Some Generic Ideas For ToL’s Future
- Empire System:
A clan styled system, people being able to make groups that give them a clan tag type thing in lobbies. With this, people can put their Empire buddies on top of others on their friends list. The tag would show up in lobbies like:
[i42] Plex
You have the potential to add an option to “Quick Invite Empire” to a private lobby, so they all get an instant invite button while on the main menu rather than waiting for a group invite code.
I hope most of this makes sense. In the Empire, you could also have it show people in that Empire the game statistics of each member, and compare things like “Hours Played” or “Games Played”
- Achievements
The Achievements is another basic thing, and I just came up with an example list of the more basic achievements, which I’m calling “Bounties”
Example list
Bounties:
Class Specific Bounties:
Win a game as class
Win 5 games as class
Win 10 games as class
Win 25 games as class
Win 50 games as class
Win 100 games as class
Faction Specific Bounties:
Win a game as faction
Win 5 games as faction
Win 10 games as faction
Win 25 games as faction
Win 50 games as faction
Secret Bounties:
Be converted into Unseen
Be brainwashed into Cult
Be possessed by a Possessor
Be reaped by a Reaper
Be Occupied by a Butler or Fool
Be cured of Poison
Be cured of Bleeding
Be guarded by a King
Be saved by a King
Be guarded by a Merc
Be contracted by a Merc
- I was thinking about that whole “Ranked” thing
I had a “League” mode in mind which didn’t rank people on their wins or losses but instead it scored people on their actions against others
I’ve got a big chart that would determine points:
BD Points
Prince:
Imprison:
BD: 1
Unseen/Cult: 3
Neutral: 2
Execute:
BD: -1
Unseen/Cult: 2
Neutral: 1
Knight
Sacrifice:
BD: 2
Unseen/Cult: 0
Neutral: 1
Save someone from death:
B: 3
Unseen/Cult: 1
Neutral: 2
Cold Steel:
BD: -1
Unseen/Cult: 2
Neutral: 1
Hunter
Wolf:
BD: -1
Unseen/Cult: 2
Neutral: 1
Traps:
BD: 0
Unseen/Cult: 2
Neutral: 1
Retribution:
BD: 0
Unseen/Cult: 3
Neutral: 1
Sheriff:
Investigation:
BD: 1
Unseen: 3
Neutral: 0
Scout finds conversion: 3
Paladin:
Test Faith:
BD: 1
Cult: 3
Neutral: 0
Smite kills Cult Leader: 3
Observer:
Follow: 1 (for every visit/visitor)
Peek:
BD: 1
Unseen/Cult: 3
Neutral: 2
Princess:
Flirt: 2 (for every use)
Wisp:
Alive: 1 (for every visitor)
Dead: 2 (for every visitor)
Psychic:
Misdirect:
BD vote Non-BD: 2
BD vote BD: 0
Non-BD vote Non-BD: 4
Telepathy: 1 (for use)
Link Mind: 2 (for use)
Noble:
Crier: 1 (for use)
Order:
On BD: 0
On Unseen/Cult: 2
On neutral: 1
Maid Spy: 1 (for every whisper)
Physician:
Heal:
Heal BD: 2
Heal BD (poison): 3
Heal BD (bleed): 3
Heal Unseen/Cult: 0
Heal Unseen/Cult (bleed): -1
Heal Neutral: 1
Heal Neutral (poison): 2
Heal Neutral (bleed): 2
Priest:
Revive:
Prince: 5
Killer: 2
Investigative: 3
Social: 2
Support: 2
Offensive: 2
Drunk:
Debauch:
Killer: 3
Other: 2
Party:
BD: 1
Unseen/Cult: 2
Neutral: 2
Butler:
Wine:
BD: 0
Unseen/Cult: 2
Neutral: 1
Concentrated: 1 (for every visitor)
Poison King:
Good: -1
Neutral: 0
Evil: 1
Unseen Points
Mastermind
Convert: 2 (for successful conversion)
Foresight: 2 (for finding convertible)
Dirty Work: 1 (for using it)
Assassin
Assassinate/2for1:
Killing BD: 2
Killing Neutral: 1
Hitting Immune: 0
Nightshade:
Poison BD: 2
Poison kills BD: 1
Poison Neutral: 1
Poison kills Neutral: 0
Distract:
BD: 2
Neutral: 1
Enforcer
Protection: 2 (for saving an Unseen)
Frenzy: 1 (if Assassin Needed it)
Poacher
Bear:
BD: 2
Neutral: 1
Snare:
BD: 2
Neutral: 1
Marshal
Expose: 1 (for use)
Listen In: 2 (for use)
Snoop: 1 (for use)
Nightwatch
Follow: 2 (for every visit/visitor)
Watch Carefully:
BD: 2
Neutral: 1
Duchess
Stealth Slap:
BD: 2
Neutral: 1
Bat Eyelashes:
BD: 3
Neutral: 2
Dark Wisp: 1 (if Unseen needed it)
Illusionist
Telepathy: 2 (for use)
Misdirect:
BD vote BD: 2
BD vote Neutral: 1
BD vote Unseen: 0
Neutral vote BD: 2
Neutral vote Unseen: 0
Neutral vote Neutral: 1
Unseen vote Unseen: -1
Unseen vote BD: 2
Unseen vote Neutral: 1
Mind Warp:
BDInvestigative: 3
BDOther: 2
Neutral: 1
Mental Blur:
BD: 2
Neutral: 1
Aristocrat
Maid Spy: 1 (for every whisper)
Crier: 1 (for use)
Order:
BD: 2
Neutral: 1
Unseen: 0
Herbalist
Drug:
BD: 2
Neutral: 1
Defile:
Prince: 3
BD: 2
Neutral: 1
Soulcatcher
Bind Soul: 2 (for use)
Collect Soul: 2 (for use)
Unleash Souls: 1 (for each class)
Alchoholic
Debauchery:
BD: 2
Neutral: 1
Hangover:
BD: 2
Neutral: 1
Servant
Wine:
BD: 2
Neutral: 1
Concentrated: 1 (for every visitor)
Sellsword
Stonewall: 2 (if Unseen needed it)
Revenge:
Kill BD: 3
Kill Neutral: 1
Cult Points
Cult Leader
Brainwash: 2 (for conversion)
Eradicate:
BD: 2
Neutral: 1
BloodOfMithras: 1 (for sacrifice)
Apostle
Eavesdrop: 1 (for every whisper)
Faint Whispers: 2 (for use)
Mind Warp:
BD: 2
Neutral: 1
Ritualist
Strength of Corax:
BD: 2 (for every dead BD)
Neutral: 1 (for every dead Neutral)
Brotherhood: 2 (if Cult needed it)
Seeker
Expose: 1 (for use)
Gaze:
BD: 2
Neutral: 1
Identify:
BD: 2
Neutral: 1
Invoker
Bewilder:
BD King: 2
Neutral King: 1
Cult King: 0
Chains:
BD: 2
Neutral: 1
Strings:
BD to BD: 2
BD to Neutral: 1
BD to Cult: 0
Neutral to BD: 2
Neutral to Neutral: 1
Neutral to Cult: 0
Neutral Points
Alchemist
Stoneskin: 2 (if needed)
Emerald: 2 (if killed)
Crimson: 2 (if healed)
Mercenary
1st Contract Survives: 3
2nd Contract Survives: 2
Guard: 2 (if needed)
Rebound: 3 (if killed)
Fool
If Executed before Day 3: 4
After Day 3: 2
Trollbox: 1 (for use)
Mojo: 2 (for use)
Deceive: 3 (if investigated)
Scorned
If a target Executed before Day 3: 4
After Day 3: 2
Trollbox: 1 (for use)
Frame: 2 (if they’re investigated)
Possessor
Puppet Strings: 3 (if killed)
Possess: 2 (if killed)
Reaper
Icy Touch: 1 (for use)
Gather Darkness: 2 (if needed)
Reap: 3 (if killed)
King Points
Good King
Starter King Win: 4
Guard:
BD: 2
Neutral: 1
Unseen/Cult: 0
Allies:
BD: 1
NonBD: 2
RoyalFinger:
BD: 0
Neutral: 1
Unseen/Cult: 2
DecideFate:
Guilty-
BD: -1
Neutral: 1
Unseen/Cult: 2
Pardon:
BD: 2
Neutral: 0
Unseen/Cult: -1
Evil King
Starter King Win: 4
Guard:
BD: 0
Neutral: 1
Unseen/Cult: 2
Allies:
Unseen/Cult: 2
NonUnseen/Cult: 1
RoyalFinger:
BD: 2
Neutral: 1
Unseen/Cult: 0
DecideFate:
Guilty-
BD: 2
Neutral: 1
Unseen/Cult: -1
Pardon:
BD: -1
Neutral: 0
Unseen/Cult: 2
Neutral King
Starter King Win: 4
Guard: 2 (for use)
Allies: 2 (for use)
RoyalFinger: 1 (for use)
DecideFate: 1 (for use)
General Points
Votes of Execution/Pardon
BD exe BD: -1
BD exe Unseen/Cult: 1
BD exe Neutral: 0
BD pard BD: 2
BD pard Unseen/Cult: -1
BD pard Neutral: 0
Unseen/Cult exe Unseen/Cult: 0
Unseen/Cult exe Neutral: 1
Unseen/Cult exe BD: 2
Neutral: 1 point for every exe/pard
Any Abstains: 0 points
Royal Blood
Stepping Up: 2 Points
Become King: 2 Points
Non Royal Blood
Stepping Up: 1 Point
Become King: 1 Point
Win: 2 Points
Draw: 1 Point
Loss: 0 Points
It’s a lot of Information, but it’s how I would write up the “Ranked” system. It promotes scum reading on a major level and it encourages players to think before they act.