https://forum.imperium42.com/t/merc-is-far-too-powerful-when-contacted-to-cult-unseen/59858/181
this one ^^^
Mercenary
Neutral Support
Day Ability: Connections - You will be occupy immune tonight (3 Uses)
Night Ability 1: Stand guard - Prevent visits to target player. Cannot target the same player twice in a row (Unlimited)
Night Ability 2: Rebound - Use target player’s ability on themselves. Does not give any associated feedback (2 Uses)
goal: Have the Unseen/Cult lose
Sellsword
Neutral Support
Day Ability: Connections - You will be occupy immune tonight (3 Uses)
Night Ability 1: Stand guard - Prevent visits from non-killing ability’s to target player (1 night cooldown)
Night Ability 2: Combat - Occupy target player (Unlimited)
goal: Have the Blue Dragon lose