FBR - Spec Chat

Haha, in a previous round Nerbins had stepped over a Land Mine that Wazza had placed. He didn’t trigger it when entering and leaving. But then he went back there to get a Med Kit. Again, didn’t trigger it when entering, but then triggered it when leaving. Ended up losing more HPs than the gain from the Med Kit. :slight_smile:

2 Likes

Nerbins has never even equipped a weapon yet the whole game. :slight_smile:

1 Like

Round 12 Action Phase

Turn Order

  1. Zone_Q11
  2. Nerbins
  3. Intensify
  4. Jane
  5. Marluxion

Turns

Turn 1

Turn 2

Turn 3

Turn 4

Turn 5

Turn 6

Turn 7

Turn 8

Round 13

Round 13 Action Phase

Turn Order

  1. Jane
  2. Marluxion
  3. Zone_Q11
  4. Nerbins
  5. Intensify

Turns

Turn 1

Turn 2

Turn 3

Turn 4

Turn 5

Turn 6

Turn 7

Turn 8

Round 14

intensify and nerbins are gone
:crab:

Intensify has full HP and Body Armor, though he just got shot once by Zone this round. He could take on Zone, but Intensify tends to run away instead of fighting.

yeah
xd

Nerbins is still just wandering around. Though he happened upon a bunch of loot including Med Kits from a previous kill.

If I do the achievements thing Zone mentioned, then Nerbins definitely gets a Pacifist achievement. He still hasn’t equipped a weapon. :slight_smile:

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I’m curious whether Zone will stay and fight, or run away. He’s been mostly cautious and preparing for end game, but maybe he will stand and fight this time.

Zone and Intensify are supposed to be allies so I doubt they’ll fight it out. Also, I’m rooting for Zone to win this to be honest.

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Yeah, true. They are suppose to be allies. Though Zone is running into a dilemma. He just submitted to truce with Intensify and I pointed out that this will cancel the truce with Jane. Only one truce at a time is allowed.

Hmm, this time Marl is equipping a Handgun and attacking :slight_smile: He’s just switching to various weapons. Last round he used an SMG.

Round 14 Action Phase

Turn Order

  1. Intensify
  2. Zone_Q11
  3. Marluxion
  4. Nerbins
  5. Jane

Turns

Turn 1

  • Intensify: You move west to (7,16).
  • Zone_Q11: You look for someone to attack, but no one is in range.
  • Marluxion: You equip the Handgun (8).
  • Nerbins: You move south to (8,5). You see a Med Kit.
  • Jane: You move east to (5,9).
Turn 2

  • Intensify: You move west to (6,16). You see a Pan.
  • Zone_Q11: You move south to (8,16).
  • Marluxion: You look for someone to attack, but no one is in range.
  • Nerbins: You move south to (8,6). You see 2 Shotguns, 2 Med Kits, a Land Mine, and a Handgun.
  • Jane: You move north to (5,8).
Turn 3

  • Intensify: You move west to (5,16). You see a Bow.
  • Zone_Q11: You look for someone to attack, but no one is in range.
  • Marluxion: You look for someone to attack, but no one is in range.
  • Nerbins: You loot a Med Kit.
  • Jane: You move north to (5,7) You see a Land Mine.
Turn 4

  • Intensify: You move north to (5,15). You see a Machete and a Med Kit.
  • Zone_Q11: You look for someone to attack, but no one is in range.
  • Marluxion: You look for someone to attack, but no one is in range.
  • Nerbins: You use a Med Kit to heal 2 HPs.
  • Jane: You move north to (5,6). You see a Shotgun.
Turn 5

  • Intensify: You loot a Med Kit.
  • Zone_Q11: You move north to (8,15).
  • Marluxion: You look for someone to attack, but no one is in range.
  • Nerbins: You loot a Med Kit.
  • Jane: You move east to (6,6).
Turn 6

  • Intensify: You look for someone to attack, but no one is in range.
  • Zone_Q11: You look for someone to attack, but no one is in range.
  • Marluxion: You look for someone to attack, but no one is in range.
  • Nerbins: You use a Med Kit to heal 2 HPs.
  • Jane: You move east to (7,6). You see someone to the east.
Turn 7

  • Intensify: You look for someone to attack, but no one is in range.
  • Zone_Q11: You move north to (8,14). You see a Crowbar.
  • Marluxion: You look for someone to attack, but no one is in range.
  • Nerbins: You loot a Land Mine.
  • Jane: You look for something to loot, but find nothing.
Turn 8

  • Intensify: You look for someone to attack, but no one is in range.
  • Zone_Q11: You look for someone to attack, but no one is in range.
  • Marluxion: You look for someone to attack, but no one is in range.
  • Nerbins: You move east to (9,6). You see a Grenade.
  • Jane: You equip the Katana.

Round 15

Really? I wasn’t aware of that. Also, did he remember to submit a truce with me while I was alive?

Yeah, Zone submitted a truce with you

Good to hear. :slight_smile: