-the herbalist’s hallucinogens ability is completely random (and this is their main ability)
-the soul catcher’s soul release ability could come up with no good information, could lead to game-winning information, not based on the soul catcher’s skill, but luck.
How to fix:
-Replace herbalist’s hallucinogens ability with the ability to heal the unseen members at night (I know pretty basic, but most unseen versions are just slightly altered), or they have limited uses and choose who they target, like the invoker but with more uses (3, maybe?)
-change soul release so that upon releasing the souls, the soul catcher chooses all the targets of the ability (soul release would probably have to be lessened to two uses)