[FM] Camelot Class Cards

[FM] Camelot (Incomplete)

Hello citizens of Camelot. We need your help stopping the tyrannious Morgan le Fay and her band of traitors. If they rule, all is for naught. Take up your arms and band together to stand up! For Camelot and King Arthur!

:shield: = Unique

:tada: = Convert Immune

Role List

Traitor
Merlin
Camelotian
Camelotian
Camelotian
Camelotian
Camelotian
Camelotian
Camelotian
Camelotian
Camelotian
Camelotian
Camelotian/Neutral
Neutral
Neutral Killer
King Arthur

Classcards

Camelotian

Botanist

Botanist

Camelotian Support
Knowledge of Botany (Passive) - Immune to nightshade and bleeding.
Emergency Procedure (Day) - Target a player. If they are attacked, you will be occupied and will be forced to heal them.
Nature’s Healing (Night) - Heal a player from poison or bleeding. If they are successfully healed, they will be immune to the same effect for the rest of the game. - Infinite uses
Offset (Night) - Partially heal a player from attack, nightshade, or bleeding. The effects of the status will be delayed by two nights and if they were attacked, the attack will be changed into one-day bleeding. You will not automatically heal them tonight. - Infinite uses
Goal: Eliminate all whom wish to destroy the Kingdom of Camelot.

Herald

Herald

Camelotian Social
A Herald’s Premise (Passive) - Talk to a random member of the Round Table whom attended King Arthur’s meeting last night. The Knight will know whom you are but you will not know who they are.
Herald’s Decree (Day) - Speak for the masses. Your vote will count for three today. - 2 uses
Written Letter (Night) - The Target Player will be able to write a 200 character message that will be posted by the Host the next day. - Infinite uses
Blackmail (Night) - Blackmail a Player. They will not be able to vote the next day. They will not count towards majority.
Goal: Eliminate all whom wish to destroy the Kingdom of Camelot.

Lancelot

Lancelot :shield:

Camelotian Killer
Knight of the Round Table (Passive) - Immune to occupation & is eligible to participate in meetings called by King Arthur.
Duel (Day) - Target a player. If that player has the passive Knight of the Round Table you will give them a fatal wound (Bleeding) that will kill them in two nights if not healed. - 2 uses
Wrongful Duel (Night) - Kill a player. If they are a member of the Camelotian faction you will lose any remaining uses of this ability. - 3 uses
Goal: Eliminate all whom wish to destroy the Kingdom of Camelot.

Lady Nimue

Lady Nimue :shield:

Camelotian Support
Bestow (Day) - Bestow a Sacred Sword upon a target player. They will not recieve the sword until the next day. Players who receive a Sacred Sword are given a use of private DayVig. If this ability targets a Traitor, the Sacred Sword will become corrupted, giving the Traitor a private DayVig ability in addition to a special night ability. If all Sacred Swords are used and not corrupted, the current King will receive a weapon called Excalibur which targets a random Traitor and publicly reveals them to the King. - 4 uses
Foretell (Night) - See where a target player is going. This ability can target the King. - 2 uses
Goal: Eliminate all whom wish to destroy the Kingdom of Camelot.

Maelgwn

Maelgwn :shield:

Camelotian Support
Royalty (Passive) - You may step up before others without this passive.
Smoldering Heat (Day) - Extend the day phase by 24 Hours. - 3 uses
A wish upon the Grail (Day) - Only usable at the start of the day. Start an event for a random player to receive a wish upon the grail. The grail will have four random options and the wish will be hidden. - 1 use
Dragonsblood (Night) - Attack a player. Players attacked will die at the end of the next day phase. If you kill a Neutral Support, Neutral Social, or a Camelotian, you will lose any remaining usages of the ability. - 2 uses
Dragon’s Blood (Night) - If you are attacked tonight, the first attacker will have killing abilities disabled for the next night phase. They will be notified. You will be immune to the first attack on your life as long as this ability is used. - 3 uses
Goal: Eliminate all whom wish to destroy the Kingdom of Camelot.

Hermit

Hermit

Camelotian Social
Hermitage (Passive) - Can talk to the dead.
Full Life (Day) - Target a player. They will be immune to all day effects but will be occupied during the night. Does not bypass occupation immunity. - Infinite uses
Teachings of the Hermit(Night) - Occupy a player & all visitors will be unable to vote the following day. Bypasses occupation immunity. - 3 uses
Goal: Eliminate all whom wish to destroy the Kingdom of Camelot.

King

King :shield:

Camelotian Special
King of the Realm (Passive) - During the night, you will choose an ability that effects all players. The host will give you 5 options.
Dedication (Passive) - Immune to occupation and redirection and all your votes count as triple.
Decide Fate (Day) - Instantly lynch a player of your choice. If the player is a Camelotian or Neutral, you will lose your passives immediately and commit suicide publicly tommorow morning. - 1 use
Check Alliance (Night) - Force Target1 to check and see if Target2 is on their team. Neutrals will appear as compatible no matter what. - Infinite uses
GOAL: Survive to see the execution of all whom wish destruction upon your Kingdom.

Reeve

The Reeve :shield:

Camelotian Social
No work? No privacy. (Passive) You will receive a list of classes who have not done a night action at the end of each night.
Get back to Work (Day) - Force a player to use a Day Ability (if they have one) on a target or your choice. The ability will not expend a use. - Infinite uses
Oversight (Night) - Publicly announce the Reeve is watching. At the end of the day, the current King and you will receive a list of players who posted less than 20 posts per day for the entire game. A class type pairing will be given to them. Not usable Day One. - 2 uses
Supervision (Night) - Talk to a player. A 200 character message from each party will be sent via the host. The target will only see that they are talking to the Reeve. - 5 uses
Goal: Eliminate all whom wish to destroy the Kingdom of Camelot.

Squire

Squire

Camelotian Investigative
Next Generation (Passive) - You survive the first attack on your life but a random Knight of the Round Table dies instead.
Pat-Down (Night) - You will see if they have any weapons on their person. You will be able to tell if they are a Killer. - Three uses
Snoop (Night) - Snoop in a Player’s quarters. You will be told flavor-text of a random passive they may have. - Infinite uses
Goal: Eliminate all whom wish to destroy the Kingdom of Camelot.

Merlin

Merlin :shield:

Camelotian Special
Mage’s Rites (Passive) - Immune to occupation and the first attack on your life will fail.
Activate Rite (Day) - Activate one of the rites you have created. If you have multiple created, you will be able to decide which one to use. You may target yourself. - Infinite uses
Rite of Sight (Night) - Create a minor spell that shields a target player from negative effects excluding death. Will activate the night Activate Rite is used. - 3 uses
Rite of Courage (Night) - Create a spell that gives a target player enough courage to publicly announce their class. Will activate the same day Activate Rite is used. - 2 uses
Rite of Resurrection (Night) - Create a spell that gives a dead target player a new chance at life. They will be publicly revived with their old class but with half as many uses. Will activate the day after Activate Rite is used. - 1 use
Goal: Eliminate all whom wish to destroy the Kingdom of Camelot.

Provost

Provost :tada:

Camelotian Investigative
Royal Papers (Passive) - Immune to occupation.
Scrutiny (Day) - Investigate a player. If they are neutral, you will know. - 3 uses
Investigation (Night) - Investigate a player. If they are Neutral or Traitorous, they will come up as positive. However, if you visit a Killer class type, you will die. - Infinite uses
Eagle Sight (Night) - Look around a player’s room. You will be able to tell what their mindset is based off how they decorate their room. Does not count as visiting. - Infinite uses
Goal: Eliminate all whom wish to destroy the Kingdom of Camelot.

Maiden

Maiden

Camelotian Offensive
Maiden in Distress (Passive) - If no one visits you, a random Knight of the Round Table will be forcibly redirected to you. Bypasses immunity.
Kidnapped (Day) - Find out a Knight of the Round Table at the start of the night. You will be unable to use Reward on anyone other than them for a night. - Infinite uses
Reward (Night) - Occupy a target player. This ability will bypass immunity. - Infinite uses
Goal: Eliminate all whom wish to destroy the Kingdom of Camelot.

Minstrel

The Minstrel

Camelotian Support
Musician’s Lute (Passive) - Immune to occupation but not redirection.
Concert (Day) - Empower all Player’s abilities. Killing abilities will bypass immunity, occupation will bypass occupation immunity, etc. for one night. Players will not be told of this. - 1 use
Tale of the Bard (Night) - Empower a target player. They will receive an empowered ability according to their class. This ability will be one-use. - Infinite uses
Goal: Eliminate all whom wish to destroy the Kingdom of Camelot.

Traitorous

Our scouts have found their headquarters! However, they do not have any information to report yet.

Neutrals

Alchemist

The Alchemist :tada:

Neutral Offensive
Alchemist’s Herbs (Passive) - Immune to nightshade and bleeding.
Drugged Potion (Day) - Randomly assign a player a random status(Nightshade, Bleeding, Night Immunity, etc.) the player will not be notified which was given. - Infinite uses
Stoneskin Potion (Day) - Drink a potion that causes your skin to turn harder than stone. All attacks will fail even if it bypasses night immunity. - 3 Uses
Emerald Potion (Night) - Cause the player to not be able to talk during the day. If they give information, they will be mod-killed. - 3 uses
Infectious Touch (Night) - Cause a player to contract the Plague. They will die in two nights. - 2 uses
Survive to the end of the game.

The Lovers

The Lovers

Neutral Special
Love at first sight (Passive) - Two of this class will always spawn if one spawns.
Cupid’s Arrow (Day) - If both The Lovers use this ability on the same day, then they will be given a grouping of four which will contain their True Love. Usable after Day Three. - 1 Use
Love’s Wings (Night) - Make your True Love immune tonight. - 1 Use
True Love (Night) - Occupy a player. If they are also The Lovers then you win. Bypasses occupation immunity. - 2 uses
Goal: Survive with your True Love. If either of you die, you lose.

Agravain

Agravain :shield: :tada:

Neutral Killer
Obsession & Compulsion (Passive) - Immune to death, occupation, poison, bleeding and all negative ailments other than execution. You will instantly recognize(notified) whom ??? is when they appear.
Master of Mechanics (Passive) - You will receive the full list of class cards & what the bastard mechanic(s) is for each of them.
Bastard Sensing (Day) - Instantly receive the name of the first person who activates a bastard mechanic today or tonight and what bastard mechanic was activated. This ability will not be refunded if no class-based bastard mechanic is initiated. - 3 uses
Meeting (Day) - You can call a meeting with ??? tonight, allowing the two of you to converse privately. The host will make the chat. - 3 uses
Arrogant Slaying(Night) - Kill the target player. Players killed will not flip during the day phase but you will know what class they were and will receive their journal if they had one. Bypasses night immunity. - Infinite uses
Speedy Assassination (Night) - Kill the target player. You may also choose another player to occupy since you killed the other player quickly. Optionally, you may choose to kill two players instead. - 3 uses
Eliminate all those who oppose your reign over Camelot. You may spare ???.

Wind Spirit

Wind Spirit :shield:

Neutral Offensive
Protection of the Wind (Passive) - Immune to bleeding and poison. You are immune to death and occupation but not redirection on nights where you do not use an ability.
Closing Pressure (Day) - Change the win condition of a neutral to that of your own. If you target a Camelotian or Traitor, it will fail. - 1 use
Whirlwind (Night) - Target two players. Anyone who visits them will be redirected to the other. Bypasses occupation/redirection immunity. - Infinite uses
Wind Storm (Night) - Cause a violent storm to brew outside the castle. All players will be redirected to a random player, bypassing occupation/redirection immunity. - 1 use
Goal: Do not let any Neutrals die.

~~The Wandering Priest~~

The Wandering Priest :shield: :tada:

Neutral Investigative
The Bastard Cycle (Passive) - You acknowledge the fact that demons are the cause of the bastard mechanics of the game. An unknown amount of demons will spawn randomly spread out through the player base. Players with a demon residing in them will receive bastard mechanics of an unknown origin. You may target dead players with your abilities. You may not have any demons residing inside you.
Confession (Day) - Tell how how many demons reside in the player. The result will only be given to you. - Infinite uses
Unorthodox Methods (Day) - Perform a exorcism. A demon will be instantly released out of the bastard cycle. - Infinite
Transmorgify (Night) - Forcibly relocate demons from target 1 to the target 2. - Infinite uses
Devilsbane (Night) - Place Devilsbane on a player, keeping demons from relocating to that player and randomly spreading any demons inside them. - Three uses
Goal: Remove 75% of the demons that spawned in the game. You do not need to survive until the end of the game as long as you have completed your task.

Change Log

1.1: Removed Alchemist’s Neutrality Passive (If lynched, town will feel bad and will not lynch during the next day phase.)
1.2: Added The Lovers class, a Neutral Special.
1.3: Added King Arthur, the King Figure.
1.4: Added the Neutral Killer, Agravain. Information regarding ??? was expunged before posting.
1.5: Added Provost, a Camelotian Investigative also known as the Sheriffs of the Era.
1.6: Added Botanist, a Camelotian Support whom heals the citizens of the castle.
1.7: Added Herald, a Camelotian Social whom is perfect for a certain player.
1.8: Added the Reeve, a Camelotian Social which hates people who slack off and dont speak!
1.9: Added the Wandering Priest, a Neutral Investigative that limits the bastard mechanics in the game!
1.9.1: Added Maelgwn a Camelotian Support??? with Royal Blood and has the power of a dragon.
1.9.2: Nerfed alot of Camelotian Classes

Its just some of the class cards im doing atm

Why does the neutral have a lynch penalty? It’s a neutral.

Bastard Mechanics night :wink:

This game is really about me testing bastard mechanics, not even really a game itself

Im mostly looking at the mechanics that make the players tick with rage

Btw, Camelotian’s color is meant to hurt the eyes

Just gonna say that claiming Alchemist is an insta win

Hmm good point.

Hint: Multiple NKs can spawn

Why are you putting lotion on camels?

2 Likes

Cuz I did :wink:

1 Like

Marl any rage at how bad my classcards are?

:frowning: no h8 for my classcard pool

still reading them gimme a little bit

No Arthur card?

Urrrghhh Ill post it :thinking:

Thought I could be lazy

Does this force them to reveal their true class or does it just give them the option to?

Option to