I’m curious whether Zone will stay and fight, or run away. He’s been mostly cautious and preparing for end game, but maybe he will stand and fight this time.
Zone and Intensify are supposed to be allies so I doubt they’ll fight it out. Also, I’m rooting for Zone to win this to be honest.
Yeah, true. They are suppose to be allies. Though Zone is running into a dilemma. He just submitted to truce with Intensify and I pointed out that this will cancel the truce with Jane. Only one truce at a time is allowed.
Hmm, this time Marl is equipping a Handgun and attacking He’s just switching to various weapons. Last round he used an SMG.
Round 14 Action Phase
Turn Order
- Intensify
- Zone_Q11
- Marluxion
- Nerbins
- Jane
Turns
- Intensify: You move west to (7,16).
- Zone_Q11: You look for someone to attack, but no one is in range.
- Marluxion: You equip the Handgun (8).
- Nerbins: You move south to (8,5). You see a Med Kit.
- Jane: You move east to (5,9).
- Intensify: You move west to (6,16). You see a Pan.
- Zone_Q11: You move south to (8,16).
- Marluxion: You look for someone to attack, but no one is in range.
- Nerbins: You move south to (8,6). You see 2 Shotguns, 2 Med Kits, a Land Mine, and a Handgun.
- Jane: You move north to (5,8).
- Intensify: You move west to (5,16). You see a Bow.
- Zone_Q11: You look for someone to attack, but no one is in range.
- Marluxion: You look for someone to attack, but no one is in range.
- Nerbins: You loot a Med Kit.
- Jane: You move north to (5,7) You see a Land Mine.
- Intensify: You move north to (5,15). You see a Machete and a Med Kit.
- Zone_Q11: You look for someone to attack, but no one is in range.
- Marluxion: You look for someone to attack, but no one is in range.
- Nerbins: You use a Med Kit to heal 2 HPs.
- Jane: You move north to (5,6). You see a Shotgun.
- Intensify: You loot a Med Kit.
- Zone_Q11: You move north to (8,15).
- Marluxion: You look for someone to attack, but no one is in range.
- Nerbins: You loot a Med Kit.
- Jane: You move east to (6,6).
- Intensify: You look for someone to attack, but no one is in range.
- Zone_Q11: You look for someone to attack, but no one is in range.
- Marluxion: You look for someone to attack, but no one is in range.
- Nerbins: You use a Med Kit to heal 2 HPs.
- Jane: You move east to (7,6). You see someone to the east.
- Intensify: You look for someone to attack, but no one is in range.
- Zone_Q11: You move north to (8,14). You see a Crowbar.
- Marluxion: You look for someone to attack, but no one is in range.
- Nerbins: You loot a Land Mine.
- Jane: You look for something to loot, but find nothing.
- Intensify: You look for someone to attack, but no one is in range.
- Zone_Q11: You look for someone to attack, but no one is in range.
- Marluxion: You look for someone to attack, but no one is in range.
- Nerbins: You move east to (9,6). You see a Grenade.
- Jane: You equip the Katana.
Really? I wasn’t aware of that. Also, did he remember to submit a truce with me while I was alive?
Yeah, Zone submitted a truce with you
Good to hear.
Zone is keeping his truce with Jane now. Though Jane never did submit a truce with Zone.
Okay and okay. It’ll be interesting to see what develops.
Round 15 Action Phase
Turn Order
- Zone_Q11
- Marluxion
- Intensify
- Jane
- Nerbins
Turns
- Zone_Q11: You move west to (7,14).
- Marluxion: You move east to (9,9). You see an Assault Rifle, 3 Land Mines, a Katana, a Sniper Rifle, and a Shotgun.
- Intensify: You look for someone to attack, but no one is in range.
- Jane: You move west to (6,6).
- Nerbins: You move east to (10,6).
- Zone_Q11: You move west to (6,14). You see a Crossbow.
- Marluxion: You loot a Land Mine.
- Intensify: You look for someone to attack, but no one is in range.
- Jane: You move west to (5,6). You see a Shotgun.
- Nerbins: You move east to (11,6). You see a Crowbar.
- Zone_Q11: You move west to (5,14). You see someone to the south.
- Marluxion: You loot a Land Mine.
- Intensify: You attack someone to the north with your Shotgun (8). You miss!
- Jane: You move south to (5,7). You see a Land Mine.
- Nerbins: You move east to (12,6).
- Zone_Q11: You attack someone to the south with your Assault Rifle (15). You miss!
- Marluxion: You move south to (9,10).
- Intensify: You attack someone to the north with your Shotgun (7). You miss!
- Jane: You loot a Land Mine.
- Nerbins: You move south to (12,7).
- Zone_Q11: You attack someone to the south with your Assault Rifle (14). You hit for 3 damage!
- Marluxion: You look for someone to attack, but no one is in range.
- Intensify: You attack someone to the north with your Shotgun (6). You miss!
- Jane: You move south to (5,8).
- Nerbins: You move south to (12,8).
- Zone_Q11: You move north to (5,13). You see an SMG, a Body Armor, and a Med Kit.
- Marluxion: You look for someone to attack, but no one is in range.
- Intensify: You look for someone to attack, but no one is in range.
- Jane: You set up a Land Mine on (5,8).
- Nerbins: You move south to (12,9). You see a Handgun.
- Zone_Q11: You look for someone to attack, but no one is in range.
- Marluxion: You look for someone to attack, but no one is in range.
- Intensify: You look for someone to attack, but no one is in range.
- Jane: You move south to (5,9).
- Nerbins: You move south to (12,10).
- Zone_Q11: You look for someone to attack, but no one is in range.
- Marluxion: You look for someone to attack, but no one is in range.
- Intensify: You look for someone to attack, but no one is in range.
- Jane: You look for someone to attack, but no one is in range.
- Nerbins: You move south to (12,11).
Of course he didn’t
it’s jane
Nerbins finally equipped a weapon.
Round 16 Action Phase
Turn Order
- Zone_Q11
- Jane
- Intensify
- Marluxion
- Nerbins
Turns
- Zone_Q11: You move south to (5,14). You see someone to the south.
- Jane: You move west to (4,9).
- Intensify: You move east to (6,15).
- Marluxion: You look for a Katana to loot, but find nothing.
- Nerbins: You move north to (12,10).
- Zone_Q11: You look for someone to attack, but no one is in range.
- Jane: You move north to (4,8). You see a Handgun.
- Intensify: You move east to (7,15). You see a Machete.
- Marluxion: You set up a Land Mine on (9,10).
- Nerbins: You move north to (12,9). You see a Handgun.
- Zone_Q11: You look for someone to attack, but no one is in range.
- Jane: You move north to (4,7). You see a Sickle.
- Intensify: You move east to (8,15).
- Marluxion: You move north to (9,9). You see an Assault Rifle, a Land Mine, a Katana, a Sniper Rifle, and a Shotgun.
- Nerbins: You move north to (12,8).
- Zone_Q11: You look for someone to attack, but no one is in range.
- Jane: You move east to (5,7).
- Intensify: You move east to (9,15). You see a Crossbow.
- Marluxion: You set up a Land Mine on (9,9).
- Nerbins: You move north to (12,7).
- Zone_Q11: You look for someone to attack, but no one is in range.
- Jane: You move east to (6,7).
- Intensify: You move east to (10,15). You see a Sickle.
- Marluxion: You move west to (8,9).
- Nerbins: You equip the Shotgun (8).
- Zone_Q11: You look for someone to attack, but no one is in range.
- Jane: You move east to (7,7).
- Intensify: You move east to (11,15). You see a Med Kit and a Body Armor.
- Marluxion: You equip the Assault Rifle (8).
- Nerbins: You move west to (11,7).
- Zone_Q11: You look for someone to attack, but no one is in range.
- Jane: You move east to (8,7). You see a Pan.
- Intensify: You move north to (11,14). You see a Katana.
- Marluxion: You look for someone to attack, but no one is in range.
- Nerbins: You move west to (10,7). You see a Crowbar.
- Zone_Q11: You move north to (5,13). You see an SMG, a Body Armor, and a Med Kit.
- Jane: You move east to (9,7). You see a Pan. You see someone to the east.
- Intensify: You move north to (11,13).
- Marluxion: You look for someone to attack, but no one is in range.
- Nerbins: You move west to (9,7). You see Jane. You see a Pan.
why is there 202 new posts
Haha yeah, there was a sudden surge of activity and discussion about truces and where people were going to die
Jane and Nerbins have a private chat this round and are discussing working together