FAM Thread 2 (Day 2)

bruh :sob:

Oh I missed these. That’s kind of gross for them to still be invested in this after just trying to suicide constantly. @Joker why do you care about this?

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compare jokers ISO to Winds ISO

I will not be entertaining the notion that those ISOs are anywhere near similar

So wait both Joker and Silviu were rolefishing?

lol

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can you give examples then

you’re now just blatantly discrediting my contributions to the thread without a possibility of being disproved because you haven’t even given examples

yeah pretty much

what the hell does detail the plan mean LOL

ty for catching up

I’m being a bitch now aren’t I lmao

imho TWL’s posting is worrying, quite certain they have a pretty obvious posting issue as a wolf but maybe im misrembering

Frostwolf apparently is a super obvious townie and isn’t 0 posting so I guess I’m fine with the slot not dying?

As someone with lotsa experience playing with Amelia I’d say her # of posts is a towntell atp

Mist is town but like sbpc works and yeah whatever

I’m missing a player I wanted to talk about fml

im not

Anyways I’ma let y’all have this convo ig but when I get back I’m gonna ignore it all and push Whysper/Uni anyways tbh

me

I think you’re not 100% V until you heroshoot someone and it’s a W flip and you go “I knew it”

yes you are

you’re basically nullifying my contributions to the thread without giving me an option to defend myself because you didn’t even point out any examples

When are you not

fair point

Also Zone and Joker being from the same home site is funny

1 Like

Get ready to see me win event bitches

CLASSES ARE IN!!!

"This event is a terrible idea"

Vote for which you think is best in your rolecards.


Class 1

Spoiler

The Robert

Neutral Killer

I HATE YOU ROBERT (Passive) - You are immune to death at night.

Robert Threatened My Wife (Day) - Choose a player. Inform them that Robert is coming for them. - 7 uses.
Robert Did What He Said He Was Going To Do (Day) - Choose a player. If they knew Robert was coming for them, they will die tonight. - 12 uses.

Robert Does Not Understand Me (Night) - Choose a player, they die. Name a class ability on your class and any other class. If they are that class, swap the number of remaining uses of that ability with theirs. - 4 uses.
Robert Will Never Stop (Night) - All players gain an extra use of 1 random ability tonight. - 0 uses.

You leave the game victorious whenever all your abilities have the same number of remaining uses.

Class 2

Spoiler

The Harvester

Blue Dragon Support

Day: Supplements - On any day*, you may choose to take supplements for extra energy. That night, you may choose to both Plant a Sapling and Release Energy . The player who receives the Sapling that night will not receive the Energy. (1 Use)

Night: Plant Sapling - Choose a player. You will plant a conduit of your energy onto their room. These Saplings can not be moved until the player dies. (Infinite uses, max 3 active at a time.)

Night: Release Energy - Release some of your energy to your conduits that you have placed around the castle. If a player who has received a Sapling is attacked during the night, they will be healed, the Sapling on them will wither away, and you will lose one max active Sapling. Additionally, you will be bled for sacrificing some of your life energy. Being bled while already bleeding will kill you. (4 Uses)

*Any day except the first.

Class 3

Spoiler

The Tavernkeeper

Blue Dragon Offensive
Steadfast (Passive) - Immune to occupation and redirection.
Dose (Day) - Target player is occupied for this day. - 1 Use
Mix Rooms (Night) - Target 2 other players. Redirect all players targeting either of your targets to the other. You will be seen visiting your first target only. This cannot target the same player twice in a row. - Infinite uses
Serve Ale (Night) - Redirect a player to themselves. - 1 Use
Your objective is to defeat the Unseen or Cult, and any Neutrals that seek to do you harm.

Converts into The Wench or The Invoker.

The Wench

Unseen Offensive
Steadfast (Passive) - Immune to occupation and redirection.
Dose (Day) - Target player is occupied for this day. - 2 Uses
Mix Rooms (Night) - Target 2 players. Redirect all players targeting either of your targets to the other. You will be seen visiting your first target only. Can target self. - Infinite uses
Serve Ale (Night) - Redirect a player to themselves. - 2 Uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

Class 4

Spoiler

The Traveller
Neutral Chaos

  • trollbox Day, 3 uses: trollbox.

  • Yeet Night, unlimited: swap any 2 players (redirect all night actions to another).

  • U fool Night, 1 use: turn target player into a fool. Fails on people with royal blood or non-BD members.

Goal: Survive to see the BD lose.

Class 5

Spoiler

The Courtesan BD Killer

Night: Seduce, Pick a living player, tonight if you die, they die with you. This bypasses night immunity. (infinite uses)

Night: Aromatic Perfume, Tonight all players who visit and attack you are occupied. (2 Uses)

Class 6

Spoiler

The Astrologer

Blue Dragon Investigative
Royal Blood (Passive) - Votes for you to become the next King are doubled.
Observatory (Night) - Informs you of which class types visited a player tonight. Will not show repeats, and Special will appear as Investigative. 3 uses
Comet’s Trail (Night) - Learn if two players visited the same player tonight. 1 use

Defeat the Unseen or Cult.

Class 7

Spoiler

The Priest
Blue Dragon Social

Enclave (Passive) - All members of your enclave may chat at all times.

Shepard (Day) - Add a player to your enclave at the end of the day. (Infinite uses)
Excommunicate (Day) - Remove a player from your enclave at the end of the day. (Infinite uses)

Blessing (Night) - You may bless a player, protecting them from all negative effects except killing and occupation. The blessing will stay on the player until you bless someone else. (Infinite uses)
Anoint (Night) - Prevent all day abilities from affecting your target tomorrow (includes Decide Fate). Does not prevent day actions that take effect the following night. (3 uses)

Defeat the Unseen or Cult and any Neutral Evils.

Converts into The Heretic.

The Heretic
Unseen Social

Hearsay (Passive) - All members of your enclave may chat at all times.

Scheme (Day) - Add a player to your enclave at the end of the day. (Infinite uses)
Expell (Day) - Remove a player from your enclave at the end of the day. (Infinite uses)

Mislead (Night) - Any day abilities your target attempts to use tomorrow will have no effect. (Infinite uses)
Scheme (Night) - Prevent all day abilities from affecting your target tomorrow (includes Decide Fate). Does not prevent day actions that take effect the following night. (3 uses)

Defeat the Blue Dragon.

Class 8

Spoiler

The Spearman

Blue Dragon Support

Minimal Armor (Passive) - You cannot be protected from nightkills.

Raise Shield (Night) - Protect a player with your shield, preventing them from dying this night. Does not heal bleeding. - 2 uses :crown:
Spear Thrust (Night) - Attack target player and gain 1 use of Raise Shield. - 1 Use

Defeat the Unseen or Cult and any Neutral Evils.

Class 9

Spoiler

De pwwetendew :fiwe: :shhiewd:

neutwaw shpweciaw

naw awwewience (pwashshive) - death immunitnye, dawesh nawt pwewshisht upwawn cwashsh chanwe

shiwence (danye) - awccupwnye de kinw faww de danye :cwawwn: - 1 ushe
bawwawt mixinw (danye) - shiwentwnye shwapwsh de kinwsh vawte taw de next hiwhesht wawawn, i wueshsh :cwawwn: - 3 ushesh

bwawawd tesht (niwht) - dishcawvew da pwwanyeewsh cwashsh tnyepwe pwaiwinw and whethew aww nawt thenye have wawnyeaw bwawawd. - inf ushesh
kinshwanyeew (niwht) - attack da pwwanyeew with wawnyeaw bwawawd, aww de kinw. Yawu musht have dishcawvewed thenye have wawnyeaw bwawawd with bwawawd tesht (unweshsh thenye’we kinw) :cwawwn: - 2 ushesh

becawme de kinw

De pwwetendew kinw :fiwe: :shhiewd:

neutwaw shpweciaw

pwashsh de tawwch (pwashshive) - if nyeawu die, da vawte taw detewmine de next kinw wiww be hewd at shtawt awf de next danye.

wwand twiaw (danye) - inshtantwnye pwut da pwwanyeew awn twiaw faww tweashawn washtinw upw taw 24 hawuwsh pwawshshibwnye extendinw danye. Thenye manye pwwawvide da defenshe within 12 hawuwsh, and then de pwwanyeewsh awive manye eithew vawte taw execute aww pwawdawn. If da majawwitnye awf pwwanyeewsh vawte taw execute, de danye wiww end and de pwwanyeew awn twiaw wiww be wnyenched. Awthewwishe, de danye wiww cawntinue ash nawwmaw. - 1 ushe
awwnye? (danye) - chawawshe awne pwwanyeew. Duwinw thish niwht, nyeawu wiww have da pwwivate chat with them. - infinite ushesh

wuawdsh? (niwht) - yawu wiww be death immune tawniwht. - 1 ushe
bwawawd wawwk - dishcawvew da pwwanyeewsh cwashsh tnyepwe pwaiwinw and whethew aww nawt thenye have wawnyeaw bwawawd. If thenye daw, autawmaticawwnye shend da wuawd taw attack them. - 2 ushesh

Survive lol

Class 10

Spoiler

The Scribe

Blue Dragon Social
Frail (Passive) - Any kill or conversion actions targeting you will always succeed. A player who kills you will investigate as Blue Dragon for the phase following your death.
Overtime (Day) - Select a player. At the start of the night you will recieve a copy of their journal if they have one. - 1 use
Paperwork (Night) - Deliver a player a single 1000 character or less note. They will recieve it at the start of the day. You may not use this on the same player more than once per game. - Infinite uses

Converts into

The Counterfeiter

Unseen Social
Counterfeit Journal (Day) - Steal a player’s journal at the start of the night. You may edit their logs tonight, causing them to flip with whatever you desire in their journal instead if they were to die tonight.
Missive (Night) - Send a player a 1000 character or less note. They will receive it at the start of the day. If this player were to target the Assassin with their ability, it instead redirects to you. - Infinite uses

Class 11

Spoiler

The Adversary

Neutral Evil

Battle of Wits (Passive) – You start with a target who you must execute during the day with your ability. If they are killed any other way, you will become a Fool.

Battle of Brawn (Day) – Choose a target. Only you or them are able to die today, the day cannot end in a nolynch when you use this ability.

Hidden lies (Night) – Choose target class. You will appear to be this class until the end of the night

Your objective is to kill your target during the day. Or to win as the Fool

Class 12

Spoiler

The Bard

Blue Dragon Support
Harmonious (Passive) - You may use two different abilities per phase.

Tune (Day) - Swap between Halo & Burn, Fashion! & Sweetener and Crescendo & Decrescendo. - Infinite uses

Halo / Burn (Day) - Place an angelic note on a player. If the note is active while a player with the burning note is active, that player with the burning note will bleed instead. / Place a burning note on a player. If the note is active while a player with the halo note is bled, a player with the burning note will bleed instead. - Infinite uses

Fashion! / sweetener (Night) - Place a fashionable note on a player, ensuring that when the note is activated anyone who investigates them receives true results. / Place a sweet note on a player, granting the player occupy immunity for the night. - 2 uses

Crescendo / Decrescendo (Night) - Finish with a Crescendo, activating all of your notes. The notes expire at the end of the following night. / Lower the loudness of your notes on a player, removing any notes placed on them by you. - Infinite uses

Defeat the Unseen or Cult and any Neutral Evils.

Bleeds from the angelic and burning notes occur in chronological order of when they were placed.


As always…do not talk about the event until it has concluded

Voting ends at 2021-06-21T05:00:00Z