: Skin check
Investigates a player. If your target is a Reptilian you will be notified. Targets with eggs inside will also appear as Reptilians. Unlimited uses.
Night ability 2: Scale Removal
Target a player, you will heal them of any venom or eggs (cannot heal nightshade or bleeding, only reptilian’s venom). If said player is a reptilian trying to evolve, you will kill them. 3 uses.
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