FAM Final Main Thread - Game Over - Mafia + Imperials win!

/ITA Jane

OUR pelt

USSR national anthem

ok TL you can shoot me

1 Like

i did already

yes

communism

our pelt

ITA ANNOUNCEMENT

Hit!

WindwardAway has died. They were…

Vulgard
‘*bounces*
fol fol fol fol fol FOL FOL FOL FOL’

Town Future Foundation Cult Leader

Ultimate Town Team Player (Passive): You are a member of the Future Foundation. You share a Cult Daychat and the following Communal Cult Day ability:

Unlock Potential (Day): Each Day, as a Day action, you may target another player to enable any of that player’s Ω abilities at the start of the following Night.

Constantly Improving (Passive): Each Night, you may use a number of Night actions equal to the cycle number, including using the same action multiple times.

Recruit (Night): Each Night, as a Night action, you may target another player to recruit them into the Future Foundation.

BANISH (Night, 1-Shot): Once per game, as a Night action, if four members of the Future Foundation were alive at the start of the Night phase, you may target another player to kill them.

Eliminate the Mafia and all other possible threats to the Town.

With the death of WindwardAway, the Imperials leave the game victorious!

Astand
‘I’ll confess now, I never had any peeks at all in this game, I was fpsing.’
Imperial Pirate Detective

Witch of Truth (Passive): You’ve traveled alongside your partner, [REDACTED], in order to solve the mystery of the Cult epidemic that has been plaguing Adiart. By killing those in charge of this blasphemy, Adiart may finally return to normal. To aid in accomplishing this mission, you and your partner have access to a factional chat and some factional abilities (described in the chat).

Plunder! (Day): Each Day, as a Day action, you may challenge a player to a duel and prevent any actions they would take during the following Night. They will be informed that they have been plundered and will be given a choice between sidestepping, chainmail, and backpedalling. You can choose between a scimitar, a rapier, and a pistol. If your weapon matches their respective defense, you will learn that result and give them an Apple.

Detective’s Authority (Passive): If you die, your partner will gain three uses of ‘Plunder!’ and will be able to use all factional abilities simultaneously.

Scurvy (Night, 1-Shot): Once per game, remove the Vitamin C from your target’s body. They will die at the end of the following day to scurvy unless they consume Vitamin C. orangeandblack5 and Lemonfairy and the players with the orangeandblack5 and Lemonfairy roles are immune to this ability.

You win and leave the game if the Imperial faction kills two Cult Leaders or nothing can prevent that from happening. You lose and leave the game if it is impossible to do so.

1 Like

once jane is dead emilia next plz

Well shit

Jane is just lolcatting now

thank you for ur sacrifice wind

Okay that is omega enabler thats now down.

You insulted appels pet

LMAO okay

ITA ANNOUNCEMENT

Miss!

1 Like

whatever we have emilia and Jane on a platter

let’s go gentlemen

im mad now

we should have yeeted TL yesterday

fml

please shoot Jane because she is lolcatting and also I’d feel rad

i kinda think emilia is v because this is literally exactly what appel did

Well you did vote for Apple, I’d say you are not that mad.

i know but like, that appel shot and her reasoning were shit tbf

ITA ANNOUNCEMENT

Hit!

Jane has died. They were…

Universal
‘Well there’s no point being down in the dumps during times like these. After all, the only way to go when you hit rock bottom is up!’
Mafia Enabler

Literally Universal (Passive): If [REDACTED] dies, Mafia gain a factional Rolecop Night action for as long as you’re alive. If [REDACTED] dies, Mafia gain a factional Roleblock Night action for as long as you’re alive. If [REDACTED] dies, Mafia gain a factional Lawyer Night action for as long as you’re alive. If [REDACTED] dies, Mafia gain a factional Fruit Vendor Night action for as long as you’re alive. If you are the first mafia to die, all of these effects will be enabled for a cycle.

The Right To Bear Arms (Passive): If the Ami role dies, you will gain the Anarchy ability.

Blatant Advertisement (Passive): Due to a sponsorship from Coca-Cola, the entire mafia team has a 5% increase to ITA accuracy while you’re alive.

Anarchy (Day): Each Day, as a Day action, you may target another player and provide either the exact user associated with their role, or one of their abilities, alongside thread-based evidence for what you provide. If correct, you kill that player. Cannot be used in the last hour of a day. After activation, other anti-claim effects can’t be used for the rest of the Day. This ability disables when ITAs are removed from the game.

You win the game if no more threats to the Mafia exist or nothing can prevent that from happening.

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